My game is for PATH OF EXILE FANS, algorithm PLEASE FIND THEM!
My game is for PATH OF EXILE FANS, algorithm PLEASE FIND THEM!
My game is for PATH OF EXILE FANS, algorithm PLEASE FIND THEM!
My game is for DYNASTY WARRIORS FANS, algorithm PLEASE FIND THEM!
My game is for DYNASTY WARRIORS FANS, algorithm PLEASE FIND THEM!
My game is for DYNASTY WARRIORS FANS, algorithm PLEASE FIND THEM!
teapawt.net/StudioDaimon/status/20β¦
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Replying to @eiasninelives
someone on our team just beat the fly with 6,996 points.
humanity still has a chance lol
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the fly brain can now compete with humans. πͺ°
we trained a match-3 AI using a real fruit flyβs neural wiring.
Now it wants to challenge you. surely you wonβt lose to a flyβ¦ right?
Challenge => flybrain-linegames.vercel.apβ¦
#FlyBrain #AI #IndieGame
'What players see' vs 'Whatβs actually happening behind the loading screen' π
#EmberAndBlade #GameDev #Unity3D #BehindTheScenes
Running 1 vs 10,000 in Unity 3D (4K on a Mac). π₯
This was the very first tech prototype built 2 years ago, right before Ember and Blade even started. Pushed raw prototyping assets to the limit just to see if we could lock a solid 144 FPS against a 10k horde.
π οΈ Tech Stack:
- URP (Universal Render Pipeline)
- VAT (Vertex Animation Texture) / GPU Instancing
- morpeh ECS Framework
#Unity3D #GameDev #ECS #URP #EmberAndBlade #MacGaming





