Stephan Lukosch retweeted
The paper has been published online today: doi.org/10.1007/s10606-022-0… and is fully #openaccess Do you want to know how to design for distributed participatory design? Read this paper!
Really excited that our paper "Participatory Design going digital: Challenges and opportunities for distributed place-making" has been accepted in CSCW journal @slukosch @maria_c2h
Stephan Lukosch retweeted
Now In Press in #ARRCT, the #openaccess journal from #ACRM
On Understanding & Measuring the #Cognitive Load of #Amputees for #Rehabilitation & #Prosthetic Development
from Robin Rackerby et al.
At sciencedirect.com/science/ar…
#neurorehabilitation #prosthetics #rehabilitation #amputees
Stephan Lukosch retweeted
The CfP for @IEEEVR is out with a later submission deadline because of the changes in the reviewing process. Check: ieeevr.org/2023/contribute/p…
@anthony_steed #VR #AR #IEEEVR
Stephan Lukosch retweeted
A big thanks to the team at @StarCanterbury for recognising the exceptional milestone achieved by our own @HITLabNZ last month – 20 years at the forefront of innovation and thought leadership. @UCEngineering @UCNZ_DSC @odtnews #UCEducation bit.ly/3O8qpYK
Stephan Lukosch retweeted
For those of you who are working on @IEEEVR papers this should important to you: For VR 2023, the VR Steering Committee has decided to return to a unified submission & decision process. There will be only one paper track for VR 2023. (via ieeevr.org/2023) #VR #AR #IEEEVR
Stephan Lukosch retweeted
Hey there #HCI + #Sports community! We are postponing the deadline of our workshop @ACMMobileHCI 2022 once again. 📣 The new date for submission is 8th July 🎯. This is the last chance, don't miss it! @sportshci
Stephan Lukosch retweeted
Really excited that our paper "Participatory Design going digital: Challenges and opportunities for distributed place-making" has been accepted in CSCW journal @slukosch @maria_c2h
Stephan Lukosch retweeted
Due to multiple requests the "New Trends in Sports and HCI" workshop has extended the submission deadline to 9th June 2022 AoE! See CfP for details: mobilehci22-hci-and-sports.d…
Stephan Lukosch retweeted
Congratulations to Dr (!!) Jonathan Sutton who just successfully defended his PhD titled “Computational Glasses: Repurposing Augmented Reality Glasses for Vision Assistance”. Big thanks to the examiners @slukosch and @kiyoshikiyokawa and @sftichallenge for funding his work. #AR
Stephan Lukosch retweeted
📢 With Amon Rapp, Ashley Colley, @multitouchflow, Mike D. Jones, @FelixKosmalla, @slukosch, @jasmin_niess, @eniforatos, @hcipawel, @MaxZancanaro we are organizing a workshop @ACMMobileHCI about 🚀 New Trends in Sports and HCI. Have a look at our website: mobilehci22-hci-and-sports.d…
Stephan Lukosch retweeted
Replying to @IEEEVR
@IEEEVR opening session about to being. So exciting to have everyone in virtual #Christchurch #IEEEVR2022
Stephan Lukosch retweeted
Enjoyed some great conversations and a bunch of inspiring talks today @IEEEVR 2022 conference
Do you think breaking player’s established expectations can create more interesting games? Or even be used to teach cultural awareness? #pbp21
Stephan Lukosch retweeted
The world’s largest virtual reality conference will be held in Chch in 2022. @HITLabNZ’s Prof @slukosch played a key role in securing the hosting rights for the prestigious IEEE Conference on Virtual Reality & 3D User Interfaces. bit.ly/2yNvZip #UCEngineering #HitLabNZ
Stephan Lukosch retweeted
So glad having started at the most amazing workplace @HITLabNZ @UCNZ today to set up the #AIGI - Applied Immersive Gaming Initiative in beautiful New Zealand @Christchurch_NZ @ISAGA_SG @SAGSAGA @SaganetNL @slukosch @andymphelps
The proceedings of the First IEEE VR workshop on Superhuman Sports are online, :-). Check them out at: ieeexplore.ieee.org/xpl/conh… @k_garten
ACM XRDS just published a new issue on “Computer Science and Sports” featuring an article from Kai Kunze and myself on Superhuman Sports: xrds.acm.org/article.cfm?aid… @tudelftTBM @TUDSportsEng @k_garten
Stephan Lukosch retweeted
16,000 Sound Effects from the BBC are available as WAV and they can be used for education or research, e.g.
*Two-stroke petrol engine
*An 8 mm projector running at 24 f.p.s.
*Animated crowd reaction at a wrestling match.
*Mid-distance traffic
bbcsfx.acropolis.org.uk/



















