OnThaSticks – Gaming Without the Noise (@onthasticks) header
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Providing you with the info you need, so you can spend more time on the sticks. 🎮 Gaming analysis, reviews & real game talk 📩 [email protected]

Greenville, South Carolina
Joined September 2016
Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)Photo by OnThaSticks – Gaming Without the Noise (@onthasticks)
ZERO PARADES is my first real experience with a Disco Elysium style RPG. The biggest shift was realizing you are not trying to pick the smartest dialogue option. You are committing to the operant you are building. #ZeroParades #SteamNextFest #RPG #DiscoElysium #IndieGames
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Wild.
new Mass Effect game is canceled '“over the past several months, we’ve taken a hard look at our business” and will cut some projects, including the next Mass Effect game, which was in early development at BioWare.'
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OnThaSticks – Gaming Without the Noise retweeted
Ohhhhh This is neat. Call for co streaming. Reminder that creators who are reacting and Co streaming showcases: it's a great way to measure if your community would be down to see you play it. Plus it's a good signal to let developers know that you're interested. Often leads to Early Access and sponsorships. just knowing is a great step.
Call for co-streamers! The Triple-i Initiative showcase returns 8th October, with announcements from Dave the Diver, Risk of Rain 2, Windrose, Brotato, Among Us Story, Militsioner, Outward 2 & more, PLUS eight new game reveals! Sign up here: forms.gle/6Vjwh4PTYss5uT698
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OnThaSticks – Gaming Without the Noise retweeted
All @EmbervilleGame prologue keys have been issued, so check those inboxes and hype up your audiences!! Streams and previews drop tomorrow at 7 am Pacific! Media & creators, if you want to be ready to play at EA launch, head to @terminalsio NOW to request your EA key!
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OnThaSticks – Gaming Without the Noise retweeted
Super Smash Bros Melee in MR. Where the players fight on your own table as a platform. Even hang off the table! On the Meta Quest.
super smash bros melee is fully decompiled, this project started in july 2020, so it took over 6 years. the progress was hugely accelerated by llms and finished off with astra. it's a very large game with 3.88mb of compiled code. github.com/doldecomp/melee
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OnThaSticks – Gaming Without the Noise retweeted
Replying to @ForzaHorizon
@ForzaHorizon Team...please get started.
This is the greatest spectator sport of all time.
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OnThaSticks – Gaming Without the Noise retweeted
Any creators in my network interested in getting one? Looking to send out for some content on our Reclusa X mini showcasing different switch and keycaps. Bonus points for anyone looking to get fancy with it 💚
Build a keyboard that plays by your rules with the Razer Reclusa: rzr.to/reclusa-x-mini-65. Great right out of the box, the Razer Reclusa comes ready for your setup. Take it further with its hot-swappable design to fine-tune your typing experience, interchangeable keycaps to switch up the look, and per-key Razer Chroma RGB lighting to customize every key.
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OnThaSticks – Gaming Without the Noise retweeted
Replying to @onthasticks
Agreed, tho I wish games would stop making enemies harder by just making them hit harder and take more damage. That seems lazy at this point. Make them smarter and act different on top of more objectives and more areas.
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OnThaSticks – Gaming Without the Noise retweeted
Events creators (At least variety creators) should be paying attention to and prepping for - This week's Direct from Nintendo BlizzCon Tokyo Game Show Brasil Game Show Paris Games Week The Game Awards All of this before one of the most insane launch periods in history this January/Feb. February is a bloodbath: Tomb Raider, God of War, Persona 4, and Fable land within eleven days. And that is just what we know about. January is thinner and far more pitchable. Key campaigns for this slate open roughly four to six weeks out, which means November and December. If you work backwards the relationship has to exist by October, and the context to you getting access to that content, campaign, key, or conversation needs to begin now. Thats all I have for you.
