Hello #IndieDevHour.
Hope everyone is having a good Wednesday!
Still working on a ragdoll system for humanoid enemies, trying to apply force correctly. Not finished yet, but these grenades have started to really knock them around.
#pixelart #indiedev #gamedev #roguelike
Just updated my devlog over at tigsource, I wrote a bunch about pixel perfect rotations and adjacent topics.
forums.tigsource.com/index.p…
#pixelart #gamedev #indiedev #animation #roguelike
Been chasing down a crash for half a day, thought it was a problem with the stuff I'm working on currently, but it turned out to be an old loop going infinite under very special circumstances. 🤦♂️
So here is some random gamplay for #indiedevhour!
#pixelart #indiedev #gamedev
Was unhappy with the death animations for the humanoid enemies, they felt so rigid compared to the drones... So I started working on a ragdoll system.
Still a lot of issues with it, but I think its starting to show promise.
#indiedevhour #pixelart #gamedev #indiedev #roguelike
Spent the entire day playing "Oxygen not Included", amazing game, can't wait to play it some more.
So here is an enemy from my game exploding or something... 😅
#screenshotsaturday #pixelart #indiedev #gamedev #roguelike #madewithunity
Experimenting with some physics for handling larger pieces of debris, like these guns. Unity physics in the background, but rotating and setting the right sprite for the angle myself, still needs some work.
#indiedevhour #pixelart #gamedev #indiedev #roguelike #madewithunity
First room after getting grenades in the tutorial. Room layout makes it almost impossible to miss if the player thinks to try them.
#screenshotsaturday #pixelart #indiedev #gamedev #roguelike #madewithunity
Been adding a couple of more death variants to enemies that where missing some, all robots/drones are supposed to have a couple of different ways of exploding and/or short circuiting.
#indiedevhour #pixelart #gamedev #indiedev #roguelike #madewithunity
Fire + Shotgun upgrade.
Each shot with the fire upgrade has a 25% chance of making the enemy catch fire, the shotgun upgrade increases gun damage by 50%, but splits the damage into multiple shots.
#screenshotsaturday #pixelart #indiedev #gamedev #roguelike
Did the final touches on the "constructor", in addition to the image of the item the screen now has scrolling lines of "text".
(While unreadable the lines are actually Morse code, displaying the items name and effect, super helpful!)
#indiedevhour #pixelart #gamedev #indiedev
Bouncing- and homing shot upgrades, and one lucky enemy (with new pixel perfect foot movement.)
Maybe needs a turn animation as well, but just mirroring the sprite is so convenient.
#indiedevhour #pixelart #gamedev #indiedev #roguelike
Destroying some crawlers with the "beam" and "twin-shot" upgrades.
#screenshotsaturday #pixelart #indiedev #gamedev #roguelike
Updated the sprites for this boss I've been working on. Was a bit of a nightmare to keep track of all the layers for the turn animation, but happy with the result.
#screenshotsaturday #pixelart #indiedev #gamedev #roguelike
Late for #indiedevhour today, been working on this walk and turn animation most of the day, thought id be able to finish it in time but the transition between walking and turning needs more work..
Hope everyone is having a good wednesday!
#pixelart #indiedev #gamedev #roguelike
Obelisk Tower, the tallest building in the world! First @Pixel_Dailies in a month, hoping to have more time to participate during the summer. 😎
#pixelart #pixel_dailies #aseprite
Updated all the player sprite-sheets with new animations, and fixed some silly mistakes so its easier to make changes in the future. 😅
Found this "cluster grenade" upgrade I had forgotten about when messing around.
#screenshotsaturday #indiedev #pixelart #gamedev #roguelike

