
MMO Streamer | TCGs | Health / Fitness | https://xitter.cf/t.co/u4veP0f7G0 / https://xitter.cf/t.co/12Bngm3Hvb code โSONIIโ | [email protected]
Joined December 2014
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SONII ๐ WoW Forever retweeted
Why the fuck would I ever go to therapy when Vegetas speeches are free
Never count a Warrior out.. Especially not a Tauren* ๐
EVEN in a 1v1 vs a MAGE.. ๐
So excited to spend hours and hours sitting outside of Orgrimmar dueling / testing all kinds of different new items and builds in WoW Forever.. ๐คค
Nov 4th can't come soon enoughโ๏ธ
Any Dragon Ball Fusion World TCG coachโs out there? ๐ค
Depending on schedule of other things ~ gonna try and make it out to Orlando for the @official_BCG_EN Bandai Card Game Fest! ๐ฅณ
Damn I should have went to the Sacramento Showdown and tried for a best - of on some lesser played Legend ๐ญ
Thought thereโd be way more players ๐ตโ๐ซ
Double Crystal Rose Kaiโsa accelerate to double conquer and win on my Crystal Kaiโsa playmat.. ๐
I FINALLY BROKE MY NO-SIG CURSE.
OH.
MY.
GOD. AHHH๐ฅ๐ฅ๐ฅ๐ฅ
FIRST SIG IS SERAPHINE?!?! DO I GET IT GRADED? IM YELLING.
#RBRadiance
Wait my first box of #RBRadiance is insane???
No sig but Seraphine ON + two SPs and 10 hits total wtf?
YEEWHHH
(I got a case)
(Will open rest of boxes on stream?????)
LGS had some Dragon Ball FB11 boxes for sale..
Why are @dbfw_cardgameEN cards so hard to come by ๐ฉ
The art is ๐ฅ๐ฅ๐ฅ๐ฅ
Uhh..
Is WoW Twitter just AI / LARPing accounts now?
Why is everybody all of a sudden an expert on all things WoW Forever ๐
With World of Warcraft: Forever launching November 4th, I have some genuine concerns about the direction of Warrior design. (Yes this is me going full nerd on the TL, deal with it.. IT'S MORE SERIOUS THAN YOU KNOW.)
Iโve played Warrior for the better part of my WoW career, particularly at a competitive level in PvP, and I genuinely struggle to understand the design philosophy behind some of the changes weโre seeing.
To be clear, this has nothing to do with the recent level 30 beta duel tournament. That event was fun, and individual results at that level donโt determine whether the class has a strong long-term design. My concerns are based on what we can see on paper: the tools, mechanics, and identity currently being given to Warrior.
While other classes are receiving interesting new mechanics, utility, and ways to express their class identity, Warrior feels like itโs been left dead behind.
Much of the attention has seemingly gone toward normalizing Rage generation, adjusting passive talents, and numerical tuning rather than giving the class meaningful new ways to play.
And while some of these changes are absolutely welcome, I canโt help but feel that the class is becoming increasingly bland.
My biggest concern is PvP. (Though PvE rotation for Arms is non-existent and Slam feels very underwhelming)
Warrior has historically been a class that relies heavily on positioning, resource management, support, and intelligent use of its relatively limited toolkit. Thatโs part of its charm. But when other classes receive additional tools and flexibility, while Warriorโs fundamental limitations remain largely unchanged, that disparity becomes increasingly concerning.
Thereโs also very little that feels genuinely new for Arms, either rotationally or from a utility perspective. The specialization doesnโt appear to have received meaningful new decisions to make, new ways to create pressure, or new tools that expand its role in PvP.
And Spearing Strike is a particularly disappointing example. It feels awkward, underwhelming, and lacking a clear purpose. Rather than adding an exciting new weapon-based mechanic or creating an interesting interaction, it comes across as a weak addition that doesnโt meaningfully improve the Arms experience.
Where are the new opportunities for skill expression? The creative utility? The meaningful counterplay? The tools that make an experienced Warrior feel genuinely different from an inexperienced one?
Iโve spoken about this before, but Iโd LOVE to see Arms embrace the identity of a true master of weapons. A calculated, disciplined fighter who excels through weapon mastery, stance dancing, tactical utility, and well-timed offensive windows.
Thereโs so much design space to explore here. Armor-breaking mechanics, momentum-based abilities, meaningful weapon interactions, or additional defensive counterplay.
Fury can lean into relentless aggression. Protection into its defensive identity / tanking capabilities. And Arms into being the versatile, calculated PvP specialist.
None of this requires turning Classic WoW into Retail or introducing unnecessary complexity.
Iโm not asking for Warrior to be overpowered. Iโm asking for Warrior to be interesting.
A class can be numerically competitive and still feel uninspired. And I worry that simply adjusting damage coefficients and Rage generation wonโt address that.
I absolutely LOVE what WoW Forever is trying to accomplish, and I want this game to succeed. Some of my favorite moments in WoW have come from pushing Warrior to its absolute limits in competitive PvP.
I just hope we see a bit more ambition and creativity with the class before launch. โ๏ธ @AggrendWoW @Zirene ๐๐ผ๐ฅ
SONII ๐ WoW Forever retweeted
May not have qualified for day 2 but DAMN did we have some insanely close & fun duels today!!
Always a pleasure to put on a show for my fellow warriors ๐๐ผ
Bad bracket / RNG match ups and bad RNG but HEY THATS CLASSIC WOW BABY!
SO. HYPED. FOR. WOW. FOREVER๐ฅ
Dang these last few weeks wiped me out.
Just slept 12 hours and woke up at 12pm?โฆ
Gonna be live later to do a tournament review / enjoy these last few days of WoW Forever Beta.
Tournament video up on YouTube later as well ๐ซก
May not have qualified for day 2 but DAMN did we have some insanely close & fun duels today!!
Always a pleasure to put on a show for my fellow warriors ๐๐ผ
Bad bracket / RNG match ups and bad RNG but HEY THATS CLASSIC WOW BABY!
SO. HYPED. FOR. WOW. FOREVER๐ฅ











