Introducing GTAVI - Early City
All instructions are on GitHub!
Excited to see who finishes the game first. Feel free to send me your feedback in my DMs!
github.com/ryanbuilder/GTAVI…
I got tired of waiting for gta 6, so i built my own
After watching CyberLeaks' leaked GTA 6 development footage, I started wondering how much of the actual game we could reconstruct using all the information already available online.
So we started digging.
We went through the leaked videos, scraped publicly available information, and studied every detail we could find.
Character movements, animations, driving physics, map layouts, buildings, environments, camera angles, and gameplay mechanics.
Our goal was simple: recreate everything as closely to the original footage as possible.
That's how GTAVI - Early City started.
We're developing it as a fully explorable 3D open-world game, attempting to reconstruct the environments and mechanics shown in the early development footage.
We're focusing on everything from realistic character movement and vehicle physics to the smallest environmental details.
The idea is to give people an early look at what a GTA 6-inspired open world could feel like.
We're still in the early stages, and there's a lot left to build. The footage we're sharing is a visual concept of our target experience, not recorded gameplay.
This is an independent fan project with no affiliation to Rockstar Games.
GTAVI - Early City.
Let's see how far we can take this.
I got tired of waiting for gta 6, so i built my own
After watching CyberLeaks' leaked GTA 6 development footage, I started wondering how much of the actual game we could reconstruct using all the information already available online.
So we started digging.
We went through the leaked videos, scraped publicly available information, and studied every detail we could find.
Character movements, animations, driving physics, map layouts, buildings, environments, camera angles, and gameplay mechanics.
Our goal was simple: recreate everything as closely to the original footage as possible.
That's how GTAVI - Early City started.
We're developing it as a fully explorable 3D open-world game, attempting to reconstruct the environments and mechanics shown in the early development footage.
We're focusing on everything from realistic character movement and vehicle physics to the smallest environmental details.
The idea is to give people an early look at what a GTA 6-inspired open world could feel like.
We're still in the early stages, and there's a lot left to build. The footage we're sharing is a visual concept of our target experience, not recorded gameplay.
This is an independent fan project with no affiliation to Rockstar Games.
GTAVI - Early City.
Let's see how far we can take this.
been thinking about building something small this weekend and sharing the whole process
the messy commits, failed ideas, ugly first version and all of it
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1,300
i wish more devs shared their abandoned side projects
not every experiment has to turn into a startup. sometimes the lesson is more interesting than the product
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1,009
the best developer tool is usually the one that gets out of your way
half the time i just want a terminal, an editor and no notifications
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897
building with ai is fun until the generated code passes every happy-path test and then immediately falls apart on one weird user input
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565
i love how open source works
someone halfway across the world can fix a bug in a project you use every day and you might never even know their name
516
every time i clean up an old project i find at least one function that makes me wonder what was going through my head when i wrote it
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644
i keep thinking about how many useful little apps never get built because the developer thinks the idea is too small
small problems are still worth solving
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475
the older i get the more i appreciate boring software
fast startup, no weird subscriptions, does exactly what it says and doesn't randomly redesign everything
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562
there's a certain kind of peace that comes from opening your editor, putting your phone away and just writing code for a few hours
735
i'm convinced the fastest way to learn a new framework is to build something stupid with it and then spend the next 3 days figuring out why it broke
409
working on a few ideas involving AI, automation and developer tools
want to start sharing more of the actual development process here instead of only posting finished stuff
350
open source is probably the best thing that ever happened to software development
some random developer on the other side of the planet can build something that completely changes how you work
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414
i've been spending more time understanding how AI agents actually execute tasks instead of just generating responses
the gap between a cool demo and something reliable is massive
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455
half of software engineering is writing code
the other half is figuring out why the code you wrote yesterday makes absolutely no sense
511
there's something genuinely addictive about turning a random idea you had at 2am into an actual working application
496
i think we're entering an era where a single developer can build products that would've required an entire team a few years ago
still trying to wrap my head around that
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unpopular opinion but building your own tools teaches you more than watching 100 hours of coding tutorials
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