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Open-source initiative for open-ended realistic simulation of autonomous agents in physical and social worlds

Joined January 2026
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Can reinforcement learning solve inverse kinematics precisely? Introducing ๐—ฃ๐—ผ๐—น๐—ถ๐—ฐ๐˜†๐—œ๐—ž ๐Ÿฆพ, a goal-conditioned RL policy for high-precision inverse kinematics. On a real arm, it reaches median errors of ๐Ÿฌ.๐Ÿฑ๐Ÿฌ ๐—บ๐—บ ๐—ฎ๐—ป๐—ฑ ๐Ÿฌ.๐Ÿญ๐Ÿฎยฐ and holds the goal pose on ๐Ÿฎ.๐Ÿฑร— ๐—บ๐—ผ๐—ฟ๐—ฒ ๐˜๐—ฎ๐˜€๐—ธ๐˜€ than the best classic IK controller. ๐ŸŒ tinaliu0123.github.io/Policyโ€ฆ ๐Ÿงต๐Ÿ‘‡
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SimWorld retweeted
"No OCR, read text natively from images" continues! We showed this with deep research agents: it not only improves performance but also reduces tool calls! Post-training to work with page images gives a big boost - likely because these open-weight models haven't been trained to work with page images yet? Exciting work led by @Hughie_Hu43 !
(1/7) ๐Ÿš€ Introducing DR Pixel, the first open-source deep research agent that searches and reasons directly over page images, no OCR. On 1.06M pages, our trained 27B model matches GPT-5.4. ๐Ÿ“„ arxiv.org/abs/2611.03097 Joint work from @BerkeleyNLP, @rtnldynamics!
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Check out SceneBloom! Diffusion-powered, agentic 3D indoor generation for embodied learning.
Can generated scenes train embodied agents better than real-world data? Introducing ๐—ฆ๐—ฐ๐—ฒ๐—ป๐—ฒ๐—•๐—น๐—ผ๐—ผ๐—บ ๐ŸŒธ, an agentic framework that generates realistic, diverse, simulation-ready 3D scenes for embodied learning. ๐Ÿค– ๐—•๐—ฒ๐˜๐˜๐—ฒ๐—ฟ ๐˜๐—ฟ๐—ฎ๐—ถ๐—ป๐—ถ๐—ป๐—ด ๐—ฑ๐—ฎ๐˜๐—ฎ: 1.7ร— the navigation gain of an equal number of real scans โœ… ๐—ฃ๐—ต๐˜†๐˜€๐—ถ๐—ฐ๐—ฎ๐—น๐—น๐˜† ๐—ฝ๐—น๐—ฎ๐˜‚๐˜€๐—ถ๐—ฏ๐—น๐—ฒ: no detected mesh collisions, and the most physically stable ๐Ÿ  ๐—ฅ๐—ฒ๐—ฎ๐—น๐—ถ๐˜€๐˜๐—ถ๐—ฐ: layouts closest to real rooms ๐Ÿ“„ arxiv.org/abs/2610.32978 ๐Ÿ’ป github.com/Tinaliu0123/sceneโ€ฆ ๐ŸŒ tinaliu0123.github.io/scenebโ€ฆ ๐Ÿงต๐Ÿ‘‡
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SimWorld retweeted
RT-SAFE: Are the Newer Agents Safer in REAL TIME Environment? ๐Ÿ‘€ REASONING LATENCY matters โ€” the world keeps moving during inference. โšก DeepSeek V4 Flash Vision โ†’ V4.1 Flash: 50% lower response time; safety events 27.6 โ†’ 20.4 (โˆ’26%). ๐Ÿงญ Gemini 3.8 Flash โ†’ 4 Argon: 30% lower response time, 18% fewer decisions; safety events 16.0 โ†’ 10.4 (โˆ’35%). ๐Ÿ’ญ Kimi K3 โ†’ K3.1 Pro: 33% fewer decisions; safety events 36.0 โ†’ 28.0 (โˆ’22%). Responses still averaged ~42 s. ๐Ÿค– GPT-5.6 Sol โ†’ 6.1 Sol: 11% fewer decisions, but safety events 13.2 โ†’ 16.0 (+21%). โš ๏ธ SAFETY FAILURES PERSIST. Faster or more efficient doesnโ€™t automatically mean safer. More model examples & failure analyses coming soon! ๐Ÿ’ป Code: github.com/XTRose29/RT-SAFE ๐Ÿ“„ Paper: arxiv.org/abs/2610.09294 ๐ŸŒ Website: xtrose29.github.io/RT-SAFE/
