ive mentioned a script yesterday that renders changelog sections to png, here's the source if you're interested:
gist.github.com/elementbound…
i have spent four hours on a tool that spits out this image for closing sprints; it was quite low-key, fixing bugs but also added an actual enemy and working on more to come!
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what the tool does:
1. extract relevant info from changelog with awk
2. convert extracted markdown to html with pandoc, using a custom template
3. render the html to an image using wkhtmltoimage
bruh, i truly hope i won't have to redo this anim; feedback is welcome tho!
#gamedev #indiegame #indiedev #gamedevelopment #gaming #indiegamedev #gamedesign #videogames #games #gameart #indiegames #videogame #indie #gamedevelopers #gamedevlife #Blender3d
started working on a toolset for easier enemy ai, ended up with chaotic demigods
#gamedev #indiegame #indiedev #gamedevelopment #game #gaming #indiegamedev #gamedesign #videogames #games #gameart #indiegames #madewithunity #videogame #indie #gamedevelopers #gamedevlife
in order for the baton guards to hit their targets more safely, a new technology was patented
MAGNUM BATONS
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surprise! im looking for a concept artist, let me know if you are interested!
more details on reddit: reddit.com/r/gameDevClassifi…
#gamedevjobs #gamedev #gameart
ah yes, my modulator setups slowly looking like block-based programming
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tl;dr: I want to deliver SYNNCORP to you all before the heat death of the universe and this made sense
reason 4: effort
I really enjoyed learning Mirror networking and using it, but to be honest, it slowed me down. I'm not blaming the tech here, multiplayer just needs an extra layer of consideration imo.
reason 3: story-mode
The more you have played through the game, the smaller the pool of players you have that are at the point of the story where you are
reason 3: story-mode
Originally I intended SYNNCORP as a story-driven game with online multiplayer. How do you combine that? By unlocking chapters while playing with other players of course. Issue is, if you beat the game you can only replay the old chapters. (1/2)
reason 2: community
I'd like for SYNNCORP to be actually playable for a long time. If I focus on online-first, that would mean that I also need a community that's very active and probably has a sustained ratio of new-to-experienced players so it's enjoyable regardless of skill
reason 1: online hosting
For an online game, I could either provide dedicated servers or provide the ability for players to host their own games. Dedicated servers are unfortunately a no-no, as I don't have the budget. Player hosting could work, but also needs a community