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OnThaSticks – Gaming Without the Noise retweeted
Ok CREATORS. I'm coming back to this question with a note that I have videos on the way on getting deeper in some areas.. First off, focusing on the asks on the contacts folks asked for that I can openly provide. Other folks have DM's: 1) Emberville: Key requests are already open on Terminals.io for the Oct 27 launch. Evolve PR handles it. @callmeshawnp is the mac daddy. Treat em well 2) Nintendo: nintendo.com/us/about/prcont… is explicitly open to content creators, not just press. But let me tell you right now: COME CORRECT. Come with a plan, an idea, and ensure your channel makes sense for your ask. Don't ask for Zelda if your channel only covers Battlefield. For the asset library, register at: at press.nintendo.com 3) Bandai Namco for various titles: en.bandainamcoent.eu/media-i…. I know folks are resistant due to their response rate, but I am assured this is the way to go. Be patient because that team is almost never not busy. Speaking specifically to Ace Combat and Duskbloods, they are likely flooded. 4) For Sony (Wolverine, for example), it's a stretch since Embargo keys have been out for a while, but [email protected] is going to be your target. This also goes for Sucker Punch and SIE. That said I will save more info on that for a video. BTW: @FirespriteGames if you are accepting creator interest in any way, let em know. 5) For ArenaNet Aka Guild Wars Team: The Partner Program is closed ATM so just keep an eye. They have been really strong partners to creators and I don't see that changing so just wait until they open up. 6) Capcom: Listen...if you are a creator and you saw a bunch of folks get early access or packages around Onimusha, it starts with the Capcom Creator program. It is in no way a guarantee, but its likely they get over 10,000 key requests per game. Do your best to ensure you use the resources they provide: creators.capcom.com/ I'll list the events you should track below but for now I'll be popping out a couple videos (after a few legal checks): on the following topics: 1) "I want to work with X brand" isn't a pitch - I will discuss how to position yourself better than a majority of the emails these teams get 2) How to speak to the big dawgs, and everyone you're NOT speaking to. For years the top asks from creators, regardless of their genre of content games, food, tech, VR always default to: Sony, Microsoft, Nintendo, NetEase, EA, Take-Two, Bandai, Sega You are forgetting: Hasbro, Mattel, Krafton, Govee, TONOR, Netmarble Thermaltake the list goes on. Zero offense to the top publishers and teams, esp the top 3, but you are fighting an uphill battle vs a bunch of Macro creators and celebs who get 6 figure deals because a marketing manager needs views. Is this everyone? Of course not, but should you adjust your strategy? Yes.
Question for the creators here and those following: Are there specific games, brands or publishers that you're looking to get in contact with? I've spent a fair amount of time providing contact and links for developers and publishers. I've even had devs reach out for amplification or assistance but it's mostly been folks with recent announcements. Are there any gaps I can fill?.
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Agent 64 does difficulty the old-school way. Higher settings don't just make enemies tougher. They add objectives and can open up more areas of the mission. So harder difficulty can literally give you MORE of the level. I wish more games still did this. #Agent64
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OnThaSticks – Gaming Without the Noise retweeted
So many people are fired up about our @EmbervilleGame preview, buuuuut in other exciting news, we have ALSO opened up requests on @terminalsio for our Oct. 27th launch! LINK IN NEXT TWEET! Be sure to leave a coverage note as demand will be HIGH! We can't wait for you to play!⬇️
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OnThaSticks – Gaming Without the Noise retweeted
Will need as much help as possible to stress test the multiplayer mode.
🚕 Applications for the Crazy Taxi: World Tour Multiplayer Closed Network Test are closing on August 31st 🏁 Test 2 online multiplayer modes 👥 Up to 6 players 🗺️ 2 maps | 🚕 6 cars | 🕹️ 4 characters 📅 Sept. 11-13 ✅ Apply now : sega.com/crazy-taxi/crazy-ta…
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If you skipped STALKER 2 at launch because it felt unfinished, Update 2.0 might finally be the turning point. A-Life reworked Performance + visual improvements More options and fixes Cost of Hope for returning players
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Still not calling it perfect, but this feels like the best time yet to jump in. Did you already play it, or were you waiting? #STALKER2
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Phantom Blade Zero keeps getting called a Soulslike, but: • Dodging doesn’t drain its resource meter • Basic attacks don’t either • Its world isn’t fully open or linear • It has 8 interconnected areas you can revisit Is “Soulslike” becoming way too broad? #PhantomBladeZero
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Beast of Reincarnation has been out less than two weeks and Game Freak is already changing things like story pacing, boss balance and camera behavior based on player feedback. What makes this interesting is that Beast doesn't feel like a game where nothing worked.
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It feels like Game Freak got close, but didn't completely stick the landing. Now we get to see whether they can close that gap.
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OnThaSticks – Gaming Without the Noise retweeted
Where'd they go? 👀🚕💨 Make sure to apply for the Crazy Taxi: World Tour Multiplayer Closed Network Test! sega.com/crazy-taxi/crazy-ta…
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One of the coolest indie gaming trends is successful developers turning around and funding the next group of weird games. Phasmophobia becoming successful enough that Kinetic can now help publish other indies? More of that, please. #IndieGames
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