
Game Designer @theorycraft_inc | prev @playSupervive @Multiversus @WBGames | Former good Smash and @ProjectMGame player | PMRank 2018 | Mario Tennis Enthusiast
Baltimore, MD
Joined April 2009
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I spent a lot of time in my life being a jerk. I've been working on being better, but this website basically incetivizes being a jerk, so I use it much less. Was fun seeing people at Supernova though. Feel free to say hi in person, or hmu on Discord @ reslived.
Reslived retweeted
My heart goes out to the 2XKO team. It’s a big blow to the fighting game community and game development in general to have this project stop active development.
Our projects are pretty delicately linked as our team at Aether Studios set out to achieve a similar goal for the platform fighter genre as the 2XKO team was attempting for the traditional fighting game community.
Before our Kickstarter, we pitched to publishers and investors and we even had Project L listed as a north star of what we were looking to do.
Now that we’re both on the other side of releases, it’s easy to come up with a ton of little reasons that were “oh so obvious” as to why it’s been hard to attract and retain players.
But at the end of the day, the current landscape for multiplayer games is brutal. You either bottle lightning, go out of business immediately, or like our projects, struggle to release frequent updates that can steer your project toward financial sustainability.
And you can say, “Why even attempt a live service then? People liked boxed games.”
Most multiplayer games today are live services even if they didn’t intend it. They might have a less grueling release schedule, but every successful multiplayer game including fighting games are either still in active development or had a multi-year DLC schedule that has now concluded while we wait for the next game in the series.
By the end of Rivals 1 development, it felt like we were running a live service out of a game that was meant to take just a few months to create in Game Maker. We were constantly running into issues trying to expand that game, and there were many times we wanted to give up development during the 10 years of updates the first game received.
So we looked at a game like League of Legends and later 2XKO to help guide our development plans for Rivals 2. We designed updates in a way that would generate income every month while also having bigger content drops for the less committed players to return to.
And it worked! But at a much smaller scale than a AAA game would need or even where we hoped we might be. We’re still operating at around 10x the Rivals 1 numbers had before workshop launched.
But a 3D game is much more expensive to build and maintain. We’re still struggling to stay sustainable. If we had the same burn rate as the 2XKO team, we wouldn’t even be close. It’s a good thing we didn’t stretch ourselves to launch on console right away, because our engineering burn would not be possible to pay the team and update and bug fix the game on multiple platforms with the numbers we have now. We would have had to stop development by now.
One difference between the two projects now is that Riot Games as a company will still exist after 2XKO ceases active development.
Aether Studios does not have that same luxury. If Rivals 2 falls then so does Aether Studios and so does my livelihood.
We have no other option and we will keep working until the wheels fall off completely.
I know people on 2XKO team who are in a similar position to me. They were there to make a fighting game. So the end of this project is the end of a dream.
I hope they find something awesome to do next, and they are in a good spot personally. Because there were so many right decisions made on that project. But at the end of the day, you need to attract and retain players for the business to work. And that’s our job now when making a competitive multiplayer videogame.
Reslived retweeted
With a heavy heart, the @Play2XKO team shares an update about the future.
- Active development will end in December.
- The final content patch goes live in October.
- Servers stay online.
- In-game purchases made before August 20 will be refunded.
riot.com/4zvjsK0
Reslived retweeted
lloD vs. RapMonster at GOML 2026 marks a new milestone across the entire Smash series:
This is the first major grand finals where one player has been competing in Smash longer than the other has been alive! lloD entered doubles at BOMB 4 in 2005 at age 10; RapM was born in 2006.
Replying to @PracticalTAS
Is this the first major in any smash game where one person has been competing longer than the other's been alive? I think so, but am curious if I'm missing one
Reslived retweeted
Replying to @starfoxfreshman
mdva is just too stacked 1st at goml barely gets you 7th at the cave
Good luck Dropfake 🙏🙏🙏
The DC Universe steps into the ring.
DCKO, a free-to-play mobile DC fighter: real-time PvP vs live opponents and PvE modes. Mix and match your roster, customize your kits, and climb to the top.
Pre-register now for milestone rewards at playdcko.com and follow @playdcko for the latest news and updates!
Reslived retweeted
One genre. One community. One championship.
The official Platfight 2026 lineup has arrived.
Bringing together iconic franchises, fan-favorite indies, and the future of platform fighters, Platfight is built to celebrate the entire genre.
Whether you're chasing a championship, discovering a new main, or cheering from the crowd, there's something here for every platform fighter fan.
🎮 14 featured titles
🏆 Three days of competition
🤝 Players from across Canada and beyond
📍 Genesis Centre - Calgary, Alberta
📅 October 16–18, 2026
Which bracket are you signing up for? 👀
#Platfight2026 #PlatformFighters #Esports #FGC
Reslived retweeted
The wait is over.
The official trailer for #Platfight2026 is here.
A new era for platform fighters begins now.
📅October 16-18 2026
🇨🇦Calgary, Alberta
✈Registration on now from $69 CAD / $48 USD, Hotels starting at $139 CAD / $100 USD
#PlatformFighters #SmashBros #Rivals2 #FGC
Oh man. Imagine if I had been assigned lead design on a Ruby kit. And come up w new mechanics not yet seen in plat fighters. It would have really sucked to have worked out a whole exciting moveset that never got to see the light of day. That woulda been brutal. If it happened.
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Reslived retweeted
remember to eat regular meals. drink a fuck ton of water. bring melatonin for sleep if that helps you (I take 0.5mg, highly recommend).
my nerves get 100x worse when I sleep poorly, don't eat, and forget to hydrate.
but also, it's just one tournament. remember to vibe.
Reslived retweeted
character release day is one of my favorite things in the world. seeing people have fun with the animations i made. hearing them say how badass something is. watching all the cool shit they pull off. nothing beats this feeling as a gameplay animator 🥹🥹🥹
Reslived retweeted
Hey that’s me! 👋 I was just on @Steam #summergamefest presenting the newest trailer for Poly Fighter 👊
Find Hidden Rivals ➡️ Unlock Secret Fighters ➡️ Expand the World of Poly Fighter even FURTHER 🗺️
Our DEMO is OUT: store.steampowered.com/app/3…
Reslived retweeted
We're working on something we think you're gonna like
wishlist on steam!
rebrand.ly/punchtime
Reslived retweeted
I'm seeing a some people are upset at the placement for Rivals of Aether 2 at EVO
For anyone unaware, I am the publisher for that game
I also remember being in the crowd at EVO 2016 and watching hungrybox beat armada through losers
It was a seminal weekend for me. I returned from Vegas and started grinding smash, got my ass beat. Then I started grinding commentary, and later on that turned into streaming
To have another platform fighter, and it be the one I publish, means something to me (regardless of how you feel about us...)
To clarify I did buy a bunch of EVO passes to help make this the biggest Rivals 2 tournament we've ever had
We handed passes to the top 128 players, ran online qualifiers, ran locals, and gave passes to TO's to give out to their community
I'm sure I got taken advantage of. People sold codes, shared them without permission, and signed up with no intention of playing. But that's the price I'm willing to pay to make this the biggest Rivals 2 event we've ever had. The community has rallied around this, and I'm pumped to go to EVO this year
See yall there (Saturday night)
Reslived retweeted
Replying to @LudwigAhgren
Congratulations on RoA2 securing the 4th spot at EVO! We recognize the passion of the RoA2 community and the drive that made this possible. See you at EVO!
Reslived retweeted
we lost our friend fortune 4 years ago today
he was always the experienced, older player to me
but now im older than him
it's up to us now!
























