solo dev @inearth_game

Poland
Joined November 2025
My philosophy is to make the best game I can as a solo dev. The best is definitely not "one-shot it with AI". The best is definitely not "refuse to use any AI".
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Sliders are so much better than asking Codex: "please add 5% more contrast and restart". There's still things where traditional tools beat AI by a mile in productivity.
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There is a duality to the symbolism of color yellow in @inearth_game. Yellow is a color of stigma in European tradition, it was used for branding heretics, Jews, prostitutes, and other outcasts - not unlike our protagonists. Yellow is also the color of Gold, the final product of the alchemical Great Work, as heraldic Or it represents dignity and power.
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Steam seems to want to give programmers a free pass, but the way the disclosure rules are worded is muddy. Developer can classify anything they want under productivity improvements, because that’s what automation is. And AI is automation. Many professional art pipelines nowadays have GenAI steps. Professional motion capture has been GenAI assisted for a while already. Much cheaper than old way of doing it. Steam has tried to phrase the AI disclosure in a way that all these currently used professional pipelines don’t need to be disclosed, as every AAA game would then need a disclosure. Same for Codex/ClaudeCode. Study shows that 70% of game programmers already use them. LLM is GenAI, but Steam wants to allow them too. I was using Codex to drive Blender. Is that fine? Unclear at the moment. Seems that gamers don’t rage about GenAI used to clean up your animations and mocap (even if trained on ”stolen” assets), generate UV maps (even if trained on ”stolen” assets) of writing the code (even if trained on ”stolen” game code). Thus Steam allows those without a disclosure. Super arbitary rules. But could could say anything is used to improve productivity to get a free pass :)
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I try to reach deep into humanities when working on @inearth_game. There are influences from hermetic, judeo-christian, and pagan traditions all over the game.
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Biggest plot twist of the AI era, from all the cybersecurity news lately: The "slop code" was written by humans. Every breach postmortem for the last 20 years: "legacy code nobody understood." Decades of it. And AI is the first thing that's actually reading all of it.
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Inearth has psychic conduction mechanics too! 🧠 Connected Melancholia (an emotional medium) conducts psychic damage, so one terrorized enemy can spread his damage over several sentient creatures nearby. #gamedev #indiedev #ue5
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Inearth's alchemy is not always offensive! 🛡️ Mix phlegm with Alkahest to create Verdigris. Standing in it grants Coating, which gives you Shield at the start of each turn. #gamedev #indiedev #ue5
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reynvert retweeted
What if Larian-style tactical combat met a roguelite card game? INEARTH is at Steam Next Fest! 🃏 Modify your cards. 🧪 Experiment with alchemy. 🔥 Turn the environment into your weapon. Play the free demo: store.steampowered.com/app/5…
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You can hurt a xenobiological creature with its own blood in Inearth! 🧪 Toxic creatures are immune to acid damage. Mix their Bile with Alkahest to create Vitriol, then ignite it with a spark to deal heat and kinetic damage. #gamedev #indiedev #ue5
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A new, updated, trailer for Inearth. Larian-inspired combat + roguelite card game + science-fantasy setting store.steampowered.com/app/4… #TrailerTuesday #indiegame #nextfest
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In Inearth you can heal with spilled blood! 🩸 Mix the blood with Alkahest to create Azoth. Standing in that puddle will grant you Regen effect. Or, if you are a Vampire, you could just consume that blood with no extra steps involved. #gamedev #indiedev #ue5
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Fire can heal enemies in Inearth! 🔥 Heat damages organic creatures but heals golemic ones. These ceramic constructs of fired clay only get stronger under a Burn effect. #gamedev #indiedev #ue5
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reynvert retweeted
This Inearth's treasure security runs on electricity and bad decisions. For BG3 and Divinity: Original Sin 2 fans who enjoy combining spells with interactive surfaces to solve a tactical problem. #Inearth #BG3 #DivinityOriginalSin2 #Spellcrafting #Deckbuilder
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Healing can damage enemies in Inearth! 💀 Heal restores organic health but damages the damned, so an enemy's health type determines whether your healing spell helps or hurts them. #gamedev #indiedev #ue5
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Inearth has explosive chain reactions! 🔥 Ignite an oil puddle with a spark and nearby oil surfaces will explode too. The explosion will damage and push all adjacent enemies. Moreover the resulting smoke might hide you from enemy shooting! #gamedev #indiedev #ue5
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In Inearth one way to stop electricity conduction is by freezing the water! ❄️ Connected water can conduct your own lightning spell back to you. Freeze the connection with a spell first to keep yourself safe. #gamedev #indiedev #ue5
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Inearth has electricity conduction mechanics! ⚡ Connected water conducts electric damage, so the position of puddles determines which enemies your spell can reach. #gamedev #indiedev #ue5
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reynvert retweeted
Baldur's Gate 3 taught you barrelmancy. Inearth hands you a barrel of bile. One corrosive barrel changes this entire fight. Inearth combines turn-based tactical combat, roguelite deckbuilding and alchemical terrain you can turn against your enemies. #Deckbuilder #TurnBasedCombat
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