
maker of experiences @SHGames
London, England
Joined February 2009
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pls combine chatgpt with midjourney so i can cajole it into making the very specific edits i’m after ty @midjourney_ai @ChatGPTBot
happy #blocktober level design enthusiasts!! one of my favourite designers and humans @MattDoesDesign_ just posted a great showcase of his work on Cyberpunk 2077, v excited to see what else he has in store
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choo choo ;)
💯
We’re so excited to be leading the charge on @CallofDuty this year and can’t wait to share more.
oh boy. we didn’t have working vehicle helicopters in homefront the revolution so i hand animated helicopter paths and strapped an invisible tank to the bottom so it would shoot. @coolbeenz has a laundry list of my offences next to a picture of my face on a dartboard somewhere
honourable mention also goes to a bug in the crysis 1 console port where the player could park jeeps over a critical vehicle spawnpoint and break the flow. i fixed it with an invisible explosion a couple of seconds before it spawned to send any phys object blocking it to space
we're hiring @SHGames - come work with us on cool stuff! careers.sledgehammergames.co…
Sam Howels retweeted
We’re going BIG and hiring 100+ people globally to join our team for our next projects! Apply now: careers.sledgehammergames.co…
Sledgehammer Games is Hiring!
Sam Howels retweeted
Our future is looking bright, friends!
Check out @VentureBeat's interview with @andygwilson, our COO, about the future of the studio, how we've gone multi-project, hiring over 100 people globally and more.
Activision’s Sledgehammer Games bounces back with a multi-city hiring spree venturebeat.com/2020/05/10/a… via @VentureBeat
if you've ever wanted to watch me write censored expletives on a whiteboard, the wait is over. nice chatting to you as always @BMiggs @gabehernandez @LifeAtSHG :)
Meet Sam Howels, the Senior Level designer behind our campaign level 'Death Factory' inspired by true events. From AI behavior to player positioning, Sam aimed to make an unforgettable experience. #SHGDevProfile #LifeAtSHG
SHG Developer Profiles: Sam Howels, Senior Level Designer
i've never seen someone so passionately wreck as many assets as they can get their hands on, all with a beaming smile, AND he lets me practice my awful broken french. Yves is an amazing human!
Yves Romuald Mama Fouda, our Senior Destruction Artist, has mastered the art of breaking things and has crushed (pun intended) his destruction work on Call of Duty: WW2. Learn more about him in today’s addition to our #SHGDevProfiles.
Some #Blocktober fun! I joined #LifeAtSHG in the last year of #CODWWII production when most geo was already in place, so this was a rare opportunity where I was able to block out from scratch - this was for the sniper section in the campaign level "Death Factory".
The space next to the bunker was also deliberately somewhat mazelike - we wanted players to feel slightly overwhelmed here so we used narrow corridors with enemies running out of sight to keep the player checking their flanks for threats.












