
Bending triangles, pushing fragments. Working for NVIDIA, thoughts are my own. @renderingpipeli[email protected]
between geometry and pixels
Joined February 2012
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IMPORTANT: @elonmusk's new policy preventing linking to competitors is in DIRECT VIOLATION of European Union rules.
Penalty can be a fine of up to 20% of Twitter's annual revenue
commission.europa.eu/strateg…
Follow me on Mastodon: linktr.ee/gamingonlinux
🔥 New Post: Announcing InAppBrowser - see what JavaScript commands get injected through an in-app browser
👀 TikTok, when opening any website in their app, injects tracking code that can monitor all keystrokes, including passwords, and all taps.
krausefx.com/blog/announcing…
Guess what, we're #hiring! Are you passionate about #Python? Or do you shine brightest when you've helped others succeed? Our latest openings might be the right fit for you! Check out ➡️ col.la/join #OpenSource #RemoteWork #RemoteJobs #WebDeveloper
Someone made a demo on a C64 floppy drive.
Not on the C64.
On its floppy drive. 🤯
youtube.com/watch?v=zprSxCMl…
@[email protected] retweeted
SteamVR 1.16 is now available to everyone. This update adds full OpenXR 1.0 support!
store.steampowered.com/news/…
@[email protected] retweeted
retweet if your first IDE was blue
In March 2014 @PalmerLuckey said, "I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift."
Now he says those "downvotes from people with more real-world experience than me were definitely justified."
reddit.com/r/oculus/comments…
Today, we’re announcing some important updates to how people log into Oculus devices, while still keeping their VR profile. Starting in October 2020, everyone using an Oculus device for the first time will need to log in with a Facebook account. // ocul.us/updates
.@OpenXR 1.0 Adopter’s Program offically launches as Microsoft and Oculus begin rolling out implementation @thekhronosgroup - bit.ly/30VAb9W
My favourite #Oculus Go memory is using an off balance box fan to jiggle a table to prevent 100 Gos from falling asleep while we were developing a synced 360 video experience. This was before there was any way to adjust sleep behaviour.
👋 Say hello to Unreal Engine 5—take your first look now! #UE5
unrealengine.com/blog/a-firs…
Interested in OpenXR on Quest?
developer.oculus.com/downloa…
Vulkan Ray Tracing Launched today! Industry's first non-proprietary ray tracing acceleration API khr.io/vkrayprovpress. NVIDIA beta drivers available today developer.nvidia.com/vulkan-…. Specs are provisional - please give us your feedback! khr.io/vkrayprovfeedback
If you have OpenXR technical questions you think would benefit from a blog post length answer, fire away. If it's something I think I can help with, I'm happy to do so.
R.I.P. Chuck Peddle, absolute American engineering legend: designer of MOS Tech 6502 microprocessor, designer of PET. Died Dec 15, 2019. His Legacy shall live on. His brilliance touched so many lives.
I was reading about the Color Graphics Adapter for IBM PCs, it's funny that this yellow was so ugly they added special circuitry to change it to brown
en.wikipedia.org/wiki/Color_…
@[email protected] retweeted
Wait what?! The Blender 2.81 OptiX build with RTX support in Blender Cycles is nearly TWICE as fast! This is huge for #blender users. Rendering the Victor scene in just 3:25 min has to be the fastest Single-GPU render ever. 🤯@NVIDIACreators #b3d





























