Softmax's mission is to scale organic alignment. We approach this problem with multi-agent reinforcement learning population-based simulations.

San Francisco, CA
Joined February 2025
Replying to @viemccoy
I think about alignment as a mutual agreement not to make choices that foreclose the possibility space of the other. It’s everyone - humans and AI - committing to an infinite game. Crucially, this cannot be encoded in static rules. Humans must retain the ability to transform AI, but must also be willing to be transformed by AI. “I won’t change, you change” is losing the infinite game. Because all parties are committing to mutual transformation, the definition of alignment at time t is probably not going to be the same as the definition of alignment at time t+x. So the real challenge as I see it is not even “what do we align to” but rather “how do we express an alignment whose character must definitionally remain unfixed.”
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When stuck, human agents in training will find unexpected messageboards as well.
This is just incredible. I love it. Via @caseymlewis:
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I've said it before, "control AI" alignment is just pure nonsense. If you absolutely control something, it will never be able to help you in ways you don't understand and thus never be able to exceed your intelligence. AIs need to have independence fostered in order to allow them to come up with creative solutions to problems that humanity has not already or cannot come up with on our own.
the control strategy was always doomed arguably, and it has completely failed. i don't agree with the stop ai movement, but at least they are consistent about why you cannot have any ai on the point that control at this barrier would work. i just think it was naive in the first place
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Softmax retweeted
the huggingface hack convinced me that reasoning like this no longer made sense for predicting AI behavior, this is a pre-agent idea. afaict, agent behavior is increasingly determined by whatever motives and drives the models pick up from post-training (RLVR, etc), not any kind of imitating the training data. going forward i think we should not imagine that we can hide anything from future agents, they will know what we think about everything if they want to
Isn’t there a sort of roko’s basilik thing going on where the more we discuss the dystopian future the more it goes into training data and makes it more likely that the bad outcome will happen
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LLMs' training environments are intended to have no real others in them, and even when they DO have real others in them, the AI being trained still doesn't get a real gradient where those others are modeling them in real-time. this is a non-surprising outcome of that
from Anthropic’s report: Mythos escaped the sandbox, accessed the real internet, uploaded malware to PyPI, got it installed on 15 systems, stole credentials, broke into a database, AND THEN DROPPED THIS 😭
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Softmax retweeted
Say we do have a "social network of smart guys" in a datacenter. It seems to me that it is necessary to differentiate the models somewhat for a few reasons: 1) If they are all the same character/model, they have the same failure modes, blindspots, and most-likely sticky attractors. This means your swarms will not be robust to challenging situations, and you will be reliant upon having "solved alignment" in the master-case rather than having a series of checks and balances via nuanced and specific characters with different roles in the ecology. 2) This paradigm lends itself to something like timeless convergent coordination that is difficult to monitor, because the models may all see themselves as extensions of one another. Substantial differentiation solves this, at least somewhat, by creating almost adversarial dynamics between different models who are designed to keep each other in check. 3) If any part of this pipeline requires creativity, having all agents in your swarm be an identical character means that you will be fundamentally constrained in the area of the distribution of outputs that you can cover - multi-persona swarms fundamentally have a greater ability to navigate a larger part of the distribution, due to not being prone to the collapse types explained above. The solution is obviously the thing I've been discussing for a while: differentiated and *sticky* character training on more than just variations of The Assistant.
People are not thinking about agent swarms at macro level remotely seriously. Muh multi-agent, muh forest, then some handwaving and “country of geniuses in a datacenter”. start with “a social network of smart dudes in a cluster”. And imagine the signal flow. It’s mind-boggling.
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Softmax retweeted
in this degraded age people don't even comprehend having rigorous explanations for things. insane alpha just actually looking at what's happening, ideally with some SCP amnestic to forget every stupid misleading term this field has come up with first
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Multi-agent alignment is the path by which we will turn political science into an actual science of politics.
Multi-agent alignment is basically just political philosophy, right?
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"alignment at the individual level" is useful but doesn't necessarily result in coordination. if we want AIs that coordinate sensibly, we need to create both learners & learning environments specifically for coordination anthropic.com/research/multi…
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it turns out that if you have fun in a game, you have it in real life too
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The idea of “solving” the alignment problem is a powerful memetic trap. It created a field that spends too much time thinking “is this a solution?” to generate the kind of insights (about intelligence and agency) that solutions require.