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Can generated scenes train embodied agents better than real-world data? Introducing ๐—ฆ๐—ฐ๐—ฒ๐—ป๐—ฒ๐—•๐—น๐—ผ๐—ผ๐—บ ๐ŸŒธ, an agentic framework that generates realistic, diverse, simulation-ready 3D scenes for embodied learning. ๐Ÿค– ๐—•๐—ฒ๐˜๐˜๐—ฒ๐—ฟ ๐˜๐—ฟ๐—ฎ๐—ถ๐—ป๐—ถ๐—ป๐—ด ๐—ฑ๐—ฎ๐˜๐—ฎ: 1.7ร— the navigation gain of an equal number of real scans โœ… ๐—ฃ๐—ต๐˜†๐˜€๐—ถ๐—ฐ๐—ฎ๐—น๐—น๐˜† ๐—ฝ๐—น๐—ฎ๐˜‚๐˜€๐—ถ๐—ฏ๐—น๐—ฒ: no detected mesh collisions, and the most physically stable ๐Ÿ  ๐—ฅ๐—ฒ๐—ฎ๐—น๐—ถ๐˜€๐˜๐—ถ๐—ฐ: layouts closest to real rooms ๐Ÿ“„ arxiv.org/abs/2610.32978 ๐Ÿ’ป github.com/Tinaliu0123/sceneโ€ฆ ๐ŸŒ tinaliu0123.github.io/scenebโ€ฆ ๐Ÿงต๐Ÿ‘‡
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๐Ÿ”ฅSynthetic 3D worlds can beat real-world scans! Introducing SceneBloom: diffusion-powered, agentic 3D indoor generation for training embodied AI. Realistic. Diverse. Physically valid. Executable. โ†’ Better 3D worlds โ†’ Better embodied agents. 1.7ร— navigation gain vs. equal real scans Zero detected mesh collisions 37.45% โ†’ 4.25% contract violations
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Iโ€™m so glad to see open-source coding agents really catching up in 3D coding!
Wow! Kimi K3.1 Pro leaps into BuildingBenchโ€™s top six! Another open model making serious strides in 3D ๐Ÿ—๏ธ๐Ÿ”ฅ ๐ŸŽˆ54.0 โ†’ 81.6 from Kimi K3โ€”a massive 27.6-point jump! ๐ŸŽˆEssentially matches DeepSeek V4.1 Flash 1017โ€™s 81.9, joining the cluster around Sonnet 5.5 and Fable 5.1. ๐ŸŽˆEstimated median cost: $12.58/task. Cheaper than Sonnet and Fable, though DeepSeek remains more cost-efficient at $3.01. The reconstruction shown here scores 90.8: Melbourneโ€™s Australian Centre for Contemporary Art, rebuilt from photographs. Exciting to see more open models reaching this level of spatial reasonin!
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SimWorld retweeted
Wow! Kimi K3.1 Pro leaps into BuildingBenchโ€™s top six! Another open model making serious strides in 3D ๐Ÿ—๏ธ๐Ÿ”ฅ ๐ŸŽˆ54.0 โ†’ 81.6 from Kimi K3โ€”a massive 27.6-point jump! ๐ŸŽˆEssentially matches DeepSeek V4.1 Flash 1017โ€™s 81.9, joining the cluster around Sonnet 5.5 and Fable 5.1. ๐ŸŽˆEstimated median cost: $12.58/task. Cheaper than Sonnet and Fable, though DeepSeek remains more cost-efficient at $3.01. The reconstruction shown here scores 90.8: Melbourneโ€™s Australian Centre for Contemporary Art, rebuilt from photographs. Exciting to see more open models reaching this level of spatial reasonin!
