tkBrodi retweeted
I am greatly honored every single time that this moment is shared. Tekken 7 @Evo 2018, IMO, was such a spectacle because of the competitive storyline at the time, the players, and the goated commentators who called the matches! The crowd really had my back too! Unforgettable! 🔥
The funniest part of all of this discourse is the “modern warfare 2 lobby” guys clearly hate it when there is consequences for the way you talk to people.
Never smacked in the mouth and it shows.
Role models failed them.
Always hilarious when you give these degenerates a fraction of their own behavior, they fold like lawn chairs from a dollar store.
The alternative is you are at the mercy of a Cyberpunk 2077 launch.
Insane thing to say when your evil ass company is in court for union busting.
Bloomberg has released a massive article, detailing in-depth the development of GTA 6 and why it took so long, with exclusive information that we've never heard before.
Here are the highlights:
- GTA VI has been in full development for over 8 years, making it Rockstar's biggest and most ambitious project.
- The original vision included large areas of North and South America, but the scope was eventually reduced to Vice City (Miami) and its surrounding regions.
- Rockstar initially planned to develop GTA VI alongside Red Dead Redemption 2, but RDR2 required most of the company's resources, delaying GTA VI's development.
- Rockstar shifted from developing multiple games simultaneously to focusing most of its workforce on one major game.
- Rockstar's workforce nearly doubled, growing from 2,441 employees in 2018 to 4,711 in 2026, spread across 12 offices.
- Rockstar's three heads of development are Rob Nelson, Aaron Garbut, and Phil Hooker, rather than one traditional game director.
- The game's basic story, featuring Jason Duval and Lucia Caminos, was established by late 2019.
- The developers experienced a difficult early development phase, described internally as a "dark period," when the game's overall vision remained unclear.
- By 2022, enough of the game's systems had come together for the developers to begin seeing the complete vision.
- GTA VI features Rockstar's most realistic and detailed open world yet, building heavily on systems introduced in Red Dead Redemption 2
- Rockstar invested heavily in making NPCs feel believable, rather than simply populating the world with generic characters.
- The developers struggled to balance realism and entertainment, debating how interactive everyday activities should be, such as purchasing drinks or preparing food.
- Jason and Lucia can spend time together throughout the open world, rather than interacting only during scripted missions.
- Players controlling Jason can text Lucia and arrange to meet up.
- Making the couple behave naturally required complex traditional AI systems, which took years to develop.
- Rockstar considers the dynamic interactions between Jason and Lucia one of GTA VI's biggest innovations.
- GTA VI aims to balance GTA 5's chaotic, satirical gameplay with RDR2's realism and emotional storytelling.
- GTA VI's NPC systems are designed to generate unpredictable interactions and situations naturally.
- Bloomberg was shown a gameplay session by development head Phil Hooker, which emphasized this series of entirely unscripted event: He accidentally collided with another driver, Hooker attempted to visit a convenience store to recover health then another NPC insulted him, triggering a violent confrontation. he found the cash register unattended and robbed the store. Police pursued him, forcing him to abandon his vehicle so he stole another valuable vehicle intending to sell it then another vehicle blasting loud music nearly hit him, following that vehicle led him to discover a compound containing valuables. he stole the goods, visited a fence to sell them, and received another lead for an activity.
- Two hours passed without Hooker reaching the story mission he originally intended to test, that's how much fun there is to have in the GTA 6 open world, its insane!
- Hooker described this experience as one of the moments that convinced the team they had created something special.
- The game is designed to create these emergent gameplay experiences through overlapping NPC behaviors, police reactions, exploration, and criminal opportunities.
- Rockstar discovered it lacked the production capacity to create all the NPC content it wanted. To address this, Rockstar established a new Los Angeles studio dedicated to creating NPCs, employing writers, producers, and directors.
- Rockstar's leadership says the GTA 6 delays resulted from the immense complexity of bringing all the game's systems together, rather than one major technical problem.
- Some gameplay systems and design decisions were still being changed during the final months of development.
- Rockstar chose to delay the game rather than release a version that failed to meet its quality ambitions.
- Take-Two CEO Strauss Zelnick was reportedly shocked by the second delay but ultimately supported the decision.
- At Rockstar North, developers were heavily focused on bug fixing ahead of release, with internal progress indicators showing more resolved issues than outstanding ones.
- In September 2022, GTA VI suffered a massive leak after an attacker used phishing to access Rockstar's Slack communications.
- Dozens of unfinished gameplay videos were released publicly, exposing early development work.
- Rockstar developers described the leak as deeply invasive and emotionally difficult.
- The COVID-19 pandemic also significantly disrupted development, particularly performance capture.
- Several senior designers departed during development amid frustration over slow progress.
- Rockstar experienced another major leak in August 2026, despite introducing stricter security measures.
By 2024, Rockstar required employees to work five days a week in the office.
