Walter | MDO Studio (@ss1shadow) header
Walter | MDO Studio (@ss1shadow) profile picture

🌟 Indie Dev | Pixelart Dabbler 🌟 🎮 Building an online co-op tactics RPG 🕹️ Made in GameMaker

Dallas, TX
Joined May 2011
Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)Photo by Walter | MDO Studio (@ss1shadow)
This waterfall is just a small piece of the world we’re building 🌍 Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of 𝑴𝒂𝒏𝒊𝒇𝒆𝒔𝒕 𝑫𝒆𝒔𝒕𝒊𝒏𝒚 𝑶𝒏𝒍𝒊𝒏𝒆! We post updates weekly — you’ll want to be here when it launches 👇 #pixelart #gamedev #indiegame
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I've been studying the rock textures in this game, and something about the subtle color variations on up-facing surfaces REALLY scratches an itch in my brain! 😆 Rather than one flat color, the small shifts in tone give the rocks so much more depth and personality. Love this!
Still working on my game xD. Sorry I’ve been quiet lately, so here are 4 screenshots as a peace offering.
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😱If this works... We should have a fully dynamic see-what-you-wear system here pretty soon XD Fingers crossed! 🤞 #pixelart #ingiegame #gamedev
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Uhh, did someone hack unreal engine's account?
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I need some fresh eyes on this!👀 I've been experimenting with diff celestial light angles for sunrise/noon/sunset/midnight and am second-guessing Which lighting angle looks best to you for each time of day? Curious to hear everyone's preferences! #gamedev #pixelart #gameart
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SOMETIMES... only sometimes, I slightly regret deciding on a smaller 38px-tall base sprite 🥲 Even 10px extra opens up a WORLD of detail/expression! Ultimately, I prioritized world/equipment/combat expression, leaving the rest to the imagination. Still a little salty tho XD
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The animation quality here is incredible!! 🤩 We've actually had the pleasure of working with @WidseyLabs on some of our own animations, so I can personally vouch for the talent! Seriously, go give this artist a follow if you haven't already! ❤️
Thrilled to have @WidseyLabs as the newest animator on the team for Dark Deity 3! We've got ⚔️A veritable horde of awesome playable classes 🎓Strategy you can sink your teeth into again and again 📜Deeply personal and fully-voiced stories 💸58% off on the DD1+DD2 bundle TODAY
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☠️ My middle school self was DEAD serious about becoming a game dev lol Beat Sonic Adventure then made this guy named Blaze w/ an entire moveset, and EMAILED Sonic Team HQ hoping they'd make him official 😭 Anyone else do stuff like this as a kid? XD #SonicTheHedgehog #FanArt
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Maaan, it takes some serious skill to create so many distinct environments while making them all feel like they belong in the same world! Feels so cohesive, THAT'S the kind of worldbuilding through art I absolutely love! 🤩
The bases for the Fantasy Realms tilesets are almost complete!! All that’s left is the interior tileset, which will be ready in the next week!! 💪 Fantasy Realms roadmap: ✅Grasslands ✅Sandlands ✅Snowlands ✅Animated sprites ➡️Interiors ➡️DLCs #Pixelart #16x16
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🏜️ Dunes are finally playing nice with everything! XD Testing how layered sand interacts with character body parts and rocks. Getting slopes/overlap decent has been hard☠️ Does the layering look natural to you, or does anything stand out? 👀 #gamedev #indiedev #pixelart
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Pixel art moonlit lights :3 Before After
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🏜️ Trying to make these dunes feel more than just yellow sand Testing warmer highlights, cooler shadows, and subtle color transitions to give our desert terrain more depth. Does the contrast feel right or would you push it further?
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Man, there's just something magical about rays of light shining into a room... I remember being mesmerized by this kind of lighting in Splinter Cell YEARS ago, and it still gets me today! No idea how we're gonna pull this off in our game yet, but WE'RE GONNA! 😤
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🏜️ This small scene's been living in my head I'm imagining a small test stage with towering rock pillars, multiple elevations, and plenty of opportunities for creative movement and positioning. Still just a rough concept! #gamedev #indiedev #leveldesign #pixelart
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Random thought -- I have one of those wall workout machines at home, but I find I still like going to a physical gym. I think it's because of the peer pressure to do a good workout when around other people. Curious if anyone's tried a virtual workout group for home-gym setups?
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👀 No more blindly checking behind walls! We believe players should ALWAYS see what their characters can see, so we're using mouse-controlled transparency to reveal hidden spaces XD 🏔️ Explore vertically 👁️ Reveal obscured areas #gamedev #indiedev #gameplay #pixelart
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Found a SUPER old archive of stuff I made back in elementary school 🥹 Back when making games was a crazy, impossible dream still. Kinda surreal realizing I'm still chasing the exact same dream all these years later XD #gamedev #indiedev #pixelart
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🛡️ WE FINALLY HAVE A WORKING GUARD STANCE! Turns out splitting upper/lower arms wasn't enough. The legs needed the same treatment.. then each side needed its own split.. so EVERYTHING is separate 😂 NOW onto equipment! Again. Sorta 😅 #gamedev #indiedev #animation #pixelart
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1 limb apparently wasn't enough D: Some poses cause a limb to overlap itself in 3D, so now we gotta split 'em into upper + lower sections.. It's funny how EVERY TIME we get closer to finishing this, we discover one more little rule it needs 😂😭 #gamedev #indiedev #pixelart
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Even if some of these are reusable tiles/assets, this scene feels completely custom-built for this -exact- location! The stone circle, winding water, waterfall, vegetation... it has SO much personality! This is the magic I want from modular assets ❤️
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Just saw this and I'm now terrified of owls 😭
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