motion designer Available for commissions or freelance zendorf@gmail

Joined January 2021
Created entirely with #geometrynodes and Cycles. No keyframes, all procedural. 7 individual networks/modifiers that feed into each other, as I am not a fan of one giant nodegraph :) #b3d #blender3d #mograph #motiondesign
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A halftone dot effect in the blender viewport using new functionality in the 4.5 compositor. node recipe in reply... #b3d #mograph #eevee #blender3d #motiongraphics
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This node group can now be downloaded. See the latest tweet for details.
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Now that Blender 4.5 has been released I have compiled a collection of compositor fx node groups in a single blend file. RedFX Lite can be download for free at redjam9.gumroad.com/ A paid product aimed at #mograph use is in the works for 5.0. #b3d #mograph #eevee #blender3d
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The obj node caching has been merged so I have created another demo file. Cleaner node group and random color support as materials now work better. Node layout in reply as well as free download link for the project file. #geometrynodes #b3d #mograph #blender3d #animation
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A more optimised node group has been updated at gumroad as a v2 project file. Cleaned up the workflow and added the optimisation suggested by @quackarooners I get a 2.5 -3x performance boost compared to previous setup on my 8 core cpu. 20k instances running at 25fps in viewport.
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This requires the 4.5 alpha that can be downloaded at the builder.blender.org/ The project file can be downloaded at redjam9.gumroad.com
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A nice update since the previous post. I can now get 5000 offset characters running in realtime with no bake node! I am using a radial falloff here to offset the obj sequence. Thanks to a new 4.5 alpha PR from @JacquesLucke #geometrynodes #b3d #mograph #blender3d #animation
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I came up with a very hacky use for the new import obj node in 4.5 alpha. If can import and procedurally offset a baked animation loop in #geometrynodes node recipe in reply... #b3d #mograph #blender3d #animation
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You need to first export the animation sequence from blender as a folder of objs. Then adjust the frame range and file path required in the node setup. Be aware that this is a hack and will not play back very well with more than 10 characters, so that is why I am baking it.
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Tentacle dynamics sim getting out of control. Created using pbd in #geometrynodes #b3d #mograph #blender3d #motiondesign
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sdf animation created using #geometrynodes and cycles. Wall textures also animated by distance field. #b3d #mograph #blender3d #motiondesign
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Meshed sdf animation created from an animated point cloud using #geometrynodes and cycles #b3d #mograph #blender3d #motiongraphics
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Each of these objects uses the exact same node graph. My new Youtube tutorial shows how to use the for each element zone as a powerful alternative to instancing. youtube.com/watch?v=75NVQzmb… #b3d #mograph #eevee #blender3d #geometrynodes
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Procedural textures have been added to the 4.5 compositor...yay! Here is a quick demo of a custom noise displace effect along with the crt lines and vignette posted yesterday. node recipe in reply... #b3d #mograph #eevee #blender3d #motiongraphics
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The basic layout for noise displacement. You could also plug the noise into the inbuilt displace node, but I like to roll my own :) Also kudos to @OmarEmaraDev for adding all these cool new toys to the compositor!
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A demo of simple node setups for crt lines and vignette mixed with the inbuilt lens distortion running in the 4.5 viewport compositor. node recipe in reply... #b3d #mograph #eevee #blender3d #motiongraphics
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Vignette first and then crt lines. These are shown as node groups to get an idea of what the sockets will adjust. These will work fine on non square aspect ratios. requires 4.5 alpha
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This will only work in 4.5 alpha since it needs the new image info and vector math nodes. Adjust the map range output for dots size ratio.
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The relaxing way to navigate the viewport at the end of a long week. Ascii rain using the 4.5 alpha viewport compositor. #b3d #mograph #eevee #blender3d #motiongraphics
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What the 3d world has been sorely lacking is a realtime ascii viewport renderer. With the newly added image info node in 4.5 compositor you can do all sorts of fun shader tricks directly in the viewport! Node recipe in reply... #b3d #mograph #eevee #blender3d #motiongraphics
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This is the ascii strip that I used for this. Easy to make in any image editor, just keep the spacing the same and "bright to dark" character order left to right
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