I attended a lecture on computer vision at The Royal Society last week. It was a smart approach to building models similar to how a child learns by cross-referencing different media that requires less training data. See if you can spot me in the audience 😝youtu.be/WHgbp6dsk2M
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Do you remember when you joined Twitter? I do! I was working on a channel 4 website with @nickdunn and needed to test the Twitter feed import script or something #MyTwitterAnniversary
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Replying to @SarahStreza @SteveStreza
Your time-lapses look great, we have the same Prusa printer I think. This was the last thing I printed, it took forever!
I’ve been working on a Mac app as a side project... it’s a text calculator. Thoughts? Comments? Would you find a use for it? 🧐 Tempted to release as freeware or something
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Also if you disable or block supports you should get bridging, where it will join two points floating in the air - which you have with your edges. I do this with my prints, here I’ve printed a battery compartment in the same orientation you have, I didn’t use any supports! ☺️
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So should I recycle my old Airport Express or sell it? It’s ancient. I don’t know if anyone would buy it! Model A1088
In Twitter years I’m a senior citizen. Do you remember when you joined Twitter? I do! #MyTwitterAnniversary
I’ve been designing a new icon for a side-project. Can you guess what the app does just from the icon?
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So I expanded my SceneKit Earth model to include scale models of the moon and the sun but setting a camera on the equator and looking up at them they are pin pricks. What am I doing wrong?! 😫 Using a standard camera with a focal length of 50mm, FOV = 60°. Any ideas welcome
I’ve spent a couple of hours this afternoon making a spinning globe from NASA source images with clouds, tilt & shadows. It’s available as an Xcode playground if you want to have a play too 🔭 github.com/rwarrender/scenek…
Yay I win a game against myself! Ha I’m wondering if the red light when in check is too much? I’m pretty pleased with it so far though :)
Chess coding challenge progresses! I’ve got most of the game logic done apart from castling, etc. Oh and now there’s an iOS target with ARKit. It feels slick to pan across the board 😎
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I’ve added sprinkles and lighting! Really enjoying blenderguru.com tutorials on YouTube by @andrewpprice. Now how to get into Xcode? 🤔
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