Syrfhttt (@syrfhttt) profile picture

https://teapawt.net/t.co/1XpP8yH1ZY Discord : syarifhidayat#7572

Joined September 2021
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61% of all playtime in 2025 went to games that are 6+ years old. Live Services have become the default business model. But building the infra to support them? Still a nightmare. Games like Fortnite, Destiny, and Warframe thrive because they run like products, not just launches. Beamable gives game studios the infra stack to operate long-term. Not just matchmaking and login, but composable modules, LiveOps automation, and trustless uptime. Live games need living backends. The Beamable Network is how you build one.
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This is your friendly neighborhood Beamable Network reminding you to keep stacking those points and climb the leaderboard. The top 10,000 will receive Gacha Packs at the end of the season, which will give you a chance at getting some sweet @warped_games loot!
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Warp your way over to the Beamable Network Community Hub, where limited time @warped_games quests are waiting for you! 🔗: hub.beamable.network/
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0 = 0 That is, starting from zero = zero sense. Composability means you don’t rebuild what’s already been built. Instead… You stack your backend faster. You build your game faster. You scale faster. Now THAT makes sense.
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Building the Next Great RTS: Jon Radoff joins Ian Hunt (SunSpear Games) to explore how IMMORTAL: Gates of Pyre blends mythic worldbuilding with esports-ready design to redefine real-time strategy for a new era. Tune in for vision, depth & gameplay. teapawt.net/i/broadcasts/1YpKkBnvr…
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Syrfhttt retweeted
🎮 Kicking off the weekend with some news: Beamable Game Nights is our new spotlight series celebrating the studios building - and running - their games on Beamable. We’re featuring a different partner studio with AMAs, special quests, giveaways, and a closer look at the incredible games powered by our platform. We’re kicking things off with @GatesofPyre by SunSpear Games—creators of the epic strategy battler IMMORTAL: Gates of Pyre, built on Beamable. 🔥 Wishlist it now on Steam: hubs.ly/Q03m_3dP0 More studios. More games. More loot.
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Smart VCs didn’t wait. Seed capital flooded into DePIN in 2024. But now the game shifts, from proving supply-side scale to solving demand-side monetization. The Beamable Network already has the demand. We're currently processing billions of API calls monthly. Real studios. Real LiveOps. Real revenue.
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This Week’s Beamable Spotlight: IMMORTAL: Gates of Pyre. Command armies as a godlike Immortal across Nuath, Shael, and Xur in this F2P strategy game. With unique units, epic spells, and world-shaping powers, you’ll wage a cosmic battle for dominance in a living, strategic universe. Stay tuned as we dive into the world of IMMORTAL: @GatesofPyre all week long.
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Syrfhttt retweeted
Web2 platforms control the game. Creators burn out. Brands overspend. Users get ignored🚀🚀🚀 Adix is fixing this with transparency, real incentives, and aligned interests 🔥🔥🔥
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Syrfhttt retweeted
If you could earn crypto for helping creators grow, would you do it? Tell us how YOU would use Adix 👇👇👇
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Syrfhttt retweeted
0/ Adix is solving a $21B+ problem in influencer marketing. Here’s what’s broken in Web2, and how Web3 + AI can fix it 🧵👇 #Marketing #Web3 #AI
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Syrfhttt retweeted
Don’t just run a campaign—let Adix run it for you 🔥🔥🔥 Smarter marketing. Smarter shopping 🚀🚀🚀 #AI #Web3 #Adix
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$ADIX Airdrop Alert💰🔥💰 Start earning points now by completing tasks at: adix.world/points Points earned will unlock a $ADIX airdrop, and other benefits for supporting the @AdixAI ecosystem 🔥🚀 #ADIX #ADIXAI
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TLDR: Why Web3 Gaming Actually Makes Sense (Part 4: The Numbers) Time for real talk about metrics. Not marketing stats. Not whitepaper promises. Actual numbers from live games. Traditional game infrastructure: - 6-12 months setup - $150K minimum to launch - 30-40% ongoing costs - Multiple teams needed - Regional scaling issues What we're seeing with decentralized infrastructure: - 85% faster deployment - 70% cost reduction - Sub-50ms latency - 99.99% uptime - Global coverage by default But here's what really matters: Your devs spend time making games better instead of babysitting servers. Your players get games that work, assets they own, and features that scale. And the best metric? When your team stops talking about infrastructure because it just works. Next up: Where this is all heading...
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PlayFab walked so the Beamable Network could run. But PlayFab got acquired by Microsoft. GameSparks got sunset by Amazon. The Beamable Network is different: Decentralized. Composable. Built to last. Unstoppable games need unstoppable infra. And when you put the backend into the hands of the community, there’s no off switch.
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TLDR: Why Web3 Gaming Actually Makes Sense (Part 3: Doing It Right) Let's talk about what works. No hype. No buzzwords. Just real infrastructure that makes sense for game devs. Web3 gaming done right means one thing: Everything works in your game engine. No platform switching. No extra tools. Your game needs: - Asset management - Player inventories - Marketplace features - Social systems - Trading mechanics All of this should just... work. In your development environment. Where you build games. Simple as that. Here's what we're seeing with games doing it right: - Devs work in their native language - Assets move automatically - Systems scale on their own - Infrastructure costs drop - Players keep their stuff No crypto degree needed. No blockchain expertise required. Just tools that work where you already build games. The big difference? Everything's built for game devs first. Web3 features are just that - features. Not the whole game. Next up: The numbers that actually matter...
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Next Event? Hint: Keep an eye on Haeri’s Twitter.
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It’s not fine. There’s an easier, more cost-effective solution.
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TLDR: Why Web3 Gaming Actually Makes Sense (Part 2: Integration Nightmares) Here's why most Web3 games fail: they're basically building two games at once. Game 1: The actual game. Unity. Game mechanics. Fun stuff. Game 2: All the Web3 features. Wallets. Assets. Blockchain. Two different codebases. Two different teams. Double the headaches. Triple the bugs. What usually happens: - Unity devs fight with blockchain integration - Wallet connections break everything - Assets don't sync properly - Players get stuck between systems - Everyone blames "blockchain issues" Players don't care if something's "on chain." They care if it works. This is what actually matters: - Can they use their items? - Does the game run smooth? - Are their assets safe? - Does everything just work? The fix? Stop treating Web3 like a separate game. Your Unity devs shouldn't need to learn Solidity. Your game shouldn't need five different backends. Blockchain features should just be another tool in Unity. Next up: What Web3 gaming looks like when it's done right...
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Absolutely thrilled to have been verified from @hotspotty! 💜 Marked against critical criteria for a DePIN project, we’re proud to have received one of the top scores in the history of their evaluations. DePIN Hub sees the potential. How about you?
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