Builder. Demo or it didn’t happen.

Canada
Joined September 2024
Trying some different frameworks, this was built using Babylonjs. Backgrounds are generated 360 panorama made with chatgpt image turned into a splat.
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Ryan Fitzpatrick retweeted
Left 4 Dead set the bar for satisfying zombie kills. I'm trying to beat it even though I still have work to do. #gamedev #indiedev
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Storytelling and world building with three.js
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Tried to add as much weight as possible to the movement. Using threejs and blender mcp.
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Day 3 building racing sim with threejs, box3d. CPU players work on all tracks now, optimized up to 16 cars. Next is things like a driver, mirrors, weather, web transport multiplayer, increase car factory velocity to fill catalog. Also no idea what to name this project.
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Refactored the renderer to webgpu, and all 59 open source tracks have had their visuals updated. Based on the texture and placement, I scripted it to either do a replace or enhance surface, object or whatever it is.
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Cars are completely componentized as well.
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New LLM benchmark, build cars with code and threejs, takes a couple passes to add all the detail, Gemini 4 Argon seems to be the best at it, Opus 5.5 and Sol 6.1 next best. Credit to the open source project Speed Dreams for tracks, can't generate anything this nice with LLMs.
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Portal between worlds in three.js
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This took more effort than the sword and tool catalog, Opus 5.5 historic gun catalog, starting from around 1700s up to 1900 pre world war. Using threejs and blender MCP, modern guns are a whole other thing, left that for later experiment.
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Opus 5.5 upgraded my threejs hobby game, biomes and predators in basically 1 shot prompts. The biggest difference in feel with Astra and Opus 5.5 has been less hallucinations.
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