Creator of Urban Witch Story, Nightmare Frames, An English Haunting and The Dark Rites of Arkham. https://xitter.cf/t.co/C0pu2G8lBX

Barcelona, Spain
Joined December 2019
📢 THE DARK RITES OF ARKHAM is OUT! 📢 Join detectives Foster and Whitman as they unravel a ritual murder that opens the door to an ancient conspiracy and an eldritch cosmic horror. Available on Steam and Itch, 10% off first 2 weeks!! store.steampowered.com/app/3…
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Adventure Game Studio doesn’t support shaders or effects. But those limitations motivate you to get creative to bring your vision to life.
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Done! Two work sessions for a scenario in which the player will spend no more than 20 seconds. But, hey. It'll be worth it.
Now that the pain is starting to ease, I’ve decided to get back to doing pixel art today. It’s not bad, considering I did it with half a hand out of action. 😅
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Now that the pain is starting to ease, I’ve decided to get back to doing pixel art today. It’s not bad, considering I did it with half a hand out of action. 😅
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The last thing I’d leave to an AI is writing dialogue. This isn’t about a machine making your work go faster. This is about letting a cold robot take care of the part where a writer can leave their style and personal touch, and therefore, their HUMAN touch.
Replying to @TheGray53
AI is shaking up the nature of the creative work being done, pushing more towards direction and away from tweaking everything manually. The key parts of a game will be heavily directed by creatives, but AI will enable modes of creativity that just aren't possible now. For example, today dialog is largely fixed dialog trees and templates, but now we can also choose to have completely dynamic conversations where the designer writes up the character's bio, personality, and mannerisms, rather than the dialog. The Darth Vader event in Fortnite was an early glimpse of this. It'll only get better from there.
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My hand injury is keeping me from making much progress on the game. So I’ve been polishing up the text, sending what I have so far out for testing, and implementing this little thing I’m proud of: Some items are animated both when you hover over them and when you select them.
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Good news: I'm about to finish the first chapter of my new game.🎉 Bad news: In a silly accident, I fractured a finger on my right hand. I can't continue developing the game until the bandages are removed and the pain subsides 😬
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🍂The three Postmodern Adventures games are on sale during this Steam Atumn Sale! 🍂 Nightmare Frames -40% off The Dark Rites of Arkham -10% off An English Haunting - 30% off store.steampowered.com/devel… And there’s a bundle with an additional 25% off! store.steampowered.com/bundl…
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A new member of my @enComplotGames family is joining the crew! You probably know @ChenkeGames as a collaborator on my games, @ArumaStudios’ games, and more recently, @PointPixelAdv. Please share Night of the Wolves and add it to your wishlist. You’ll love it!🐺
📢NEW GAME ANNOUNCEMENT!📢 🐺 NIGHT OF THE WOLVES 🐺 now has an official STEAM page and you can add it to your WISHLIST! s.team/a/5127050/ Help José survive his wildest Halloween night in this point-and-click adventure oozing with '80s vibes! 🎃 ❤️+RT! Means a lot!
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This is my childhood and the beginning of my teenage years.
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And... done! This scene took me two days. I would like to thank @DonutDroid for their advice when creating it. What do you think of the final result?
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Let me introduce Paolo, one of the main characters in my new game. Wait! Is he... possessed?
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¿Sólo 9? 😢
Dejadme en una isla desierta con un pc y estos nueve juegos. 🥲
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This screenshot is an absolute beauty. ❤️
Mesektet is now playable from start to finish!!! 🙌 I can honestly say the game has turned out incredible. When I first started this project, I never imagined it would be this good. Now it’s time to polish the details and add a few more surprises—which I’ll be sharing soon.
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This museum was integrated into The Dark Rites of Arkham for several reasons. One was narrative: you’ll have to solve a puzzle there. Another was to give those unfamiliar with H.P. Lovecraft a quick introduction to his themes and obsessions. 🧵
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The inspiration comes from the wonderful The Lost Crown by @jonathanboakes . In Saxton, there’s a museum where you can immerse yourself in the town’s historyor simply have a good time, as it has no impact on solving the puzzles. I’ve always thought it was a fantastic idea.
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In the new game in dev, there'll be a museum inspired by Gabriel Knight 2 & 3, more focused on the background of your investigation. Visit museums! It's enriching, broadens your horizons, and if you're a dev, can spark great ideas!
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Postmodern Adventures retweeted
Tis the season! (Fight me, it's spooky season!) Here are 10 more excellent horror point-and-click games that should be way more beloved. Devs in the comments (the ones I can find!) 👇🫶 thenerdytype.com/post/10-mor…
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Finished! 👌
After two months of well-deserved rest, it’s time to get back to work! We’re also in talks for "some things". We’ll see what happens! For now… let’s keep pushing hard on Adventure Game Studio!
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