Simulant retweeted
Nueva versión del game engine @simulantengine para Dreamcast:
segasaturno.com/portal/nueva…
Simulant retweeted
Simulant has a new domain: simulant.dev ! Thanks to einsteinx2 on our Discord for the donation!
Simulant retweeted
Just posted an updated Dreamcast version (0.1.1) of my game demo, Swirling Blades: kazade.itch.io/swirling-blad… #madewithsimulant #simulant
Simulant retweeted
Thank (again!!!) for the cover @TheDCJunkyard .
This project is progressing quite well at the moment and we might have a short demo (à la Hideout) sooner than we thought.
We'll keep you updated.
#crashland #dreamcast #indiegame
News: Retro Surge Games announces new adventure Summoning Signals, uses photogrammetry visual techniques not previously seen on Dreamcast: thedreamcastjunkyard.co.uk/2…
#IndieDev #Sega #Dreamcast #SummoningSignals
Simulant retweeted
Almost have my game's title screen finished! Just some tweaks (and obviously the actual title text) to go! #gamedev #screenshotsaturday #madewithsimulant /cc @simulantengine
Simulant retweeted
#Dreamcast indie legend mrneo has finally got his nuQuake Quake 1 port running at 60fps! This is full-detail GL Quake running at 640x480 using my GLdc OpenGL implementation (part of @simulantengine)! streamable.com/4zgq7 #nuquake #gldc #gamedev – at Croxley Green, East
Simulant retweeted
Para celebrarlo:
Simulant Engine (@simulantengine) es un motor para crear videojuegos 2D y 3D para #Dreamcast y PC (en breve Android y añadirán soporte para iOS y PSP). Tiene integrado un motor de físicas, UI, carga de objetos... ¡echad un ojo! #gamedev
github.com/Kazade/simulant-e…
Simulant retweeted
Here comes a new #Sega #Megadrive release from our master coder @sfxgligli with many technical breakthru ... stuff u've never/heard seen on the Megadrive before! #demoscene #evoke2019
youtube.com/watch?v=27ryWxsv…
pouet.net/prod.php?which=826…
Simulant retweeted
ALdc 1.0 Released! An OpenAL 1.1 implementation for the Dreamcast! obscuregamers.com/threads/al… #dreamcast #openal #gamedev #simulant
Simulant retweeted
I never thought an OpenGL 1.1 port would be the most exciting Discord channel I've ever joined but here we are. They just got Quake drawing *something*. Everyone is having a party and it's incredibly wholesome.
Simulant retweeted
#DreamSDK R2 is out, now with the full #CodeBlocks IDE integration allowing running and debugging #Dreamcast programs on the real hardware directly from the IDE! Spread the word! #gamedev #indie #sdk bit.ly/2KvSTw8
Simulant retweeted
Any GLdc news is good news! We already have some idea that would benefit from that!! #dreamcast
GLdc, our OpenGL implementation for the Dreamcast, now has support for paletted textures through the GL_EXT_paletted_texture and GL_EXT_shared_texture_palette extensions! gitlab.com/simulant/GLdc #gamedev #dreamcast
Simulant retweeted
Simulant is a nice way to get into #dreamcast #gamedevelopment . Check it out!
Want to get involved with Simulant development? Join us on Discord! discordapp.com/invite/TRx94E… #simulant #dreamcast #linux



