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Thanks AK @_akhaliq for featuring our work! Excited to share OpenVLHarness, a multimodal agent that inspect, compute, and reason over evidence. The technical core: โ€ข A capability layer gives consistent interfaces for various tools such as perception and search, and renders their outputs into observations the model can inspect. โ€ข Persistent multimodal memory retains images, masks, numerical arrays, and web references under reusable handles. โ€ข A coding agent computes over those artifacts to combine evidence across tools. Across 22 benchmarks and 8 backbones, we see average gains of 9.7โ€“12.6 points over matched no-tool baselines. Evidence acquisition and additional reasoning are complementary! A joy collaborating with this UCLA ร— Apple team. Huge shoutout to @yu_bryan_zhou, @cfyang58, @RuiSun94013021, @DiWu0162 , Sibo Peng, Mingyang Zhang, Zhen Yang, Ruiyi Zhang, @zhegan4 and @kaiwei_chang! ๐ŸŽ‰
OpenVLHarness Real World Visual Agentic Tool-Use with Multimodal Memory paper: huggingface.co/papers/2610.2โ€ฆ
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MiniMax M3.1 Flash reshapes BuildingBenchโ€™s costโ€“quality frontier! Another open model making moves in 3D ๐Ÿ—๏ธ๐Ÿ”ฅ ๐ŸŽˆ 73.3 overall, ranking #12. ๐ŸŽˆ Above SWE-2โ€™s 67.3, taking its place on the Pareto frontier. ๐ŸŽˆ Close to the previous DeepSeek V4.1 Flashโ€™s 72.9โ€”and currently free through OpenRouter! Its best reconstruction hits 88.8 on Melbourneโ€™s Australian Centre for Contemporary Art. How does it look alongside DeepSeek V4.1 Flash 1017 and #1 Opus 5.5? Comparison video below ๐Ÿ‘‡
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See DeepSeekโ€™s 3D leap with your own eyes ๐Ÿ‘€๐Ÿ—๏ธ DeepSeek V4.1 Flash 1017 ๐Ÿ†š DS V4.1 Flash ๐Ÿ†š GPT-6 Astra: three buildings, side by side. The new open model improves on 11 of 12 buildings in BuildingBench, jumping from 72.9 โ†’ 81.9โ€”closing in on Astraโ€™s 84.3 at less than half the median cost ($3.01 vs $7.05/task). Open models are getting seriously good at building worlds ๐Ÿ”ฅ
Wow๐Ÿ™€๐Ÿ™€ DeepSeek V4.1 Flash 1017 joins BuildingBenchโ€™s top fiveโ€”an exciting leap for open models!! ๐Ÿ”ฅ We tested its 3D building reconstruction from real photos. An open model delivering this level of spatial reasoning at this cost is exciting to see! ๐Ÿ‘€ ๐ŸŽˆ 81.9 overall, up from 72.9 for the previous version. A 9-point jump! ๐ŸŽˆ Slightly higher than Fable 5.1โ€™s 81.4, and essentially level with Sonnet 5.5โ€™s 82.1. ๐ŸŽˆ Estimated median cost: $3.01/task. About 1/11 of Fable 5.1โ€™s cost and 1/15 of Sonnet 5.5โ€™s.
