I’m a solo game dev working on Crimson Skyline, an arcade 2D dogfighting game where you pilot a fighter jet through intense battles over the stunning sunset sea

Joined July 2024
Procedural Spider Enemy for GRIDLANDS. Every step, body adjustment, and surface transition is solved dynamically at runtime.
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Rogue Wolf | Crimson Skyline retweeted
Looking for new indie trailers 
 Reply with: 1. Game title + genre 2. Trailer or gameplay clip 3. Steam / console page Best submissions! #TrailerFriday #IndieGame #GameDev
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Rogue Wolf | Crimson Skyline retweeted
Added enemy ships that will follow and fire volleys of arrows at you. Stronger enemies will use cannons!
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Rogue Wolf | Crimson Skyline retweeted
It's #FollowFriday im in Love! Lets share your amazing indie games. ♥️Like & Repost & Share your game 📷Follow me and each other. 📷#gamescom2026 #gamescom #followfriday #Games #Steam #IndieGameTrends #IndieWatch #GameDev #IndieGameDev #IndieGame #Gameplay #letsplay #gamer #gaming
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Rogue Wolf | Crimson Skyline retweeted
🎉 It's #FollowFriday! Show us your #IndieGame 👇 Self-promote, discover new creators, and support each other! ❤️ Like 🔁 Repost ➕ Follow Let's see what you've been making! 🎮 #FF #IndieDev #GameDev #IndieGameDev #Gameplay #IndieWatch
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Rogue Wolf | Crimson Skyline retweeted
Today starts #ThumbsUpThursday! 👍 🔥 Link your game — any stage, any genre! 🔥 #contentcreators, drop your latest video! ➡️ RT + reply to shine a light on fellow devs! #cozygaming #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #Gameplay #letsplay #gamer #gaming
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Rogue Wolf | Crimson Skyline retweeted
Replying to @devsanddorks
Hi all! For this #WishlistWednesday lemme present a Teletyper device, used in False Echo to send or receive encoded transmissions: store.steampowered.com/app/4…
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Rogue Wolf | Crimson Skyline retweeted
Hey #gamedev! It's #screenshotsaturday!! What're you working on? Drop your #indiegame here! 👇
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Rogue Wolf | Crimson Skyline retweeted
🧩 Built an MCP that lets Claude talk directly to Blender. It helps you create beautiful 3D scenes using just prompts! Here’s a demo of me creating a “low-poly dragon guarding treasure” scene in just a few sentences👇
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Rogue Wolf | Crimson Skyline retweeted
Some crazy people believe Z is up.
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Rogue Wolf | Crimson Skyline retweeted
You can now pickup cars and surf off the doors! #ue4 #ue5 #indiedev #screenshotsaturday #gamedev
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Rogue Wolf | Crimson Skyline retweeted
ballpoint portal #glsl #generative
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Rogue Wolf | Crimson Skyline retweeted
The future of gaming is here, and it’s about to blow your mind. You can build any game you imagine without a single line of code. Here’s how: (hold your controller, it's getting real).
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Rogue Wolf | Crimson Skyline retweeted
Replying to @FreyaHolmer
I made a 2.5D nebula shader effect recently xitter.cf/XorDev/status/18387864…
Here's the source code for my Nebula effect github.com/XorDev/GM_Nebula
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Rogue Wolf | Crimson Skyline retweeted
Let me explain why the Godot drama actually matters. Their overreaction to any negativity about their political stance has created a "purity test" for their community. Any developer that continues to work with them could now reasonably be assumed to agree with their politics. It's not that they made a "woke" post. It's that they threw down the "you're either with us or against us" gauntlet afterward that essentially divided everyone two groups. Group 1 agrees with their politics. Group 2 has been blocked, banned or otherwise ostracized. An analogy: If you shop at Old Navy and they make a woke ad, not everyone will assume that you agree with that message just because you bought some Old Navy jeans. But if Old Navy says in the ad that anyone who doesn't like it is banned from their stores, suddenly it becomes quite reasonable to assume a person wearing a new pair of Old Navy jeans agrees with the ad. The jeans have now become SYNONYMOUS with the message. Godot has now become synonymous with the messaging of that "woke" post because of the purity test they imposed afterward. And for that reason, I would never ship a Godot game because I don't want to be assumed to hold those views, or have it assumed the content of my game reflects those views.
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Rogue Wolf | Crimson Skyline retweeted
Replying to @Grummz
So the "outrage is staged" and their X account did nothing wrong. This foundation is run by horrible people . This guy called them out months ago youtube.com/watch?v=WVBv4qEJ…
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Rogue Wolf | Crimson Skyline retweeted
Let us start by being open about our prices we charge as PR! I'll make an open article about this on our website/twitter soon, but for now: €450 - we send your press release to our list. We help optimise the email a bit, but most of it comes from the dev. €800 - We write an English press release for you, and send it out to our (filtered to the game) list. We also help with the presskit, online presence (YT, Twitch categories) and some advice (sometimes too much advice and for too long, but that's on us 😆) €7000 - our Review Pack Wow. That jumped up in price, didn't it? Well, we usually ask clients to first try our cheaper press release approaches! The review pack is 1-2 months of work for us (often with a longer tail) where we send out ~2 press releases, 1-on-1 pitches, look for press/creators to add to our list specifically for the game and also send out keys to our own list, as well as key distribution sites like Lurkit, KeyMailer & PressEngine. We even actively check with our clients which of those actions they would be comfortable handling themselves, with some guidance, in which case we can cut some services from the offer. I hope this kind of info helps indiedevs who had no idea about the cost of PR and helps them compare the cost with other agencies. (we even refer clients to other agencies when we feel they are a better match) Always open to chat about this with anyone interested!
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