Building tech and tool for the future! Based on high-performant multi-platform open-source techs: #raylib #raygui #rres #rini Send PM for more info!

Barcelona, Spain
Joined May 2018
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rGuiIcons v4.0 is out! 🔥 Create 16x16 icons or tilesets for your 1-bit games! 💯 Use online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui! Free and open-source! Get it now! ❤️‍ raylibtech.itch.io/rguiicons
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raylib technologies retweeted
Small weekend project: TreeView UI control #raylib #raygui
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Sale! All raylibtech tools at 50%!!! 🚀 - rTexPacker - textures packer and forn atlas generator! - rTexViewer - image, board, shader editor! - rrespacker - assets packer! - rInstallFriendy - installer creator! - more... Get them all! 💯 itch.io/s/168948/raylibtech-…
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raylib technologies retweeted
New release: **rTexPacker v5.5** by @raylibtech! Sprites packer and font atlas generator! 🔥 Including some new features requested by users: - Folder prepend on name - Multi-sprite selection for tag edit - Auto sprite-split on load - Text unique codepoints-scan for font-atlas - Even faster atlas gen for +10K sprites - Multiple export options for image + descriptor Missing some feature? Just ask me about it! 🚀 Get it on itchio: raylibtech.itch.io/rtexpacke… or wait a bit for the Steam update (free for owners)! 💯
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Hey! Just released rTexPacker v5.0!!! 🚀 Pack your sprites and font glyphs! Many new features on this new release: sprite tags, sprite slicing, sprite collider editor, manual positioning, unique codepoints loading from text, new UI style...🤯 Try it now: raylibtech.itch.io/rtexpacke…
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Replying to @me_app
raygui is an immediate mode library and some properties are global for all the controls, like TEXT_SIZE. To draw some control using a different size, it can be done with:
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Hey! **rGuiStyler 6.0** is out! A complete redesign for this raygui styles designer tool! I also created this new style called "Genesis"! I really like it, I think I'm using it with all my other tools! 😄 The tools is free and open-source! Try it online: raylibtech.itch.io/rguistyle…
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After several months of work I just published **rInstallFriendly v2.0**! Installation time has been improved considerably!!! (Currently ~20 sec. to install ~2GB of data)🤯 Also added a minimum installation time config option and more! 🚀 Get it now: raylibtech.itch.io/rinstallf…
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**rTexViewer 4.0** is published! Biggest update ever of the tool with MANY new features, including a NEW **shader code editor with auto-hot-reloading**! The only image board with custom dynamic shaders support! 🚀 raylibtech.itch.io/rtexviewe…
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Hey! Big tools sale! 24 hours only! Get it now! 🚀🤩 itch.io/s/125290/rtools-spec…
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Replying to @casperborgesen
Hahaha... indeed! I should probably add a Steam key in the label, just in case! 😄👍
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Replying to @redstonemc2003
Not at the moment but I really considered doing some limited-edition floppies for some of my tools! 😄
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Hey! raylib technologies toolset for gamedev is on sale! 50% off for individual tools and even more if you get the 5 tools bundle! Get them now! ---> itch.io/s/109112/raylib-tech… Thanks for your support! ❤️
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Replying to @coxlin
Hehehe... actually that PR included just a typo and some formatting tweaks (following raylib conventions), the commits list was the syncing with current master branch for the fork... In any case, everybody is welcome to contribute to raylib, PRs are carefully reviewed.
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actually I prefer move the opposite direction, make all tools/techs independent, divided in pieces, to allow anyone to use any piece/tool with their own engine/technology. Monolith engines could be handy but as they grow, complexity increases and maintenance gets more difficult
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Replying to @davidmekersa
I think what devs need is good tooling to accelerate the development process. why engine tooling must be linked to a specific engine when it could be completely engine-agnostic? why engine tooling must be a monolithic piece of software when it could be modular?
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Do you need engine-agnostic custom tools for your next game? Multiplatform, performant, self-contained, pipeline-ready, code-sustainable Sprite packer, resource packer, viewers, editors... Sample tools: raylibtech.itch.io/ Be the owner of your technology. Let's talk!
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