i have no words for how much i want this.
sp-6m.com/
This is what we’ve been working on for the past 18 months :)
It’s been a genuinely mammoth project, over 82,000 scans, 5.7 million RAW images, and an enormous effort from our wonderful team. We’re incredibly proud to finally be at a point where we can start sharing it.
To our knowledge, this is the largest dataset of individual high-resolution human head scans ever captured.
Every participant was paid. Every scan was captured with full, informed consent. No scraping, no hidden clauses.
This hasn’t just been about scale, it’s been about proving to ourselves and the tech community that data can be captured in a way that is fair, transparent, and respectful to the people involved.
The greatest!
I finally released TEMPUS. Experience it on @Behance
be.net/gallery/256811649/TEM…
Massive thanks for Lukas Guziel for his amazing soundtrack, Ameen Taher for his voice talent, and @SunnyOsahn & the @rendernetwork for making rendering this peace possible through a Grant!
zomax retweeted
Composition is the most underrated art fundamental imo. Everything is decided by composition: the color and lighting, the perspective, the anatomy.
That’s what separates good artists from great artists
Craig Mullins, Piotr Jablonski, Jaime Jones, Romain Jouandeau.
Streaks now merge during the flow with little to no overhead (no volumes). It's a voxel based intersection sampler with surface nets and smoothing. Also: nosebleed.
run speed, transition to reduced volume after drops detach from source, no jittering or very apparent glitches. Next up: custom sources (aka nosebleed mode)
I have the suspicion that a lot of people who make 3d porn for a living will buy that drippy plugin.
zomax retweeted
I've been trying to recreate diffraction grating shader with #Houdini #KarmaXPU and @MaterialXcg - Based on @RaphaelRau and Everdrone setups
I think I like 1000% the most but there's some surface interaction missing, like splash residue and obstruction of mist / streaks.
zomax retweeted
The whole Octane look you love, at game engine speed.
True motion blur, depth of field, no effects skipped.
Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
















