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Created entirely with #geometrynodes and Cycles. No keyframes, all procedural. 7 individual networks/modifiers that feed into each other, as I am not a fan of one giant nodegraph :)
#b3d #blender3d #mograph #motiondesign
A halftone dot effect in the blender viewport using new functionality in the 4.5 compositor.
node recipe in reply...
#b3d #mograph #eevee #blender3d #motiongraphics
Now that Blender 4.5 has been released I have compiled a collection of compositor fx node groups in a single blend file. RedFX Lite can be download for free at redjam9.gumroad.com/ A paid product aimed at #mograph use is in the works for 5.0.
#b3d #mograph #eevee #blender3d
The obj node caching has been merged so I have created another demo file. Cleaner node group and random color support as materials now work better.
Node layout in reply as well as free download link for the project file.
#geometrynodes #b3d #mograph #blender3d #animation
A more optimised node group has been updated at gumroad as a v2 project file. Cleaned up the workflow and added the optimisation suggested by @quackarooners I get a 2.5 -3x performance boost compared to previous setup on my 8 core cpu. 20k instances running at 25fps in viewport.
This requires the 4.5 alpha that can be downloaded at the builder.blender.org/ The project file can be downloaded at redjam9.gumroad.com
A nice update since the previous post. I can now get 5000 offset characters running in realtime with no bake node! I am using a radial falloff here to offset the obj sequence. Thanks to a new 4.5 alpha PR from @JacquesLucke
#geometrynodes #b3d #mograph #blender3d #animation
I came up with a very hacky use for the new import obj node in 4.5 alpha. If can import and procedurally offset a baked animation loop in #geometrynodes
node recipe in reply...
#b3d #mograph #blender3d #animation
Tentacle dynamics sim getting out of control. Created using pbd in #geometrynodes #b3d #mograph #blender3d #motiondesign
sdf animation created using #geometrynodes and cycles. Wall textures also animated by distance field. #b3d #mograph #blender3d #motiondesign
Meshed sdf animation created from an animated point cloud using #geometrynodes and cycles #b3d #mograph #blender3d #motiongraphics
Each of these objects uses the exact same node graph. My new Youtube tutorial shows how to use the for each element zone as a powerful alternative to instancing.
youtube.com/watch?v=75NVQzmb…
#b3d #mograph #eevee #blender3d #geometrynodes
Procedural textures have been added to the 4.5 compositor...yay! Here is a quick demo of a custom noise displace effect along with the crt lines and vignette posted yesterday.
node recipe in reply...
#b3d #mograph #eevee #blender3d #motiongraphics
The basic layout for noise displacement. You could also plug the noise into the inbuilt displace node, but I like to roll my own :) Also kudos to @OmarEmaraDev for adding all these cool new toys to the compositor!
A demo of simple node setups for crt lines and vignette mixed with the inbuilt lens distortion running in the 4.5 viewport compositor.
node recipe in reply...
#b3d #mograph #eevee #blender3d #motiongraphics
This will only work in 4.5 alpha since it needs the new image info and vector math nodes. Adjust the map range output for dots size ratio.
The relaxing way to navigate the viewport at the end of a long week. Ascii rain using the 4.5 alpha viewport compositor.
#b3d #mograph #eevee #blender3d #motiongraphics
What the 3d world has been sorely lacking is a realtime ascii viewport renderer. With the newly added image info node in 4.5 compositor you can do all sorts of fun shader tricks directly in the viewport!
Node recipe in reply...
#b3d #mograph #eevee #blender3d #motiongraphics