- Developers were prohibited from accessing company development servers and tools remotely, a policy Rockstar said was necessary for security.
- Rockstar intends to reconsider its remote-work policy after release, although a conventional hybrid arrangement is considered unlikely.
- Rockstar sought to eliminate the prolonged crunch periods associated with RDR2, which involved months of approximately 60-hour workweeks for some employees.
- The company introduced improved scheduling, additional hiring, and compensation or paid leave for extra hours.
- Leadership acknowledges that crunch was not entirely eliminated but claims working conditions improved considerably.
- Rockstar leadership says it will recognize a union if employees want one.
- Rockstar specifically rejected the rumor that development exceeded $1.5 billion.
- GTA VI's online component is expected to arrive in 2027, although Rockstar has not yet discussed it in detail.
So here's a big part: What is next for Rockstar?
- Rockstar believes GTA VI establishes a new technological and production foundation for its future games and content.
- The company says it has invested heavily in improving its engine, development tools, and production pipelines.
- Developers believe these improvements will allow them to create future content substantially faster.
- Rockstar's leadership says its next release should not require another eight years of development.
- The team points to GTA III and Vice City as an example of how a strong technological foundation can accelerate follow-up projects.
- Garbut says much of the fundamental technology has now been rebuilt and Rockstar does not intend to overhaul it again.
- The three development heads believe GTA VI represents the culmination of almost 30 years of accumulated experience.
Overall, this is a deeply interesting look inside of Rockstar and the development of GTA 6, it's clear that this game is now just the basis of what Rockstar intends to do going forward. I hope that with this foundation, they put out games like Bully 2, RDR3, GTA 7 and more much faster as they get back to faster releases.
It's funny whenever you ask these degenerates how old they are, they never say it and block you. They can't put even the most vague thing about them down, because they know they have no spine for what they cry about.
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A community can thrive without updates and content feed for YEARS. But the people who want it gotta put in the work and content creators won’t do it because it doesn’t pay rent.
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Quinn was cooking but some firefight nerds were mad about it.
Replying to @TechnicalHalo
Campaign leads were frustrated with Quinn because he didnt really give a shit about campaign. Level designers I spoke to remember him calling the Halo campaigns "kid shit" and that Halo should just focus on MP.
tkBrodi retweeted
Campaign leads were frustrated with Quinn because he didnt really give a shit about campaign. Level designers I spoke to remember him calling the Halo campaigns "kid shit" and that Halo should just focus on MP.
Sometimes somebody has to tell you to be better people and unfortunately it’s a video game company. Your role models and parents failed you.
Replying to @SylvanDiviner
For anyone who doesn’t grasp the proper issue, name changes aren’t new. The problem is devs taking to Twitter to condescend to players about being better people. A game dev should never antagonize the players. Blizz is stepping in shit by actively trying to act holier than thou.
Here’s my free advice to Niles:
Step 1: shut the fuck up.
Here's my free advice to Activision on how to proceed with Halo:
Step 1: Contact and request an audience with the following original Halo/Bungie devs: Jaime Griesemer, Chris Barrett, Marty O'Donnell, and Marcus Lehto.
The goal of the conversations should be to answer the following questions: "How and why did the 343 Halo games not live up to the Bungie Halo games? How can future Halo games do better in this regard?"
Have those discussions. See if you can find a common understanding. Beyond that, the franchise is Activision's to find success or failure. But perform this necessary due diligence immediately.
Let me use a hypothetical to help make the point:
Let's say that I was given the game director role on the next Half-Life game. And then I was asked, "Hey, would you like to meet and chat with some of the original devs from Half-Life1/2? They would be happy to share their knowledge." My answer would be "Yes, of course. Only a fucking idiot would choose NOT to talk w the original devs."
It would seem that 343/Halo Studios didn't see this as an important part of the process.. and we all know how that ended.
I hope Activision doesn't make the same mistake.
I met this guy. He loved Halo Reach.
JUST IN 🚨: A Man was Discovered with almost 90% of his brain mass missing, while leading an almost normal life.
Readers added context they thought people might want to know
This news is 20 years old. Not "JUST IN 🚨".
nature.com/news/2007/0707…
Generational Zafina downplay has hit the timeline. We are set.
Arslan Ash on Sikki's stream: why he stuck with Nina in his final match: 🗣🗣️
"I wanted to play Zafina, but at that moment I decided if I lose, I want to lose with a character I fully trust and love, and that’s Nina." 💔
#TEKKEN8
His energy was matched, you fucking cock roach. Roll over.
Replying to @MartyTheElder
This is what these people do
Until conservatives are willing to match this energy and exceed it, they will continue losing cultural ground
Conservatives are more concerned with preserving their principles than winning, a philosophy that insures a future with neither


























