Sainly (@sainly) header
Sainly (@sainly) profile picture

building retarded games

Joined December 2023
Photo by Sainly (@sainly)Photo by Sainly (@sainly)Photo by Sainly (@sainly)Photo by Sainly (@sainly)Photo by Sainly (@sainly)Photo by Sainly (@sainly)Photo by Sainly (@sainly)Photo by Sainly (@sainly)
Sainly retweeted
Hype Hub is live → hypest.gg First wave code: hypestgg Rainbow Box open to all for 24h. Climb for a WL spot.
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Sainly retweeted
One idea. Now with no brakes.
Fantasy Top did $10M in fees in two weeks with one idea. We took that idea and made it hyperspeculative.
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being in prod is always kinda stressful u never know what's coming next. bugs, ddos, api balance hitting 0 at 3am and there's always someone trying to outsmart you. looking for an exploit, flooding you with bots we're running the @hypestgg pre-launch campaign rn and ran into a 10k acc twitter farm nothing special. ppl always grind stuff like this fun part: the moment we switched entry to verified users only, the farm started covering its tracks lol everyone's got a job. theirs is farming, mine is shipping. just letting u know all bots are marked
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Sainly retweeted
Your favorite CT influencers go viral. You get paid. Coming to Robinhood. Early access is open for 48h. → hypest.gg No invite code? Drop a reply
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Sainly retweeted
Fantasy Top is dead. So we built a hyper speculative version of it on @RobinhoodApp
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If anything can go wrong, it will. months of building to get email from x saying the slaverse account violates community rules. at least all this time wasn't for nothing, we figured out a lot of things and learned a lot. kinda of experience too. for now we’re changing everything completely and rebuilding the product from scratch. just moving forward, just doing our best.
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building on solana means you will hit a wall. an actual wall. we spent weeks on one function. the kind that looks like 10 lines of code but turns out to touch three different programs, a PDA that can't sign, a CPI that rejects your accounts, and a discriminator you have to reverse-engineer by hand. every error message teaches you something. every revert tells you exactly where the system disagrees with the model you designed in your head. there's no shortcut. you just go through it. working on it.
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Sainly retweeted
every vibecoding mfer right now be like
Introducing Claude Opus 4.7, our most capable Opus model yet. It handles long-running tasks with more rigor, follows instructions more precisely, and verifies its own outputs before reporting back. You can hand off your hardest work with less supervision.
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This is the story of Hyperliquid, the most profitable startup per employee on earth, told from a guarded office in Singapore. Last year, its team of 11 generated $900 million in profit. It's 3 years old, has never taken a dollar of venture capital, and is beginning to change how century-old markets work. Its founder, Jeffrey Yan (@chameleon_jeff), had never taken a physics class when he picked up a textbook at 16. Two years later, he won gold at the International Physics Olympiad. In 2019, he started trading with $10,000 from a living room in Puerto Rico—working off a television because he didn't own a monitor. Within 3 years, he was running one of the largest anonymous crypto trading firms. Then he shut it down. Yan was rich and free, but he had spent years inside crypto, watching it betray itself. Bitcoin's central premise was decentralization. Yet the biggest exchanges were centralized. Crypto kept reintroducing the dependence on trust it was built to eliminate. He set out to create what should have existed. Hyperliquid is a blockchain with a trading exchange on top, and anyone can build on it. Yan's vision is to house all of finance. In 3 years, it has done over $4 trillion in volume. And in the past few months, it has begun to outgrow crypto. Markets for oil, silver, and the S&P 500 now trade on Hyperliquid around the clock, weekends included, and are growing roughly 40% week on week. When the US and Israel bombed Iran on a Saturday in February, Hyperliquid was the venue traders turned to. Hyperliquid's success has cost Yan his freedom. He works out of a secret office in Singapore and cannot travel without two bodyguards. Even the team's housekeeper doesn't know what they do. In January, @domcooke spent a week at their office. Read his profile on Yan and @HyperliquidX below.
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Who's ready to enslave crypto influencers? Follow @slaversedotfun, we're just getting started
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Standard NFTs on Solana at scale are a hidden tax on your users. We refused to ship that Been working on @slaversedotfun NFT architecture With standard NFTs, every card = its own on-chain account. You pay rent for each one Scale that to tens of thousands of cards and minting cost becomes a serious number Someone absorbs that cost. We didn't want it quietly ending up in the user's bill Went with cNFT instead All cards live as leaves in a single Merkle tree One tree = one account, regardless of how many NFTs are inside Сost difference is hundreds of times cheaper Tech is battle-tested, major Solana projects run this in prod Easy decision once you run the numbers
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most games pick one: real money or in-game currency. we've been thinking about this for a while. what makes the most sense to us right now: two currencies that cover different parts of the experience. sol is the core. you buy in with it, you earn it back through tournaments. that's the main loop. the in-game currency sits on top of that. it's what gives players more to do, more to spend on, more reasons to stay engaged between tournaments. still pressure-testing the model. but this separation feels right.
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Dev building for devs hits different
(1/?) Introducing the Chewing Glass Explorer, a Solana explorer built for devs. I got tired of explorers, so this week I decided to vibecode my own. Sol is basically a graph database, devs want to be able to explore the full context of accounts without a million clicks.
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We've thrown out like four scoring models already Each one looked perfect until it didn't Getting closer though
we're building a fantasy game around crypto twitter influencers. and the first real problem we ran into had nothing to do with cards or trading. most fantasy games hand rewards to whoever holds the top names. top cards score most points. most points buy more top cards. new players do the math after a few rounds and realize the outcome was decided at mint. the standard fix is leagues: split players into tiers. same dynamic, smaller pool. we think the problem sits one layer deeper: the scoring model itself. a model that only rewards magnitude will always favor the biggest names. regardless of what's actually happening. regardless of how well you read the market. real performance is about timing, momentum, deviation from the norm. still working through how to build that in a way that's hard to game. but this is the problem worth solving first. everything else sits on top of it.
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multiple world-renowned art critics were shown this logo. two cried. one quit his job to pursue pixel art. we take no responsibility.
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The hard part isn't the idea, it's the economics of real-time scoring Сalculating account quality on every single interaction, at scale, is just not viable. The infrastructure costs alone make it a dead end So we're taking a different approach: pre-built scored database, updated periodically. Fast, lean, and it actually works in production
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Sainly retweeted
Building on Solana? We created a Claude Code skill with @dflow One prompt gives you a full-stack Solana app with wallets, swaps, predictions, and more built in.
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Sainly retweeted
Most indie builders are broke for one reason: You build first. Then pray people want it. A founder launched Sleek Design and hit $10k MRR in ~6 weeks with a different playbook: • picked an exploding niche (mobile app builders) • reused old code, shipped v1 in ~3 weeks • posted daily design content (not “buy my tool” spam) • used comment-based demos for distribution • kept free tier tight to control AI costs • sold “save time + save money” (not “cool AI”) That’s the formula. Not “best model wins.” Distribution + painful problem + fast iteration wins. If you’re vibe coding right now, steal this whole playbook.
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Decided to touch grass for the first time in a while. When you spend 10–12 hours behind a screen and then step outside, life just hits different. Either way, the work will be worth it.
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