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🦄 Zero: Character Showcase - Blender to Unreal Engine workflow.
We’re excited to share our latest character demo: Zero, a stylised character highlighting our character art, rigging and animation workflows from concept to game.
🔸 Game Ready Rig in Blender
🔸 Animated in Blender
🔷 Unreal Engine implementation
🔷 Rendered in Unreal Engine
#blender3d #UnrealEngine #purplepuppet #outsourcing #gamedev #characterart #rigging #animation #unicorn
The Savage King has arrived 🔥 We built and rigged the new Barbarian King skin for Clash of Clans' Cosmic Curse 2, together with Supercell and partners. 💜
#ClashOfClans #GameArt #PurplePuppet
Bringing three majestic hero skins to life in #clashofclans ! Purple Puppet worked hand in hand with @supercell to design and create these three skins.
⚔️ From concept to final game asset.
#gamedev #purplepuppet #characterart #outsourcing #3dart #mobilegames #StylizedArt
Clash of Clans Anime Fury month is coming to an end. We were super excited about this one!
Purple Puppet did concepts, modeling, texturing and rigging on MP and RC. It's truly a privilege to work alongside the talented people from Surface Digital, Digital Banana, Inferno Studios and Supercell, on these characters. 🙏 ♥️
#clashofclans #gamedev #purplepuppet #outsourcing
🦇The MetaHuman Vampire is now live and free on FAB, released by Epic Games. A fully rigged, stylised MetaHuman character that #purplepuppet is proud to have collaborated on with the talented team at #Epic.
Built using the new Mesh to MetaHuman workflow in MetaHuman Creator 5.8, with face shapes refined using #MetaHuman for Maya, dangle joints for secondary motion, and a Chaos Cloth cape.
Available for the community to use, learn from, and build on.
#purplepuppet #3dart #gamedev #metahumans #unrealengine #epicgames
PurplePuppet retweeted
Experimenting with blending objects and materials together in #blender. Using proximity, set mesh normals, and some shader nodes.
#b3d #geometrynodes #shadernodes #eevee #charart #3dart #purplepuppet
Our parametric Medieval Outfit for #Metahuman is now available on FAB!
👑Check it out here: fab.com/s/e8f6c6e16292
#unrealengine #gamedev #indiedev #medieval #outfit #purplepuppet #fab #parametric
With Zero we've created a game-ready customisable character.
Backpack, jacket, or both. 🦄
Sequenced and rendered in #UnrealEngine5
#gamedev #urealengine #b3d #animation #characterart #purplepuppet
PurplePuppet retweeted
🦄 Zero is a #blender and #unrealengine character. Game-ready, stacked with attachments!
#gamedev #purplepuppet #3dart #b3d #charart #outsourcing
🦄 Zero is a #blender and #unrealengine character. Game-ready, stacked with attachments!
#gamedev #purplepuppet #3dart #b3d #charart #outsourcing
🧵 Thread the needle, m’lords and m’ladies… 🧵
We’ve been working on something a little different for #Metahuman.
Coming soon! #Fab
#unrealengine #purplepuppet #gamedev #EpicGames #digitalfashion #medieval
#PurplePuppet ❤️ #UnrealEngine5
Here’s a glimpse at some of the Unreal Engine projects we’ve worked on over the past few years.
#outsourcing #gamedev #charart #rigging #techart #3dart
PurplePuppet retweeted
#MetaHuman Editing can now be done directly in #Maya using a dedicated plugin, and the same goes for grooming, which is now supported directly in #Houdini!
@UnrealEngine #unrealengine #unrealengine5
🏌️♂️ PGA TOUR 2K25 is out now! 🚀
We’re proud to have worked with 2K Games on character rigging for this fantastic release. Huge thanks to the 2K team for the collaboration!
youtu.be/OKhIVF3ixwU?si=cccQ…
#PGATOUR2K25 #Gamedev #Rigging #2KGames #PurplePuppet
Character Style:
- Avoid fine detail
- Exaggerate secondary detail
- Add thickness/volume to everything
#3dartwork #b3d #characterart #animation
Use displacement mapping:
- Clean topology, great for skinning
- Swap disp with normal for game mesh
#gamedev






