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Retro horror dungeon-crawler. Developed by @raphaelbossniak. Explore the empty halls of a Soviet super submarine. Wishlist - https://teapawt.net/t.co/N72sVPtCJ0

S-1 Utopia - Super Submarine
Joined February 2024
Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)Photo by Sonar Shock Updates (@sonarshockdev)
Coming May 2024: A Soviet super submarine overrun by Lovecraftian nightmares. Skulk around and and find out what lurks in its dark corners. Watch the trailer here: #retrofps #sonarshock
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Help needed. I have been trying to optimize #sonarshock's performance and have run into problems. You have experience with #Godot and/or game optimization and woud be open to take a look? Please send me a DM here on Twitter or write me at [email protected].
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Pravda editor Loristiyan went missing while researching. Days later a camera roll was found, containing these pictures. #sonarshock #horror #indiegame
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The consensus seems to be: Looks nice. So I'll add it.(That feature will be able to be switched off of course.)
I've been experimenting with implementing a small animation when you pick up items. More immersive or distracting? What do you think? #sonarshock
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Replying to @monkiarz
If I implement it in the final release, it would be able to be turned off - haven't fully decided yet if it fits 100%.
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I've been experimenting with implementing a small animation when you pick up items. More immersive or distracting? What do you think? #sonarshock
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Working on some new areas (and some new quests). #sonarshock
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Replying to @HanckMohr
I'd say more than 50% of the stuff I've worked on so far are new additions (the gun in the screenshot is new f.e.), but I am also polishing up already existing content.
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Its taking longer than expected, but still working on #sonarshock's director’s cut update.
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A new beta is live for #sonarshock, now running on Godot 4.3. I am looking for feedback, if this improves performance. For more info, check out this forum post: steamcommunity.com/app/26736…
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Sonar Shock Updates retweeted
For real Sonar Shock is damn spooky, check it out!
#Sonarshock is 20% off on Steam to celebrate Halloweeeeennn 🎃👻
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#Sonarshock is 20% off on Steam to celebrate Halloweeeeennn 🎃👻
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Not really - most stuff I am working on right now is for the New Game+ mode.
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Working on a new area for #sonarshock.
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Replying to @yabuaki
You can also now access older versions of #sonarshock via Steam (you will need version 1.4 f.e. to access @pe_yang_star's Japanese translation mod). For more info read this: steamcommunity.com/app/26736…
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You can also now access older versions of #sonarshock via Steam (you will need version 1.4 f.e. to access @pe_yang_star's Japanese translation mod). For more info read this: steamcommunity.com/app/26736…
Version 1.5 for #sonarshock is live. Adds the option to disable the slow-mo effects for critical hits, fixes some floating items, improves performance slightly and adds a new death animation for the Liquidator enemy.
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Version 1.5 for #sonarshock is live. Adds the option to disable the slow-mo effects for critical hits, fixes some floating items, improves performance slightly and adds a new death animation for the Liquidator enemy.
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