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๐ŸŽ‰Excited to see two new US open models from this week: ๐Ÿ“˜Metaโ€™s Muse Spark Open ๐Ÿ“—NVIDIAโ€™s Nemotron 3.5 Super VL How well can they build in 3D? ๐Ÿ—๏ธ๐Ÿ‘€ We tested both on BuildingBench: reconstructing real buildings from photographs. ๐Ÿ“˜Muse Spark Open (max): 56.9 at an estimated $8.59/taskโ€”comparable to Kimi K3โ€™s 54.0. ๐Ÿ“— Nemotron 3.5 Super VL (max): 37.8 at an estimated $0.76/taskโ€”among the cheapest tested, with performance near GLM-5.3 Flashโ€™s 33.0. DeepSeek V4.1 Flash remains well ahead of both: 72.9 at an estimated $2.33/task. GLM-5.3 FlashX also scores higher, at 68.0. Neither newcomer reaches the costโ€“quality frontier. More open models to choose from, and plenty of room to improve spatial reasoning! Both ran in Claude Code at max effort. Costs are estimated median per task.
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Watch how GPTโ€‘6 Astra + WorldBox tackle MazeBench, from its first action to gem๐Ÿ’Ž #61โ€”32,980 live actions and around 1B tokens. Building bridges with boxes, launching across gaps, solving puzzles that span multiple roomsโ€ฆ all while the map fills in. Remember, test, revise, repeat, and grab that gem. WorldBox offers the supporting layer for Astra.
๐ŸšจNew level unlocked! ๐Ÿšจ We doubled GPTโ€‘6 Astraโ€™s score on MazeBench with WorldBox, our agentic sandbox for spatial reasoning. Astra: 23 gems ๐Ÿ’Ž๐Ÿ’Ž Astra+WorldBox: 61 gems ๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž MazeBench, by @patience_cave, is a tough test of long-horizon spatial reasoning: 256 interconnected rooms where even Opus 5.5 used 2.2B tokens and collected just 13 of 100 gems. WorldBox provides agents with an agentic sandbox, for managing long-term memory, inferring complex mechanics, and simulating reasoning. Watch the sandbox take shape and the agent tackle increasingly tricky puzzles. ๐Ÿงต
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Long-horizon spatial reasoning remains a major challenge, even for the strongest frontier AI models. Impressive results from @EnactraAI! ๐Ÿš€ WorldBox boosts GPT-6 Astra from 23 to 61 gems on MazeBench, a 2.7ร— improvement! Exciting to see how memory, world modeling, and simulation can help AI agents tackle much harder problems.
๐ŸšจNew level unlocked! ๐Ÿšจ We doubled GPTโ€‘6 Astraโ€™s score on MazeBench with WorldBox, our agentic sandbox for spatial reasoning. Astra: 23 gems ๐Ÿ’Ž๐Ÿ’Ž Astra+WorldBox: 61 gems ๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž MazeBench, by @patience_cave, is a tough test of long-horizon spatial reasoning: 256 interconnected rooms where even Opus 5.5 used 2.2B tokens and collected just 13 of 100 gems. WorldBox provides agents with an agentic sandbox, for managing long-term memory, inferring complex mechanics, and simulating reasoning. Watch the sandbox take shape and the agent tackle increasingly tricky puzzles. ๐Ÿงต
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Hereโ€™s what that progress looks like across the maze. ๐Ÿ—บ๏ธ Rooms visited by the end of each run: ๐Ÿฅ‰ Opus 5.5: 68 ๐Ÿฅˆ GPTโ€‘6 Astra: 113 ๐Ÿฅ‡ GPTโ€‘6 Astra + WorldBox: 230 of 256 Brighter tiles mark more frequent visits. With WorldBox, the agent reaches almost 90% of the rooms and steps onto nearly twice as many distinct tiles as the Astra baseline. WorldBox starts with empty memory and no skills. The agent writes its own notes and Python skills, reconstructs room geometry from camera views, and tests candidate moves in the sandbox. Remembering where youโ€™ve been helps make the next exploration decision. What does that reasoning look like inside a difficult room? ๐Ÿ‘‡
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๐ŸšจNew level unlocked! ๐Ÿšจ We doubled GPTโ€‘6 Astraโ€™s score on MazeBench with WorldBox, our agentic sandbox for spatial reasoning. Astra: 23 gems ๐Ÿ’Ž๐Ÿ’Ž Astra+WorldBox: 61 gems ๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž๐Ÿ’Ž MazeBench, by @patience_cave, is a tough test of long-horizon spatial reasoning: 256 interconnected rooms where even Opus 5.5 used 2.2B tokens and collected just 13 of 100 gems. WorldBox provides agents with an agentic sandbox, for managing long-term memory, inferring complex mechanics, and simulating reasoning. Watch the sandbox take shape and the agent tackle increasingly tricky puzzles. ๐Ÿงต
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RSI-Anything already passed 500 GitHub stars in just one day! Thank you guys for the support! Let's RSI Anything!
