Former Twitter account of the PixelPipes YouTube channel. You can find me now over on Bluesky. This account is here for archival purposes only.

Florida
Joined December 2011
S3 didn't disappear after the Savage series! Quite the contrary, they would continue on under VIA with the Chrome series, starting with DeltaChrome. Then came GammaChrome, and...........no one wanted to review it. Until now! youtube.com/watch?v=_56eNWiQ…
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Nathan (PixelPipes) retweeted
I was looking up some history behind the x86-64 transition, particularly around the Pentium 4 time frame, and I found out that Bob Colwell (Pentium Pro chief architect) has been posting on Quora. Pentium 4 had a version of x86-64 that was fused off.
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Screw it, let's put a REAL socket 7 board in this system
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So update on last night's shenanigans: -New board allows CD-ROMs and I got more games including Tomb Raider to work -Put the P75S back in, Voodoo still wouldn't work in Win95 -Swapped the 2D card...now it works! -Results in Quake 1&2 are... mediocre. DOS Glide is way smoother
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Oh my god look at these custom cases! That's hilarious
GeForce 256 Era Inspired PC GIVEAWAY: FEEL the POWER & get ready to WIN 1 of 3 GeForce Garage Retro Builds! 💾 These rad sleeper rigs feature the GeForce RTX 4080 SUPER & are built to play PC gaming classics of past & present. Like + Comment #GeForceDay for your chance to WIN!
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Nathan (PixelPipes) retweeted
Flabbergasted that Steve Gibson felt it was necessary to release a new version of SpinRite after 20 years, which was useful in the MFM/RLL days, but effectively snakeoil once IDE came out. For giggles, booting it from floppy on my i9-13900k system with 40TB of attached storage.
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Nathan (PixelPipes) retweeted
Hurricane Helene has devastated parts of North Carolina. As you may know, our fellow tech friend, LGR, was affected by this storm. 🙏For every retweet this posts gets, I will donate $1 to relief efforts. (Please check the replies for more ways you can help!)
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Nathan (PixelPipes) retweeted
almost no cell signal but maybe this’ll work 2 trees destroyed my roof, living/dining room, flooded my LGR collection rooms down below a dozen or more trees down in frontyard, no way yet to get equipment in to remove trees, roof hole is too big & unstable to put a tarp over it
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Nathan (PixelPipes) retweeted
An update from Clint (@lazygamereviews), he’s safe but things are really rough. Please keep him in your thoughts.
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#Doom 64 running on a Sega #Dreamcast with full per-vertex dynamic lighting and bump mapping, now featuring dynamic geometry tessellation upon loading a level to increase the triangle counts of the environments, improving lighting quality over just using the original, low-poly N64 models! #gamedev #retrogaming #n64
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Yaaaay!!
This Post is from an account that no longer exists. Learn more
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Democracy is not a spectator's sport. In these troubled times, you can't stand on the sidelines. You can't remain silent. Truth matters. Democracy matters. Equality matters. That's why this election, I'm voting for Kamala Harris and Tim Walz. Our future matters. So go and vote!
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Nathan (PixelPipes) retweeted
Some video BIOSes were just extra. ✨
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I didn't even know Dreamcast could do bumpmapping :O
Just beta testing jnmartin's masterpiece port of #Doom 64 to the Sega #Dreamcast. This is an actual hardware capture of the full dynamic lighting and bump mapping that we were told for years was too expensive and unrealistic to be used in production on a large amount of surfaces... ...and just like half of what you've heard about this console, they were all wrong. The DC's PVR is quite capable of bump mapping the shit out of everything, provided you can afford a second geometry submission and some additional light vector calculations. We all know the Dreamcast played host to a myriad of 5th generation ports... Just imagine if they had all received the same tender love and care and actually fully utilized the advanced features of the hardware. Would things have turned out differently? Was this yet another aspect of the Dreamcast that fell victim of being too far ahead of its time? #gamedev #retrogaming
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