Ryan - 35 - Austin TX

Joined January 2010
Elon wants chip fabs on the Moon now. Lunar soil is 20% silicon, he says, so you just mine it, refine it, stamp out solar cells and chips. Next level of the video game. His words. He's a walking 1954 Popular Science cover. "Moon Factories by 1975!" You can picture him red-faced at some poor SpaceX engineer, jabbing a finger at a render: "I saw this in a magazine! Why can't you guys do this?" Because the magazine was fiction, Elon. That's why. Boring question one: water. A single leading-edge fab burns through millions of gallons of ultrapure water every day, the kind filtered and polished until it turns chemically aggressive and rips ions out of anything it touches. Making it takes an industrial plant of its own. On the Moon you'd be chipping ice out of permanently shadowed craters at minus 230 C and feeding it through a purification chain that doesn't exist, powered by energy that also doesn't exist. Boring question two: shaking. Lithography machines sit on tuned vibration isolation, springs and masses and counterweights engineered around Earth's gravity down to the millimeter. Lunar gravity is one sixth of that. Every spring rate and tuned mass in the stack assumes 1 g, and the Moon has its own moonquakes nobody has fully mapped. So forget shipping a fab up there. You'd have to redesign the entire physics package from scratch, in a hailstorm of charged abrasive dust that eats seals and bearings for breakfast. And here's the part that makes it funny instead of just dumb. NASA studied all of this while Elon was still in college. Ignatiev and Freundlich published the actual paper in 1991: waste silicon from regolith processing, vacuum-deposited thin-film cells laid right on the surface. Serious work, fifteen years of it, and by 2005 the best anyone could promise was 5-8% efficient cells sprayed on melted moon glass, economical only at megawatt scale. Chips? Never in the plan. Not once, in thirty years of study. Then a 2006 follow-up walked back even the crude version, because melted regolith is too lumpy and dirty to make a decent substrate. The 2025 research gave up on purifying lunar silicon entirely and just ships the semiconductor layer from Earth. Thirty years of papers saying "hard pass" and this guy shows up with the crayon version of a 1991 NASA study, calls it visionary, and the fanboys clap like he invented the Moon. He isn't a genius ahead of his time. He's a man who skips the reading, and it shows every single time he opens his mouth just to pump his cult stocks.
Elon Musk explains how to build AI satellites on the moon from lunar silicon and aluminum, and says 500 to 1,000 terawatts a year cannot be launched from Earth “Well, the lunar soil is 20% silicon or something like that. So you can mine the silicon on the moon, refine it, and create the solar cells and the radiators on the moon. So get the radiators out of aluminum. So there’s plenty of silicon and aluminum on the moon to make the cells and the radiators. The chips you could send from Earth because they’re pretty light. But maybe at some point you make them on the moon, too." "Like I said, it does seem like a sort of a video game situation where it’s difficult but not impossible to get to the next level. I don’t see any way that you could do 500 to 1,000 terawatts per year launched from Earth.”
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VENATOR #deadlock
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My favorite genre (extraction shooters) got gentrified because PvE Cryhards mad at Tryhards in a genre they don't even want or like
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getting married is just picking a woman to ragebait for the rest of your life
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Was talking about this today on a friend's stream - people who don't like pvp play pvpve games and then get mad about the pvp. Literally a core design pillar of the game. If you don't like that, the game is not for you. No game is for everyone, but some people think every game should be for them.
What's up with this new weird trend from PvE players They buy a pvp game and scream to remove pvp. It's happening across a lot of fps games Just buy pve games?
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messaging my wife a link containing proof of her husband cheating on her from an anonymous instagram account and then when she clicks on it texting her to let her know she failed the family phishing test and she has to retake my cybersecurity course
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🎉
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26 year old post for rage bait lmao
Tim Sweeny's comment on the closure of Looking Glass Studios.
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Diablo 2 VR - Paladin is proving to be not only an absolute blast to play - but it's also some really amazing exercise. I was sweating buckets after a few hours of this. Most fun exercise EVER. Diablo 2 whipping me into shape was not on my 2026 bingo card. You really need to try this to believe it. It's become my new favorite VR game. #VR #PCVR #VirtualReality #SteamFrame #
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1. Helldivers switches to Easy Anti Cheat. 2. immediately, unmodded divers can't run the game due to either being locked out for no perceivable reason or the game crashing on startup. 3. those who CAN get in report terrible preformance, which for many also leads to crashes 4. adding EAC also basically curbs any progress on Helldivers 2 being playable on Steam Decks, because EAC hates Proton. 5. on top, many report that EAC is preventing Crossplay from working. 6. Arrowhead also avoiding saying how the most downloaded mods were QOL fixes like Hellpod Steering or Armor Transmog. or how they talked about mods in the past, and in the same update, didn't implement any long awaited QOL fixes (that the mods fixed in a week with AI, that they've "been working on" for 2+ years) AND DESPITE ALL OF THIS! where I gave them a week upon hearing about it this morning at about 6:30AM, modders and hackers already bypassed EAC within 4 hours of it's launch. because it's EAC. good fuckin job Arrowhead, even your own discord is flaming you for this.
