The interactive experience engine. Design, animate, and code in one place. Ship everywhere.

San Francisco, CA
Joined February 2016
Pinned Tweet
Introducing the Rive CLI and RML. A command-line tool and a text format for building Rive files with your AI agent. Everything in this video was built by agents working with a person in the Rive CLI.
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Very cool looking game made with Rive!
🔊 Sound on! I built a musical boss fight prototype entirely in @rive_app 🎸🤘 AI generated the visuals and music. I prepared the assets, animated them, and added interactions to get the right game feel. Full video: youtube.com/watch?v=h5xcY13-… #Rive #IndieGameDev
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Fantastic example of Rive's new feature that lets you deform vectors with meshes 🙌
Feed the fish 🎏 @rive_app All 2D vectors and shaders. The koi are a handful of drawings, bendable with the new mesh on components.
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Feed the fish 🎏 @rive_app All 2D vectors and shaders. The koi are a handful of drawings, bendable with the new mesh on components.
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Figma to Rive now takes just a few minutes. Convert your entire Figma project to a real, working app that runs natively on mobile, desktop, web, vehicles, TVs, and consoles. Designers, devs, and agents all work on the same file, with artist and agent friendly tools.
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Characters come alive in Rive. You draw them, rig them, and give them a personality that reacts in real time. The Rive CLI speeds up the setup work, from building scenes to testing states, so you can get to the fun part faster. The creativity is still all yours.
🤖 Made with AI
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text dominoes! (made in @rive_app)
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Rive retweeted
ai makes some tools obsolete and some tools better. @rive_app is the latter. it’s not just the studio, it’s the portable runtime, the powerful set of tools, and the expertise built over the years in what it takes to ship animations everywhere. i think about this a lot nowadays
Everyone’s generating mascots lately. Cute in a teaser… and that’s all the pros. Live preview👇 @rive_app one file that follows your cursor, lip-syncs any audio live and stays crisp at any zoom Clips: one clip per action, a new render for every new line... and a white box
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Interactive maps in @rive_app. Data streams in on multiple threads and renders in real time. Runs natively in apps, vehicles, web, and consoles.
Maps in Rive! This will be released as a public library for Rive so you can add it to any of your projects! It renders standard Mapbox Vector Tiles from any source (including Mapbox's own APIs). It's fully controllable, stylizable, and can be placed anywhere (in a nested artboard, rendered to a texture, etc). Uses new features like AnimaScript, Threading API, and Fetch. Everything you see is dynamically loaded and processed on the fly. The camera API is modelled on the Mapbox Maps SDK, but also gives you full access to custom shaders, rendering Rive artboards into the maps, etc. It switches between our 2D vector renderer and 3D (GPU Canvas) based renderer depending on the camera alignment. You can also force it via a mode to use one or the other.
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Been building an interactive paleontology study in @rive_app. You can peel a Parasaurolophus down to its skeleton, poke around its crest (it makes a sound) and line it up next to an Ankylosaurus.
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Maps in Rive! This will be released as a public library for Rive so you can add it to any of your projects! It renders standard Mapbox Vector Tiles from any source (including Mapbox's own APIs). It's fully controllable, stylizable, and can be placed anywhere (in a nested artboard, rendered to a texture, etc). Uses new features like AnimaScript, Threading API, and Fetch. Everything you see is dynamically loaded and processed on the fly. The camera API is modelled on the Mapbox Maps SDK, but also gives you full access to custom shaders, rendering Rive artboards into the maps, etc. It switches between our 2D vector renderer and 3D (GPU Canvas) based renderer depending on the camera alignment. You can also force it via a mode to use one or the other.
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✅ Agent-native CLI for speed. ✅ Artist tools for control. We've got an updated website with a lot more details! rive.app/games
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RESPONSIVE REAL TIME GRAPHICS?! WHAT THE HECK!!!!!!!!!???? That's simply bananas. I gotta get involved with Rive again -- probably gonna burn some Argon tokens this weekend lol
Can your game engine do this? ✅ 3D and responsive vector in one scene. ✅ Runs natively on consoles, mobile, desktop, and web. ✅ Open-source engine. No royalties, no runtime fees. Built with @rive_app
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a download button full of liquid 💧 tap it, watch it fill, then it snaps into a tick. made with @rive_app
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Can your game engine do this? ✅ 3D and responsive vector in one scene. ✅ Runs natively on consoles, mobile, desktop, and web. ✅ Open-source engine. No royalties, no runtime fees. Built with @rive_app
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Made using Rive CLI
okay, this is all coming together now 💛
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Made with Rive!
set of animated badges with 3d effects using joysticks
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Updates on Hallo Lane! Loved creating these assets in @rive_app 💖especially the main character! The workflow has been super smooth. We have a shared folder in a Rive space, and @guidorosso pulls everything he needs directly into the project using the Rive CLI. Working with the agent sped things up and let us focus more on the creative side! Check it out! hallolane.com/ 🍬🍭🎃
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Mixed reality on Quest 3, powered entirely by Rive. This is where creative work is headed. Agent speed. Artist control. Sanu designed film UI for Marvel before joining Rive: Black Panther, Thor: Ragnarok, Avengers: Infinity War, and more.
RDJ just kicked off the hype around @specs ! 2027 is going to be the year of AR glasses, and @rive_app is so ready for it! I've been working on a little hologram project using Rive CLI + Quest 3, pushing what's possible with Rive in mixed reality and seeing just how far the Rive GPU renderer can go. Yep, the entire experience is rendered using Rive GPU! It's kind of unbelievable how quickly we've gone from "we can do 3D" to THIS! So freaking proud of the dev team at Rive! Exciting times ahead! 🚀
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RDJ just kicked off the hype around @specs ! 2027 is going to be the year of AR glasses, and @rive_app is so ready for it! I've been working on a little hologram project using Rive CLI + Quest 3, pushing what's possible with Rive in mixed reality and seeing just how far the Rive GPU renderer can go. Yep, the entire experience is rendered using Rive GPU! It's kind of unbelievable how quickly we've gone from "we can do 3D" to THIS! So freaking proud of the dev team at Rive! Exciting times ahead! 🚀
Lights on. 💡 Introducing SPECS x Robert Downey Jr. SPECS.com
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