
CEO and Co-Founder of @LucidDreamVR | Virtual and Augmented Reality for Healthcare and Life Science Organizations
North Carolina, USA
Joined April 2012
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Already thrilled to have the @NBA back but this takes my #BayouBlueDevil experience to another level: uploadvr.com/new-schedule-nb…
Looking forward to Quest 2. 2020 has been a busy year for #VirtualReality uptake.
cnet.com/news/oculus-quest-2…
71% of consumers think a brand that uses #virtualreality is forward-thinking.
contentmarketinginstitute.co…
Life Science marketers: VR/AR content can drive up to 5x longer interactions with HCPs! bit.ly/3gyacMa
First responders with little to no experience were able to successfully perform procedures with surgical guidance provided via augmented reality in this Purdue study. bit.ly/2DmCfjq
Already thrilled to have the @NBA back but this takes my #BayouBlueDevil experience to another level: uploadvr.com/new-schedule-nb…
The findings in this @PwC study are timely given how few of our employees (or schoolchildren) will see in-person instruction this fall. VR-trained employees learn 4x faster and are 40% more confident than peers trained in classroom settings. pwc.to/2Xu1IOG
35% of physicians were already saying they’d prefer more remote detailing in 2017. I’ll bet that number has skyrocketed this year. bit.ly/3kfLEKo
While I struggle to get behind any kind of "silver lining" conversation when 450k lives have been lost, I do share this author's hope that the digital transformation of healthcare continues to accelerate as we navigate this public health crisis. bit.ly/3fzSgzP
Augmented Reality = improved, real-time situational awareness. bit.ly/3dcRnf2
Helpful summary here of some of the fastest moving areas of #VirtualReality innovation. bit.ly/3hFCcyr
I've pulled together a number of examples how #VirtualReality is reshaping patient education in my latest blog post: bit.ly/2U2US19
Lots of great examples here of how #VirtualReality can be used for remote training: trainingindustry.com/article…
Study participants suffering from dementia were able to unlock past memories using #virtualreality environments as triggers: bit.ly/2N6Y6fO
Exciting to see the new UX possibilities #HandTracking is enabling. bit.ly/3eldaCc
Part of why #VirtualReality can be such a powerful tool for making complex scientific information memorable: bit.ly/3d4xNCB
Looking forward to seeing how this #technology accelerates adoption of wearable #augmentedreality: bit.ly/2Z1rr2x
The question of how to properly disinfect and sanitize #VR headsets has been coming up a lot lately. Something we've been advocating for years, so I am really glad to see this being discussed. Here's a good starting point: bit.ly/2X7TvQo