OH YEAH GAMING retweeted
I know my reputation was badly hurt during the early stages of my career and not understanding the importance of certain things, but as time passed and reflections were made, for sure I have fixed my wrongs
Thanks for support, I`m really looking to get back with the right team♥️
Still LFT 💤 Achieved the fpl invites, won it, hit #1
@FACEITcs few times, #3 current FPL rank. Been off the officials for some time 😞, never stopped the grind
RDMPTN ARC inc, if any org/team is interested feel free to contact, wont regret)
All time+CS2 events stats
RT -❤️
OH YEAH GAMING retweeted
I am looking for a team to compete with for the next season as a free agent. Highly motivated to prove my worth, any team looking for an expereinced rifler can DM me. RTs appreciated 🩷
OH YEAH GAMING retweeted
Hey guys, I AM READY.
I feel better than ever and super motivated for real team where I can show what I am really capable of, not few month jokes.
Last 2 years were unacceptable eventho I won with every team something 😅
+ finally good PC 😊😈
RT = ❤
msg me:
DM/STEAM/MAIL
Off to a flying start in ESEA Season 48. Couldn't be more proud of the boys. Maybe that's our season. Keeping focused and looking to keep this going. Oh yeah!
We have worked with many talents throughout the years and we can assure you we have not forgotten a single one of them. I'm sure all are to join me in wishing a very Happy Birthday, @fopcs ! Wishing you all the best! Special greetings from @SounderrR21 and @GHOSTLYSTRje !
OH YEAH GAMING retweeted
Now that the event has concluded, I want air out my current feelings on CS2.
After playing majority of the event with 40 - 50 ping, even sometimes 60 - 80 if I was unlucky, the game felt incredibly inconsistent, from movement to spraying/hitting opponents. This clip is spectator POV, but even on my own POV I knew I didn't flick to the opponent in time, some how I was still given this kill despite no longer seeing the enemy on my screen.
Now this could have been my ping, as I was for sure between 60 - 80, but it still doesn't make sense as to why this would happen? Is the hitbox of the model lagging behind while I see what everyone else would see?
45 ping in CS2 feels like 70 in CSGO and with peekers advantage being more common it does seem like ping plays a much more important factor. When I played with 5 - 10 ping, I would have time to react when holding angles, now with the much higher ping, I would have to prefire more or I would risk not getting more than 1 bullet off before dying. I don't recall having this feeling in CSGO, holding angles still felt viable.
OH YEAH GAMING retweeted
Welcome Rainwaker!
A young talent hand-picked by our staff & players, we look forward to bringing @Rainwakercs to Tier 1 and letting him shine as our new anchor player. We believe he has what it takes to elevate our team as a whole and the clutch ability to back it up #TLWIN
Welcome Rainwaker!
OH YEAH GAMING retweeted
Any 5 pistols, any 5 mid-tier weapons, and any 5 rifles. Today's Counter-Strike 2 update introduces a revised loadout system where players select 15 weapons from 3 categories on CT and T-side to bring with them into matches. Including the M4A4 and M4A1-S.
OH YEAH GAMING retweeted
Katuna is gonna be back on the CS:GO map really soon!
With today's win we qualified for @ESEA Advanced Season 45 Playoffs🥳
All of our players are still free agents and looking for opportunities.
🇧🇬 @shaiKcsgo
🇧🇬 @hybrIDd1g
🇧🇬 @SkrimoCS
🇧🇬 @bubblen1CSGO
🇧🇬 @lightdicehs
OH YEAH GAMING retweeted
I am delighted to announce that the moment has come for me to formally declare my intention to actively pursue an opportunity to join a professional team as an AWPer.
Open to all regions.
Contact me:
Twitter🐦
Steam: steamcommunity.com/id/f3nix_…
Retweeting is appreciated❤️❤️
We couldn't agree more. Would love to see MR12 becoming a thing. What do you guys think?
My main issue with Counter Strike games is still the length.
I think more and more players is starting to feel the same. The saving meta is definitely not helping.
Let’s theorize.
Ways of reducing game length:
- MR12 instead of MR15 (drastic)
- Less incentive to save guns. Less money on saving players etc.
- Coaches to once again be able to talk in freeze time, reduce timeouts to 2x per team (Valve would properly never allow)
- Reduce round time. Reduce smoke times, reduce bomb time, reduce round time (complicated, but would create a much faster pace for the game.
- No more 3 min breaks in half times (TOs has to make money, they have to play adds as per according to twitch deals etc)
It’s not an easy thing to attack, and thus I firmly believe MR12 with the current economy is the best and most realistic option, if we wanna solve the “problem”






















