Stephan Lukosch (@slukosch) profile picture

Professor at the Human Interface Technology Lab NZ (HIT Lab NZ). Focus on Augmented Reality, Virtual Reality, Applied Immersive Games, Human Factors.

Joined June 2009
Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)Photo by Stephan Lukosch (@slukosch)
The paper has been published online today: doi.org/10.1007/s10606-022-0… and is fully #openaccess Do you want to know how to design for distributed participatory design? Read this paper!
Really excited that our paper "Participatory Design going digital: Challenges and opportunities for distributed place-making" has been accepted in CSCW journal @slukosch @maria_c2h
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Now In Press in #ARRCT, the #openaccess journal from #ACRM On Understanding & Measuring the #Cognitive Load of #Amputees for #Rehabilitation & #Prosthetic Development from Robin Rackerby et al. At sciencedirect.com/science/ar… #neurorehabilitation #prosthetics #rehabilitation #amputees
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The CfP for @IEEEVR is out with a later submission deadline because of the changes in the reviewing process. Check: ieeevr.org/2023/contribute/p… @anthony_steed #VR #AR #IEEEVR
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A big thanks to the team at @StarCanterbury for recognising the exceptional milestone achieved by our own @HITLabNZ last month – 20 years at the forefront of innovation and thought leadership. @UCEngineering @UCNZ_DSC @odtnews #UCEducation bit.ly/3O8qpYK
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For those of you who are working on @IEEEVR papers this should important to you: For VR 2023, the VR Steering Committee has decided to return to a unified submission & decision process. There will be only one paper track for VR 2023. (via ieeevr.org/2023) #VR #AR #IEEEVR
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Stephan Lukosch retweeted
Hey there #HCI + #Sports community! We are postponing the deadline of our workshop @ACMMobileHCI 2022 once again. 📣 The new date for submission is 8th July 🎯. This is the last chance, don't miss it! @sportshci
Stephan Lukosch retweeted
Really excited that our paper "Participatory Design going digital: Challenges and opportunities for distributed place-making" has been accepted in CSCW journal @slukosch @maria_c2h
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Stephan Lukosch retweeted
Due to multiple requests the "New Trends in Sports and HCI" workshop has extended the submission deadline to 9th June 2022 AoE! See CfP for details: mobilehci22-hci-and-sports.d…
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Congratulations to Dr (!!) Jonathan Sutton who just successfully defended his PhD titled “Computational Glasses: Repurposing Augmented Reality Glasses for Vision Assistance”. Big thanks to the examiners @slukosch and @kiyoshikiyokawa and @sftichallenge for funding his work. #AR
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Stephan Lukosch retweeted
📢 With Amon Rapp, Ashley Colley, @multitouchflow, Mike D. Jones, @FelixKosmalla, @slukosch, @jasmin_niess, @eniforatos, @hcipawel, @MaxZancanaro we are organizing a workshop @ACMMobileHCI about 🚀 New Trends in Sports and HCI. Have a look at our website: mobilehci22-hci-and-sports.d…
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Indeed a very memorable opening
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Replying to @IEEEVR
@IEEEVR opening session about to being. So exciting to have everyone in virtual #Christchurch #IEEEVR2022
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Stephan Lukosch retweeted
Enjoyed some great conversations and a bunch of inspiring talks today @IEEEVR 2022 conference
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Do you think breaking player’s established expectations can create more interesting games? Or even be used to teach cultural awareness? #pbp21
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Quest accomplished, climate is protected. #pbp21
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The world’s largest virtual reality conference will be held in Chch in 2022. @HITLabNZ’s Prof @slukosch played a key role in securing the hosting rights for the prestigious IEEE Conference on Virtual Reality & 3D User Interfaces. bit.ly/2yNvZip #UCEngineering #HitLabNZ
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Stephan Lukosch retweeted
So glad having started at the most amazing workplace @HITLabNZ @UCNZ today to set up the #AIGI - Applied Immersive Gaming Initiative in beautiful New Zealand @Christchurch_NZ @ISAGA_SG @SAGSAGA @SaganetNL @slukosch @andymphelps
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The proceedings of the First IEEE VR workshop on Superhuman Sports are online, :-). Check them out at: ieeexplore.ieee.org/xpl/conh… @k_garten
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ACM XRDS just published a new issue on “Computer Science and Sports” featuring an article from Kai Kunze and myself on Superhuman Sports: xrds.acm.org/article.cfm?aid… @tudelftTBM @TUDSportsEng @k_garten
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16,000 Sound Effects from the BBC are available as WAV and they can be used for education or research, e.g. *Two-stroke petrol engine *An 8 mm projector running at 24 f.p.s. *Animated crowd reaction at a wrestling match. *Mid-distance traffic bbcsfx.acropolis.org.uk/
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