Lisandro Lorea | Red Mage Games (@redmagedev) header
Lisandro Lorea | Red Mage Games (@redmagedev) profile picture

Created Pichon. Worked on @SuperTinchi's Super Intergalactic Gang HD Remaster. Used Godot before it was cool. Currently creating demos at W4 Games

Argentina
Joined August 2008
Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)Photo by Lisandro Lorea | Red Mage Games (@redmagedev)
Pichon Level Editor 2.0-beta is out on @PlayGotm ! ✨Create play, share and play custom levels🖼 ✨Beat your records, compete with friends 🤼 ✨Use mouse, gamepad or touch controls 🖱👆🎮 ✨ New tool: Bucket Fill 🎨 ✨ Multiple Undo/Redo levels 👉 gotm.io/game/pichon
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Lisandro Lorea | Red Mage Games retweeted
Here's part 3 of my video series on memory management. It has a fun and slightly cursed exercise of reimplementing the function call stack in user code, demonstrates frame allocators / arenas, and looks at a couple of freelist implementations. youtu.be/VW_NUH-6kv0
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Lisandro Lorea | Red Mage Games retweeted
I had the honor of directing the opening sequence of the Electroandes pilot episode we made at @bellolandia
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Lisandro Lorea | Red Mage Games retweeted
Game devs, Steam has changed its pre-release review process after a rise in submissions, it currently takes up to 12 business days - Run your build via Steam for 5+ mins - Non-gameplay screenshots OK if labelled - Steam Cloud on? Sync a save - New checks on submit
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Lisandro Lorea | Red Mage Games retweeted
Onto @quaternius who also did 3D models but I especially want to highlight their animation libraries with 60 - 70% of the content being extremely free. Works perfectly with a ton of rigs! quaternius.com/
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Lisandro Lorea | Red Mage Games retweeted
Asking my AI teacher how to spell seventeen
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Lisandro Lorea | Red Mage Games retweeted
#Godot is ready for #XREAL #AURA Develop, export and publish spatial Godot games and apps natively on XREAL AURA with the #GodotEditor. godotengine.org/article/godo… @XREAL_Global #AndroidXR
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The dual-core gaming experience back in the late 2000s
Mad to think this is how the engine of a WWll German tank was started up back in the day.
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Lisandro Lorea | Red Mage Games retweeted
Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape
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Lisandro Lorea | Red Mage Games retweeted
The EU is asking the public what they think about forcing everyone to verify their identity before they can get permission to read, write and share information online, while outlawing online anonymity. I will provide formal expert feedback, but I’ll lead with one question. Why do their online child safety campaigns revolve around images of 4 year old children that every parent should already be able to protect? Children aged 4 or 5 are not creating social media accounts themselves. If they are, they should probably be on a shortlist to work for NASA. Smartphones already give parents the controls to block apps, block websites, restrict content and set time limits for their own children. So why does protecting a 4 year old require every adult to prove who they are before they can communicate online? If people comment, I’ll gather as many responses as I can for a white paper, alongside data from previous posts that generated more than 1 million impressions and heavy engagement. It’s time we properly documented what people actually think about identity verification, online anonymity and government surveillance under the guise of do-called “child safety”. If you comment, please keep it respectful and constructive.
What should a safer internet look like for minors? The Commission is seeking your views on the proposed EU KIDS Act. Share your thoughts and help shape safer digital spaces for children. Have your say by 26 November 2026! 🔗link.europa.eu/PJcw98
Readers added context they thought people might want to know
The commission doesn't seek anyone views as the Chat control proposal has been rejected multiple times in the EU parliament, yet still pushed by unelected bureaucrats Parents are in charge of their kids, not the state Detecting minors means everyone needs to provide their IDs techradar.com/vpn/vpn-privac… fightchatcontrol.eu
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Lisandro Lorea | Red Mage Games retweeted
I've been sharing my love for animation for the last 20 years on Catsuka. Today I launch a Patreon, if you want to support me. ➡ patreon.com/catsuka Thanks ♥
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Lisandro Lorea | Red Mage Games retweeted
We're excited to announce Zeiger! a fast, free image viewer for Windows and macOS, from the Blick team. Now in public beta. Sharp pixel zoom, quick edits, a color picker, EXIF, GIF scrubbing, and more! Completely FREE for personal and commercial use, link in comments.
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Lisandro Lorea | Red Mage Games retweeted
SDL added AGENTS.md and it gives me hope. :’) Huge W.
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Lisandro Lorea | Red Mage Games retweeted
Getting tired of untested vibecoded ports that are just buggy and because no experienced coders are around, they can't fix it? Never fear, as I have listed decomps and recomps done by actual people and it will continue expanding! If you know any, lemme know!
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Lisandro Lorea | Red Mage Games retweeted
Just a warning for everyone, since Video Game Slopterica keeps being the most irresponsible YouTube Channel to exist. The Banjo-Tooie Recomp is NOT associated with us. It is entirely AI-generated. Both Zelda: Recompiled and Banjo: Recompiled have very clear No AI stances.
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Lisandro Lorea | Red Mage Games retweeted
XPLORITE joins PURPLE PLAY! 🧡💙 We’re thrilled to announce that we’re teaming up with @isbasherGame to publish their beautiful hand-drawn sci-fi action-exploration adventure. Let those wishlists roll in!!! 👉 bit.ly/4jwUtjL
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Lisandro Lorea | Red Mage Games retweeted
Pyxel, a retro game engine, has reached 18,000 stars on GitHub! 🎉 Thank you for all your support! レトロゲームエンジンPyxelがGitHubで18,000スターに到達しました🎉 これからも応援よろしくお願いします! github.com/kitao/pyxel #pyxel #python #gamedev
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Lisandro Lorea | Red Mage Games retweeted
Launched in 2025, Gotcha Gotcha Game's new #GodotEngine powered Action Game Maker was an intriguing new game engine... ...it also kinda sucked. Now, with the 2.0 beta... that's changing in a big way! gamefromscratch.com/action-g…
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Lisandro Lorea | Red Mage Games retweeted
[キャリア採用情報]「デザイナー職 キャリア採用説明会」の情報を掲載しました。 nintendo.co.jp/jobs/career/s…
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