maker of experiences @SHGames

London, England
Joined February 2009
The unexpected delights of water tower architecture, a thread:
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pls combine chatgpt with midjourney so i can cajole it into making the very specific edits i’m after ty @midjourney_ai @ChatGPTBot
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happy #blocktober level design enthusiasts!! one of my favourite designers and humans @MattDoesDesign_ just posted a great showcase of his work on Cyberpunk 2077, v excited to see what else he has in store
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choo choo ;)
Rise On Every Front. #Vanguard arrives on November 5th. Critical intel below👇
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We’re so excited to be leading the charge on @CallofDuty this year and can’t wait to share more.
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oh boy. we didn’t have working vehicle helicopters in homefront the revolution so i hand animated helicopter paths and strapped an invisible tank to the bottom so it would shoot. @coolbeenz has a laundry list of my offences next to a picture of my face on a dartboard somewhere
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honourable mention also goes to a bug in the crysis 1 console port where the player could park jeeps over a critical vehicle spawnpoint and break the flow. i fixed it with an invisible explosion a couple of seconds before it spawned to send any phys object blocking it to space
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((we had no “get ents in area” functionality in cryengine so this was my guerrilla warfare solution))
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We’re going BIG and hiring 100+ people globally to join our team for our next projects! Apply now: careers.sledgehammergames.co…
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Our future is looking bright, friends! Check out @VentureBeat's interview with @andygwilson, our COO, about the future of the studio, how we've gone multi-project, hiring over 100 people globally and more.
Activision’s Sledgehammer Games bounces back with a multi-city hiring spree venturebeat.com/2020/05/10/a… via @VentureBeat
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if you've ever wanted to watch me write censored expletives on a whiteboard, the wait is over. nice chatting to you as always @BMiggs @gabehernandez @LifeAtSHG :)
Meet Sam Howels, the Senior Level designer behind our campaign level 'Death Factory' inspired by true events. From AI behavior to player positioning, Sam aimed to make an unforgettable experience. #SHGDevProfile #LifeAtSHG
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i've never seen someone so passionately wreck as many assets as they can get their hands on, all with a beaming smile, AND he lets me practice my awful broken french. Yves is an amazing human!
Yves Romuald Mama Fouda, our Senior Destruction Artist, has mastered the art of breaking things and has crushed (pun intended) his destruction work on Call of Duty: WW2. Learn more about him in today’s addition to our #SHGDevProfiles.
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if anyone who’s in town for GDC wants to grab a drink, give me a shout!
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Some #Blocktober fun! I joined #LifeAtSHG in the last year of #CODWWII production when most geo was already in place, so this was a rare opportunity where I was able to block out from scratch - this was for the sniper section in the campaign level "Death Factory".
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The space next to the bunker was also deliberately somewhat mazelike - we wanted players to feel slightly overwhelmed here so we used narrow corridors with enemies running out of sight to keep the player checking their flanks for threats.
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If anyone has any questions about the blockout or the process, feel free to ask!
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