Helldivers, what side of the fence are you on? 👀
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Odin retweeted
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ok youtube i get it i'm autistic
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"allow the hidden king to open your third eye.."
Open your third eye to the cosmos
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🕯️ Living, HUNGER’s Closed Beta is LIVE! Gather your companions and venture into the world after the End. Will you make it back to the Château? Prepare for your first Expedition with our Getting Started guide: bit.ly/HUNGER_CB_Getting_Sta…
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Despite having done this many times before, both with Hunger and previously with Hell Let Loose, there’s always something uniquely nerve-racking about the first few hours of a large-scale test. In many ways, launching a test is an exercise in waiting to discover what goes wrong. It’s a challenging but absolutely necessary part of development, and I thought it might be interesting to explain what actually happens behind the scenes once we open the doors. Essentially, the entire development team assembles in Discord, with different people monitoring just about every channel imaginable. We’re looking for emerging patterns, reports of bugs, technical issues, crashes, and anything else that might suggest something isn’t working as intended. As issues emerge, our production team begins compiling and organising them. These are then fed through to QA, who start the process of reproducing them, establishing how consistently they occur, under what circumstances, and ultimately trying to isolate the underlying cause. Naturally, we have a fairly strict order of priorities. Server crashes sit right at the top, followed by client crashes, serious game-breaking issues, bugs that negatively affect other players, and then a descending list of less critical problems. Once we’ve isolated something, we then need to assess how difficult it is to fix, how much risk the fix introduces, and whether it actually makes sense to deploy that fix during the test itself. A seemingly straightforward fix can introduce an entirely new set of problems, so there’s a constant calculation taking place around whether something warrants a hotfix, when that hotfix should happen, and whether it requires taking the servers offline. All of this needs to be weighed against the disruption caused to people who are actively enjoying the game. Meanwhile, another part of the team is watching Twitch streams, YouTube videos, reading Discord conversations and generally observing how people are actually interacting with the game. As developers, we spend so much time playing our own game that we inevitably develop a very particular understanding of how everything works. Watching thousands of people encounter those same systems, often for the first time, is enormously revealing. We’re looking for the moments where players become excited, confused, frustrated, surprised, or start behaving in ways we hadn’t anticipated. Importantly, we’re not necessarily trying to eliminate every source of frustration. Hunger - like every game - is one that deliberately incorporates friction. There are moments where we want players to feel uncomfortable, under pressure, or frustrated by a difficult situation. That’s what makes overcoming those situations rewarding. The challenge is distinguishing between frustration that’s a valuable part of the experience and frustration that exists simply because something is poorly communicated, unnecessarily cumbersome, or not working particularly well. At the same time, we’re paying very close attention to the conversations taking place within the community, particularly between people who are actually participating in the test. Often, the most useful feedback isn’t a formal bug report or a direct suggestion to the developers, but simply two players discussing something they’ve just experienced. So while a Closed Beta might look like a relatively straightforward event from the outside, internally it’s an extraordinarily busy period of observation, diagnosis, prioritisation, decision-making, development and inevitably, quite a lot of waiting to see what breaks next. For those of you joining us this week, thank you for taking part. Whether you’re reporting bugs, discussing the game, streaming it, or simply playing, you’re providing us with an enormous amount of information that will help shape what Hunger becomes.
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Playing a zealadin in VR diablo 2
Mephisto was cool, but fighting through the Chaos Sanctuary leading up to Diablo was EPIC! Diablo 2 VR is hand down one of my favorite VR games to date. And it's meant to be an isometric, top down, camera locked, mouse clicking ARPG. Make it make sense lol. #VR #PCVR #VirtualReality #SteamFrame #Quest3 @Grummz
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TELL ME THIS ISN'T THE SICKEST USE OF VR TO DATE - seeing the spells cast around you - physically throwing javalins at enemies (with aim) - immersive HUD/menus/maps and this game is 26 years old...
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Street fighter movie was pretty mid ngl, it was weirdly sexual and the sound effect editing was so strange. Bison sucked. 5/10
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Yipes yelling "kill em!" about Blanka fighting Ryu was real as fuck though
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