
Tech artist at @BlenderStudio_ Using and helping improve Blender every day #b3d #geometrynodes Procedural things! Now also on Mastodon
Amsterdam, Netherlands
Joined November 2018
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Wow, this has been quite the month (and a half)!
I'm finally done with all 30 #nodevember prompts!
Each is made from a sphere primitive with a procedural shader in Blender.
Thanks to everyone for the amazing support and overwhelmingly positive feedback! :)
#nodevember2019 #b3d
#nodevember - Procedural Shader Showreel (Blender)
Simon Thommes retweeted
It's Open Doors week at Blender Studio! For one week, all things OVERGROWN are free. The content gallery is now open to anyone curious about how this project is coming together.
Read the announcement: studio.blender.org/blog/over…
#b3d #OpenMovie #BlenderStudio
New blog post where I show how we're doing painterly shadows for Overgrown!! 🦝 🧊 💡
Have you ever dreamed of painterly shadows for stylized 3D scenes? With Simon's setup for OVERGROWN, it is now a reality.
Read more about the technique and try it in your own projects: studio.blender.org/blog/pain…
#b3d #OpenMovie #BlenderStudio
Simon Thommes retweeted
Announcing OVERGROWN: Blender Studios’ feature film project. We need your help to make this happen!
Learn more at studio.blender.org/projects/…
#b3d #OpenMovie #BlenderStudio
Simon Thommes retweeted
SINGULARITY, the painterly space adventure and newest open movie by Blender Studio is now released!
Watch in on Youtube: youtube.com/watch?v=l5OZu-Ir…
#b3d #OpenMovie #BlenderStudio #singularity
Simon Thommes retweeted
Today is the day!
Join our livestream as we celebrate the online premiere of SINGULARITY! Together, we’ll go behind the scenes of this painterly space adventure and finally release it for the whole world to see.
youtube.com/watch?v=T6rIuMKY…
Simon Thommes retweeted
With the release of @Blender 5.0, comes our new character Storm, powered by a new facial rigging system, together with CloudRig!
Get it now on studio.blender.org/blog/stor… and start animating!
#b3d #blenderstudio #facialrigging #cloudrig #animation #3dcharacter
Big! 🙌
Blender Foundation and the online developer community proudly present Blender 5.0!
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖Changelog & Download: blender.org/download/release…
📺 Video Recap: youtube.com/watch?v=4wEqD-jK… #b3d
Simon Thommes retweeted
Out NOW! Watch @OKGo latest animated video, co-produced with Blender Studio, featuring the incredible work of @willanderson_ and @lucas_zanotto.
This is an open movie! Download the files and discover how to create your own live procedural animations. youtube.com/watch?v=fwzbIUff… #b3d
Simon Thommes retweeted
Announcing an upcoming collaboration with @lucas_zanotto, @willanderson_ and @okgo: Blender Studio will produce an animated videoclip! Coming early September. Read more at studio.blender.org/blog/anno…
#b3d #videoclip #animation3d
Simon Thommes retweeted
DOGWALK, Blender Studio’s open project made with @blender and @godotengine, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d
We actually made a game! 🐕🦺☃️
Play it! It's free on Steam and Itch!
And get the source files on our website to mess around with them yourself!
@BlenderStudio_
youtu.be/gPENs56vfYk?si=YQTs…
#b3d #GODOT #dog
Jacques and me will be giving a workshop on Geometry Nodes in 4 weeks at EPC in Breda, NL
Tickets for the event are on sale via the link below
See you there! 👋
Join Simon (@simonthommes) and Jacques (@JacquesLucke) at #EPC2025 and learn how to bring environments to life with Blender geometry nodes!
Take your skills to the next level with this masterclass — Tickets: everythingprocedural.com
#everythingproc #ProcGen #Blender #GameDev
Check out this detailed write-up of the tech we developed for procedural shattered character fracturing, modeling and rigging on project Gold! #b3d
All of the gritty details of how the shard generation, deformation and rigging actually works under the hood. 📚 Part 3 of a series on our shattered pipeline.
#b3d #BlenderStudio #ProjectGold #modeling #geometrynodes
studio.blender.org/blog/a-sh…
Simon Thommes retweeted
I’m developing a new animation sustem for #blender3d . Draw trajectories on the screen and trace the speed as a graph, and go.
Works for armatures + objects, soon public. Early access for my tipeee subscribers, if you wanna support and test it now! 🙏🙏
en.tipeee.com/dedouze/news/2…
Check out this introduction to our free Brushstrokes Tools Blender extension I worked on for @BlenderStudio
youtu.be/fKd-ViC1ZjA
Have fun brushing! :)
And make sure to tag your work with it with #b3d #brushstrokes so we can find it 🙌
Simon Thommes retweeted
Little sketch using the Brushstroke Tools made by @BlenderStudio_ 🤖
Really fun to use !!
We just released the free Brushstrokes Tools addon I've been working on for the past few months 🎉
Super excited to see what people create with this! :)
#b3d
Replying to @BlenderStudio_
The Brushstroke Tools are available as an add-on on the Blender Extensions platform, along with a workshop on stylized rendering by Simon Thommes on the Blender Studio website.
Learn more: extensions.blender.org/add-o… #b3d #GeometryNodes
Simon Thommes retweeted
The Blender Studio team is proud to release Project Gold, a technical showcase focused on stylized rendering, along with an add-on designed to achieve a painterly look.
Learn more: studio.blender.org/blog/proj…
Watch Project Gold: youtube.com/watch?v=nV_awXI9… #b3d
I made this little painterly fishing hut scene for a workshop on @BlenderStudio_ using our new Brushstroke Tools extension 🎣🛖
Quite happy with how everything turned out!
It's available here:
studio.blender.org/training/…
#b3d
Simon Thommes retweeted
DYNAMO DREAM ep1pt2! Prepare for Execution! Up now!
youtu.be/29E-HNTWEOE








