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Been working on my game's landing page for a while. Hand pixeling everything takes time but its coming together!
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hope you having a great weekend so far, i think i love translating 2d desings into 3d models at least i do it the best that i can, take care😁 #3dtextures #b3d #blender
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People ask us how we designed our inventory system.
This is actually just how we get things out of our backpacks irl
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I've always loved how Spider-Verse brought comic art to life on screen. It inspired me to take on the challenge of replicating that style in UE
My favorite effect is how movement is often conveyed as strokes and smearing instead of motion-blur
#UnrealEngine #TechArt #StylizedArt
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Alright, let’s start things off 😭
Project Dragon was a cosy sandbox survival crafting multiplayer rpg- a buildable world made of blocks inspired by minecraft filled with fantasy characters and quests inspired by breath of the wild, and I loved working on it dearly
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One of my personal brush is now available for FREE on Gumroad!
✨ Get the brush: tinyurl.com/RenHairv1
💡 Watch the intro: youtu.be/u7MZ3K8kku8
This is definitely something I wish I’d had while working on Overwatch 🙂
Happy Sculpting!
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Hey folks, I'm proud to present to you all my latest portfolio piece - Goliath's Rest.
Check out my @ArtStationHQ post here:
artstation.com/artwork/YBE6d…
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Hi #PortfolioDay , here's some @playseekers character renders of I made for @elodie_games
Meet Zuraya, Lily, Kumu and Joon!
Original designs by @foxcrusade and Ky Bui
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Viewfinder - a mind-blowing perspective-based puzzle adventure that does things you won't believe are possible!
alphabetagamer.com/viewfinde…
by #gamedev @mattstark256 @sadowlstudios #indiedev #indiegames #gaming
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Fredrik Robertsson arrives at the #MetGala with his take on the Gilded Glamour theme. nyti.ms/3OUx3TE
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I can finally start showing some of the tech I made for #TheGunk at @Thunderfulgames. 😃 This is the non-destructive workflow for adding blobs of gunk to a scene. Brush actors generate voxels + raymarched SDF.
#screenshotsaturday #gamedev #UnrealEngine #UE4 #xbox #procgen
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Procedural House Generation with Geometry Nodes blendernation.com/2022/02/24… #b3d
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GenDesign CTO and animation director for Shadow of the Colossus and The Last Guardian, Masanobu Tanaka, gave a CEDEC 2021 talk last month on "5 Rules for Animating Giant Characters" he arrived at over the course of both those games. They are as follows...
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Using a toon shader with custom ramp textures to simulate the limited values and varying edge quality of traditional paintings. No hand-painting or baked lighting in the textures. Assets = a mix of ones that I made and photogrammetry models. #madewithunity
artstation.com/artwork/0nAWY…
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After six long years, it’s finally here.
It’s HERE!
The Death Trash Early Access is available now!
Steam: store.steampowered.com/app/9…
GOG: gog.com/game/death_trash
itch: craftinglegends.itch.io/deat…
Epic: epicgames.com/store/p/death-…
Please share!
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mixing stylized and realistic elements, the deph of field works really well with #greasepencil :P #blender3d





































