Optomon (@optovania) header
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Modern day developer and composer for games on the Nintendo Entertainment System.

Washougal, WA
Joined September 2018
Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)Photo by Optomon (@optovania)
In NES game Pyronaut, a violent section where the player is evading the high reach of tentacles shooting up out of acid. #gamedev #indiedev #nintendo #pyronaut #nes
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Attempt at restoring a 1992 Olympics Sprite can, unearthed in my back yard discovered doing yard work.
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In NES Pyronaut, there are situations where a player is required to activate switches in particular spots to view some invisible platform elements #gamedev #nesdev #NES
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Looking for ways to get the word out about our new game, Beyond the Pins 2: The Second Frame. Point-and-click streamers or media types, reach out if you want to check things out! Coming soon to NES, MS-DOS and PC/Mac. #nes #msdos #mt32 #indie #pointandclick #adventure
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breif exemplary playthrough of intense and heavily animated stage in NES game Pyronaut. #indiedev #gamedev #nesdev #nes
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fully animated stage of alien vegetation backgroud and computerized electronic foreground in NES Pyronaut. #indiedev #gamedev #nes #animation
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Animation of background neural structures implemented in this area of #NES Pyronaut. Aiming for the entire tileset of this stage to be fully animated by tomorrow.
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In #NES Pyronaut, inexplicably reckless open electricity currents on the walls, floors and ceilings that hurt the player. #gamedev
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This is footage of #NES Pyronaut on a CRT TV at 60 FPS, of the same gameplay sequence of the previous post. The 2-frame shimmer of the vertical light beams is quite visible. (Like the NES Contra bullets) Really tough to find away to upload 60 FPS images, it has file size that's like 25 times the size of the entire game. #gamedev #indiedev #nesdev #CRT
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This is what I do on my brief layovers at work. Mostly incoherent sketches, ideas and visualization of levels, code and features in game design.
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Vertical light beam obstacles in #NES Pyronaut. #gamedev #indiedev #nesdev
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Getting level design mechanism ideas — on paper looks very incoherent, which is fine it’s just idea chicken scratch — it’s for chunks of level that become visible / invisible as the player moves through it. #nesdev #gamedev
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This improved tileset for the #nes Pyronaut done by @mteegfx shows heavy detail in the foreground elements, giving it much liveliness and dimension compared to other parts of the game. Much like Metroid, without being sparse on the background elements. Tileset will be animated.
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An example of strategic precision platforming in #NES Pyronaut to reach a higher area. The eyeball blocks will not fire if they are shot consistently. The player's shots can be toggled mid game to alter its gravity using the select button. #gamedev
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Some general gameplay of this area in NES Pyronaut. #nes #gamedev
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test of jet stream "cough" of air auto propelling the player upward in #nes Pyronaut. #nesdev
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Headed to @RetroGamingExpo this weekend? Are you a part of the #NES development community and/or want to learn more about how your favorite games are made? Join us Saturday in room F149 between 2 and 4pm to connect with fellow developers! #prge #prge2025 #nesdev #homebrew
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this is how I've been spending my summer -- redoing this level's tileset in Pyronaut by psychotically overanimating it. The little orifices are possibly for player propulsion or suction and not supposed to be too numerous. #nes #nesdev
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Join the Crew and @pascal_belisle as we chat about the joy (and torment) of coding the Trial for Kharzoid for the NES! Listen to the episode: t.ly/yJVIi Join us for a chat: t.ly/1kyr_ Watch: t.ly/g12Vr #indieretro #retrogaming #NES
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