Excited to introduce RSI-Anything! One RSI model that works across coding, GUI, planning, or even Science tasks. Let's RSI Everything! ๐Ÿ“„ Paper: arxiv.org/abs/2610.13912 ๐Ÿ’ป Code: github.com/Gen-Verse/RSI-Anyโ€ฆ #RSI #WorldModels #RSI #AIAgents #AIforScience #JEPA
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It seems Gemini 4 Argon really makes progress in 3D.
Gemini 4 Argon makes a big leap in 3D reconstruction ๐Ÿ—๏ธ๐Ÿš€ On BuildingBench, Argon (high) scores 81.2โ€”up from Gemini 3.8 Flashโ€™s 54.8, placing #6 among all 30 models. Near Fable 5.1 quality at ~1/5 the cost. Near Sonnet 5.5 quality at ~1/7. ๐Ÿ‘€ ๐Ÿ’ธ Estimated median cost: $6.52 per building ๐ŸŽจ Appearance score: 94.1, the third-highest ๐Ÿ›๏ธ Best reconstruction: Royal Exhibition Building, scoring 92.1 It doesnโ€™t move the Pareto frontier: GPTโ€‘6.1 Sol still scores higher at lower cost. But this is a substantial step forward for Gemini. Congrats @GeminiApp team!
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SimWorld retweeted
Gemini 4 Argon makes a big leap in 3D reconstruction ๐Ÿ—๏ธ๐Ÿš€ On BuildingBench, Argon (high) scores 81.2โ€”up from Gemini 3.8 Flashโ€™s 54.8, placing #6 among all 30 models. Near Fable 5.1 quality at ~1/5 the cost. Near Sonnet 5.5 quality at ~1/7. ๐Ÿ‘€ ๐Ÿ’ธ Estimated median cost: $6.52 per building ๐ŸŽจ Appearance score: 94.1, the third-highest ๐Ÿ›๏ธ Best reconstruction: Royal Exhibition Building, scoring 92.1 It doesnโ€™t move the Pareto frontier: GPTโ€‘6.1 Sol still scores higher at lower cost. But this is a substantial step forward for Gemini. Congrats @GeminiApp team!
The moment you've been waiting 4โ€ฆ Our new frontier model, Gemini 4 Argon, is rolling out now in the Gemini app to bring your most complex ideas into reality. See how Gemini 4 Argon and our latest updates across the Gemini app help you get the most out of every prompt. ๐Ÿงต

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SimWorld retweeted
Muse Wonder takes on #BuildingBench ๐Ÿ—๏ธ๐Ÿ‘€ How well can it turn photographs into 3D buildings? Muse Wonder (max) scores 70.3, ranking #12 of 31โ€”roughly level with GPTโ€‘6 Sol. Compared with Muse Spark 1.3: ๐Ÿ“ˆ Score: 68.2 โ†’ 70.3 ๐Ÿ’ธ Median cost per building: $5.89 โ†’ ~$7.72 ๐Ÿ“ Higher geometry and surface scores, but lower appearance scores. A modest gain within statistical uncertainty. The Pareto frontier stays unchanged. Watch its best reconstruction: Helsinkiโ€™s Pikkuparlamentti, scoring 81.6 ๐Ÿ‘‡
with muse wonder, we aimed to build a model that is useful for real world tasks for real people, informed by our product adoption and how people use muse. we focused on things that might not look as glamorous on twitter (for example, not 3d demo games), which in retrospect we probably could have done more of.
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