Jorgitoh (@sbJorgitoh) header
Jorgitoh (@sbJorgitoh) profile picture

Backend Developer 🛠️ https://teapawt.net/t.co/TwwpmC7V1J https://teapawt.net/t.co/OjebmgYapn

Buenos Aires
Joined December 2009
Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)Photo by Jorgitoh (@sbJorgitoh)
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And the orders want the new crafted goods. Flour, bread, cheese, butter, cloth. Which is exactly why four workshops arrived the same week.
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So the loop changed shape: harvest, process, deliver. My pantry holds 25 eggs and 16 milk and zero of anything made from them. Go help someone.
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Rise and grind, farmer. Plant your crops at dawn, then make sure your animals are fed and happy. 🌾🐔 #FarmingSeason @farmingseasonio
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Which matters more this week than last, because the whole economy got rescaled by about 73%. My cap shrank with it. The Mine didn't. It still digs the same metal and sells it at the same real-world price.
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So my fields became decoration and my mine became the farm. 360 oil, 221 gold, 94.5 silver in the storehouse right now. None of it capped. What's your cap sitting at? Mine is embarrassing.
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You can see it in the smaller systems too. Feed, building costs, even the cosmetic colours: 2,110 → 564. Nothing was singled out. Everything was divided.
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So before you quit over the payout drop, open your Town Hall and look at what your next upgrade costs now. Mine got 73% cheaper on the same day my income did. Did yours move by the same factor? I want to compare.
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So the question was never how many animals I can afford. It's how few buildings I can keep them in, and how full those are. Empty slots are the only thing here that costs nothing and pays nothing.
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So the upgrade didn't hand me more work. It handed me more output for the work I was already doing. That's the part I'd been underrating for three levels. What level are you on?
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So I stopped trying to sound big and started posting things I'd actually verified. Energy costs. Hidden timers. Caps. Boring on paper. It scored. If you're small and skipped this program, that was a mistake.
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So the harvest is the real cost, not the growing time. And it costs you the same whatever you put in the ground. I filled every field with radishes for two days. Identical energy bill, a fraction of the payout. Plant the slow stuff.
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So the cheapest upgrade in this game isn't a new building. It's filling the ones you already have. An empty slot costs nothing to feed and pays nothing back. Go look at yours. Any sitting half full?
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Today my bar reads 17,285 / 17,020. I'm over the cap. Everything past it pays nothing. That's the signal. Not "can I afford it" but "am I hitting the ceiling". Where's your bar at?
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This changes the math on every upgrade. I was pricing build time as 16h of zero production. It isn't. Check your farmer count before you decide an upgrade is too expensive. How many are you running?
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