
#OpenToWork Game Programmer with a Strong Design Vision π | πͺπ¦π¬π§ | π§βπHDN in Computing at @Esat_Valencia π₯³
Catalunya
Joined October 2018
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Β‘Hello World!
DespuΓ©s de un tiempo trabajando, ya tengo lista mi web portfolio! π»
Β‘Espero que os guste! β€οΈ
AgradecerΓa que lo compartierais, ya que actualmente estoy en bΓΊsqueda de trabajoπ
pereprm.com/
Pere Prim (ππ£βπ£π π©) retweeted
π₯Our game is out now on Quest, Steam and Pico!π₯
Beat the Beats is an electric mix of rhythm and boxing:
A real boxing workout set to music! πΆ
Compete in daily challenges π―
Global leaderboards π
Test your strength and agility πͺ
Pere Prim (ππ£βπ£π π©) retweeted
This is what happens when someone genuinely loves their work.
Pere Prim (ππ£βπ£π π©) retweeted
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
Pere Prim (ππ£βπ£π π©) retweeted
I fell in love at 36 and told him "we should make a game together to see if we can make it in the long run" (cause if you survive #gamedev you can survive almost anything). One year later our first baby ROTATO is born. Wishlist on Steam! link below #indiedev
Pere Prim (ππ£βπ£π π©) retweeted
Blocky Planet β My attempt at making spherical planets with Minecraft-style blocks.
#gamedev #indiedev #madewithunity
Pere Prim (ππ£βπ£π π©) retweeted
Parlem amb el president de l'AssociaciΓ³ Promethea sobre el futur d'aquest colΒ·lectiu! Ens ha avanΓ§at que han estat convocats al ple de la Paeria del prΓ²xim 30 de maig!
radiorossello.cat/programs/aβ¦
Pere Prim (ππ£βπ£π π©) retweeted
In Moonlighter 2, shopkeeping is back and bigger than ever! πβ¨
If you could sell ANYTHING in your shop (no limits!), what would it be?
Weird answers only π
Pere Prim (ππ£βπ£π π©) retweeted
Stress testing Metropolis 1998!
- Population: 53,500
- CPU FPS: 80
- GPU FPS: 10-80
- RAM: 3,100 MB
So: At the moment, the game is GPU bound. I know why and there's a lot of room for improvement. It will involve developing or customizing an existing GPU framework. There's also a lot of room to improve CPU/RAM, but right now it's in an okay place.
#gamedev
Pere Prim (ππ£βπ£π π©) retweeted
People ask us how we designed our inventory system.
This is actually just how we get things out of our backpacks irl
Pere Prim (ππ£βπ£π π©) retweeted
The 16th #PirateJam starts soon!
You don't need to finish a game to compete and you don't need to know anything to start. If you learn anything during the jam then you've more than won.
Go Make Games
#Sponsored by @GameMakerEngine ππ
itch.io/jam/pirate
Pere Prim (ππ£βπ£π π©) retweeted
Hoy nos despedimos de 2024 con una alegrΓa para π2025π: el β¨20 DE FEBREROβ¨ lanzamos la ediciΓ³n limitada CATCELONA INDIE'S SPECIAL, Β‘podrΓ©is jugar a encontrar los gatitos de vuestros indies favoritos!
store.steampowered.com/app/2β¦
Β‘Miren, miren, Catcelona se ha llenado de Indies!
Pere Prim (ππ£βπ£π π©) retweeted
Durant molt de temps vam estar rondinant a en @javierdavalos que volΓem primitives a @FigminXR i les hi va afegir!! (grΓ cies). Entre altres coses, les volΓem per fer construccions amb maons i curses de dominos com aquesta ππ
Pere Prim (ππ£βπ£π π©) retweeted
Easily create buildings and whole cities with Vox, a Blender add-on that combines a voxel editor and tile map generator.
See how it works: 80.lv/articles/create-citiesβ¦
#3D #3dart #digitalart #voxel #b3d #blender #blender3d
Pere Prim (ππ£βπ£π π©) retweeted
Guess who spent the whole weekend cleaning up the mess after #Moonlighter 2's announcement party π§Ήπ₯²
Worth the lower back pain, tho.