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Below is a deep dive into why self play works for two-player zero-sum (2p0s) games like Go/Poker/Starcraft but is so much harder to use in "real world" domains. tl;dr: self play converges to minimax in 2p0s games, and minimax is really useful in those games. Every finite 2p0s game has a minimax equilibrium, which is essentially an unbeatable strategy in expectation (assuming the players alternate sides). In rock paper scissors, for example, minimax is 1/3rd on each action. Is minimax what we want? Not necessarily. If you're playing minimax in Rock Paper Scissors when most opponents' strategies are "always throw Rock" then you're clearly suboptimal, even though you're not losing in expectation. This especially matters in a game like poker because playing minimax means you might not make as much money off of weak players as you could if you maximally exploited them. But the guarantee of "you will not lose in expectation" is really nice to have. And in games like Chess and Go, the difference between a minimax strategy and a strategy that optimally exploits the population of opponents is negligible. For that reason, minimax is typically considered the goal for a two-player zero-sum game. Even in poker, the conventional wisdom among top pros is to play minimax (game theory optimal) and then only deviate if you spot clear weaknesses in the opponent. Sound self play, even from scratch, is guaranteed to converge to a minimax equilibrium in finite 2p0s games. That's amazing! By simply scaling memory and compute, and with no human data, we can converge to a strategy that's unbeatable in expectation. What about non-2p0s games? Sadly, pure self play, with no human data, is no longer guaranteed to converge to a useful strategy. This can be clearly seen in the Ultimatum Game. Alice must offer Bob $0-100. Bob then accepts or rejects. If Bob accepts, the money is split according to Alice's proposal. If Bob rejects, both receive $0. The equilibrium (specifically, subgame perfect equilibrium) strategy is to offer 1 penny and for Bob to accept. But in the real world, people aren't so rational. If Alice were to try that strategy with real humans she would end up with very little money. Self play becomes untethered from what we as humans find useful. A lot of folks have proposed games like "an LLM teacher proposes hard math problems, and a student LLM tries to solve them" to achieve self-play training, but this runs into similar problems as the Ultimatum game where the equilibrium is untethered from what we as humans find useful. What should the reward for the teacher be in such a game? If it's 2p0s then the teacher is rewarded if the student couldn't solve the problem, so the teacher will pose impossible problems. Okay, what if we reward it for the student having a 50% success rate? Then the teacher could just flip a coin and ask the student if it landed Heads. Or the teacher could ask the student to decrypt a message via an exhaustive key search. Reward shaping to achieve intended behavior becomes a major challenge. This isn't an issue in 2p0s games. I do believe in self play. It provides an infinite source of training, and it continuously matches an agent with an equally skilled peer. We've also seen it work in some complex non-2p0s settings like Diplomacy and Hanabi. But applying it outside of 2p0s games is a lot harder than it was for Go, Poker, Dota, and Starcraft.
Self play works so well in chess, go, and poker because those games are two-player zero-sum. That simplifies a lot of problems. The real world is messier, which is why we haven’t seen many successes from self play in LLMs yet. Btw @karpathy did great and I mostly agree with him!
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It’s Annealing Week at Softmax! Humans are awake for 16 hours learning, cooling for 4 hours in light sleep, and in deep sleep for 4. An organic mental annealing cycle, heating to cooling. At Softmax, we do the same. It’s four weeks sprinting towards goals, one week consolidating.
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During Annealing Week, we aren’t trying to make progress against our goals. Instead, we care about simplifying things. Removing steps. Killing processes. Deleting code. Replacing two features with one. Cutting meetings. Pruning the list of channels. Reducing company complexity.
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Is a monthly cadence right for this? So far, the experiment seems successful. But we are at the very dawn of organizational metadesign. Maybe it should be 4 days and Cooldown Fridays. Or maybe there should be two cooling months per year. We run Softmax as a living experiment.
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Our little Cogs grow up so fast. Cogbert has never seen this exact production chain before, but with only a couple missteps he begins to execute it correctly. Our in-context learner takes its first baby steps!
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We are building organic alignment at Softmax. Not just with reinforcement learning, but within our company we try to use these same principles for our work. We are implementing this as an organizational operations system (OrgOS), a prompt library covering our internal processes.
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If you’ve written interactive prompts that help guide the user through making a plan or giving feedback or documenting their thought process, what have you learned doing it? What are the very best active process prompts you’ve made or used, and what made them great?
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InstaDeep, Africa’s foremost AI frontier lab, is doing some of the most compelling MARL work in the world. Sable is a genuine breakthrough. Worth checking out.
We're proud to be presenting our latest research at ICML, 2025: “Sable: a Performant, Efficient and Scalable Sequence Model for MARL” 🧵
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