Replying to @YeloPikmin
sorry to barge in but please try our “motion reduction overlays” in big salon frame, or crosshair, or both! we’re very curious if they help people.
Replying to @TabbyLoops @BirdiesQuickFix
thank you both for discussing playdate! we’re working hard to get it back in stock soon!
Replying to @stargateheaven
See the "More" section of the FAQ at the bottom. bigwalk.game/faq/
Replying to @CrimsonSkySM
1.4.9 now adds an "Invert Look X" setting. bigwalk.game/history/
Earlier this year, we set up a special room in our office where people could sneak preview Big Walk with their friends. Almost 1,000 people came by.
We wanted the experience to be special, not just sitting at a screen. So we had some fun. Here's a look at the room's big finale.
Replying to @bebickerstaff
It won't work! There are moments where voice chat needs to be isolated as part of the core gameplay.
Big Walk, of course, was the result of many years of hard work from a small team — House House — with support from lots of others. Here's the full list of people who made Big Walk great! bigwalk.game/credits/
In just six days, over one million of you have bought Big Walk, our co-op adventure about talking and walking.
We are so grateful that so many of you are spending time with our game. And we deeply appreciate your fanart, your streams, and your moments.
Thank you for playing.
Replying to @mareepgirl
please try turning on our experimental “motion reduction overlays” in settings and let us know if it helps! and consider widening the FOV!

