Restored the unused battle cursors! No idea why these are unused, these are much better than the standard animated arrow...
#mewgenics
Oh yeah, this is a mod you can download now: nexusmods.com/mewgenics/mods…
Suprise suprise, another Mewgenics mod! This one adds an editor tool that allows you to create your own custom cats!
#mewgenics
nexusmods.com/mewgenics/mods…
Just released a new mod that allows you sell your furniture! #mewgenics
nexusmods.com/mewgenics/mods…
Sorry for the crappy video quality, here's what they all look like up close though (Move, spell, attack, and heal went unused, but also technically examine and question as well)
Restored the unused champion variants of Bunga's warriors, as well as these bone spears! Gave the spears to his warriors: The spears deal more damage, take twice as many hits to break, and have a 50% bleed inflict chance. #mewgenics
Oh yeah, Johnny now has his previously unused alternate death animation (Which was probably going to be used for if he died while being washed?) #mewgenics
Another #mewgenics unused content restoration. Dybbuk can now actually use his reanimate ability!
So uh, I've been really obsessed with modding Mewgenics lately. Zodiac's neat little unused special attack is real now! #mewgenics
Pseudonym_Tim retweeted
Postal 3 Ultrapatch Angel Edition is out now! Complete with (vaguely) working multiplayer, a mountain of bug fixes and a few new features and tweaks, plus our P3 mod loader!
moddb.com/mods/postal-iii-ul…
github.com/WhackJobInt/p3_ad…
youtube.com/watch?v=7tkJjOmr…
I made a simple productivity tool called TASKYR a while back: (pseudonym-tim.dev/taskyr) It essentially blocks distracting programs and websites to help users stay focused, and it also includes additional features, like a work schedule and other stuff! #software #productivity
I think the blood effects might be a bit overkill, but it's very satisfying to kill people now! #indiegamedev #gamedev
Been busy creating low-poly pixel art models for DOG PETTING SIMULATOR! Focused on creating various level objects right now to make the houses feel more lived-in!
Y'know I keep forgetting that my twitter account even exists, I think I'm going to start posting much more frequently, showing stuff that I've been working on and whatnot
Decided to make a blog section on my website where I can talk about whatever I find interesting, here's the first post regarding the level generation scripting language I made for POSTAL: Onslaught pseudonym-tim.dev/blogs/blog…
Postal III Ultrapatch has been updated to v1.2.0! A bunch of fixes and improvements and whatnot! Thanks again to the community for testing and feedback! moddb.com/mods/postal-iii-ul…
Postal III Ultrapatch has been updated to v1.1.4! This includes a couple of initial release hotfixes and tweaks! Thanks a bunch to the community for testing and feedback! moddb.com/mods/postal-iii-ul…
Happy to finally announce this! I've been working on it with the boys over at Whackjob interactive off and on for about 2 years now! Hope everyone finds that this mod makes the game much more enjoyable! More updates will be released eventually!
Announcing a new mod release! It's a mod for Postal 3, it's not CR and it's not P3 Angel: Introducing Postal 3 Ultrapatch, a project led by WJI developer @pseudotim256 - moddb.com/mods/catharsis-reb…
Out now and available on ModDB here - moddb.com/mods/postal-iii-ul…














