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Version Control @unity3d. Huge repos, games, locking, distributed, GUI, best merge tech in town, speed, Cloud.

Boecillo Tech Park
Joined May 2008
Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)Photo by Plastic SCM (@plasticscm)
Enjoy the benefits of version control without the complexity ✨ Discover how Plastic SCM empowers your team to work quickly and collaborate more efficiently with enhanced version control 👇 on.unity.com/3xuyMp5
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🎉 We're excited to welcome Codice Software, maker of @plasticscm to the Unity family! Learn more and get started with the version control program with the most advanced branching and merging capabilities ⬇️ on.unity.com/3h4t5GX
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Find out how to create a great engineering culture, dealing with skills shortages, engaging remote workers & getting the highest value out of DevOps. bit.ly/3aFS3ZO #remote #podcast #culture #DevOps @psluaces
Here at @TheGameKitchen there is no rest during our quarantine. Working from home changed almost nothing in the way we're creating new content for @BlasphemousGame. You want to check how 3 weeks of work looks like using @plasticscm? Well, BAM, there it is! #gamedev
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Oh my gosh I cannot iterate this enough, use a VERSION CONTROL. It is NECCESARY to #GameDev if you want to really make something @BrandonJLa thankkk you for making a video just on Version Control, I also use @plasticscm and I freaking love it. youtu.be/L7ntBXnTHTc
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Plastic SCM retweeted
Hey, the folks @InfoQ just published a podcast about DevOps and remote culture where I share our experience creating @plasticscm for almost 1.5 decades Creating a Great Engineering Culture, Engaging Remote Workers and DevOps infoq.com/podcasts/culture-r… Thanks for having me!
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Plastic SCM retweeted
New version out today full of performance improvement for macOS users... among other good things. plasticscm.com/download/rele…
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You can now delete changesets in Plastic Cloud! Very nice, thanks @plasticscm 🧡
Plastic SCM retweeted
I just wanna say I really like @plasticscm for source control. They aren't paying me to say this or anything. I just like and recommend 'em if you collaborate across vast distances of space n time.
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And the latest episode of The . NET Core Podcast has been released. In this episode we chat with @psluaces about @plasticscm and how his team create custom distributions of Mono for it. Show notes, a transcription, and an embedded player are available at dotnetcore.show/episode-26-p…
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Congrats @psluaces @KikoMonteverde and team! @plasticscm has been part of @Digital_Legends development environment for many years ( @TheRespawnables , @AfterpulseGame ...) It is a clear companion for quality, flexibility and success!
Códice Software: la empresa española que gracias a Plastic SCM compite con el omnipresente Git xataka.com/p/215230
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Plastic SCM retweeted
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Released a new version of the @PlasticSCM plugin for @UnrealEngine github.com/SRombauts/UE4Plas… #UE4 Enjoy!
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We close the week announcing Pablo Santos Luaces, CTO & Founder of Plastic SCM, who will be at #DotNet2019 giving his talk "How to migrate a cross-platform product to .NET Core: a practical case". 😃 @psluaces @plasticscm #DotNetConfSpain #DotNet #DotNetCore #PlasticSCM
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Do any of you know any Japanese publishers that might be interested in helping us bring @Subnautica and Below Zero to the Japanese console market? – at San Francisco, CA
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Plastic SCM retweeted
From Scrum to Kanban: how we cut task cycle time by half lobste.rs/s/spw4hh #culture blog.plasticscm.com/2019/03/…
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Plastic SCM retweeted
Just in case you still didn't know, I wrote a book about version control. Almost 300 pages beautifully formatted in PDF that you can download now for FREE. I talk about @plasticscm , of course, but most of the book applies to #git and any other system plasticscm.com/documentation
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Plastic SCM retweeted
ue4plasticplugin - Unreal Engine 4.12 Plastic SCM Plugin (beta) github.com/plasticscm/ue4pla…
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