Hey @GeminiApp, Argon is looking pretty good, but it burns through quota so insanely fast that I'm having a hard time evaluating it vs Claude and Codex (I'm on Google Pro). Can you guys increase the limits?
If progress in LLMs were to halt today, it would still be a miraculous, life changing technology. Onwards!
On my way to Montreal for a long weekend of nerding out and beers. Probably demo my soon-to-be-released app, too.
I think the GPU / memory shortage will extend the life of a lot of devices as people put off expensive upgrades. The current Xbox Series X hardware is more than capable of lasting a long time.
Open up the platform, make it as easy as iOS to build and sell a game, and watch the flood of creativity.
Release the best tools, like an AI powered Visual Studio X, and see what happens.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
The 1990s was the best decade to be young. Just enough technology to be useful, and so much freedom.
Politically, we in the West are regressing. Technologically, we are accelerating.
What's going to happen? I dunno, but pedal to the metal!
Please do this in Canada next!
We announced an agreement to acquire a nationwide low-band spectrum license portfolio that will pave the way for @Starlink to become a major mobile carrier in the US.
With this new spectrum and our Gen2 constellation, Starlink Mobile can ensure Americans have access to high-speed mobile broadband no matter where they are → spacex.com/updates#starlink-…
I can't help but read the code. That slows everything down. I just have to do it. I'm finding less and less to nitpick about.
There's a very off-putting cadence and word selection in AI generated writing on X. Just use your own words! I'm sure Morrissey has something to say about this, but it's too early in the week to have had any beer so I won't be dropping Smiths lyrics.







