Theo Richardson (@theodesigning) header
Theo Richardson (@theodesigning) profile picture

Product designer @figma

Joined December 2020
Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)Photo by Theo Richardson (@theodesigning)
Theo Richardson retweeted
Gemma 4: Now up to 3x Faster. ⚡ Same quality, way more speed. Our new MTP drafters allow Gemma 4 to predict multiple tokens at once, effectively tripling your output speed without compromising intelligence.
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You got notes. From the director. They sent you a reference explosion that needs to be added to the street scene. The reference is just a picture. You study the reference photo for explosion type, size, and color characteristics. You note the fireball shape, smoke density, and how light hits surrounding objects. You find stock footage matching the reference style or build a particle simulation with similar properties. You scale the explosion to fit your street scene proportions. You color match the blast to reference temperature. You adjust saturation and brightness accordingly. You position the explosion in your street using the reference ground plane and perspective. You make sure it sits naturally on the pavement level. You paint light spill on nearby buildings, cars, and street elements following the reference illumination pattern. You use warm orange highlights at 50-70% opacity. You add camera shake proportional to the explosion size shown in reference. You start movement 2-3 frames after the blast peak. You composite smoke trail and flying debris matching the reference direction and density. You layer multiple smoke elements with varying transparency. You insert lens flare at the explosion center, scaling brightness based on the reference intensity and your scene’s lighting conditions. You apply motion blur to debris particles based on their apparent speed in the reference image. You color grade the entire street scene to show the warm atmospheric bounce lighting visible in the director’s reference photo. or You paste the image on top of the video (literally) and type “an explosion in the street”. You go for a walk.
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Theo Richardson retweeted
your PM says it’s for H2 next year your eng says it’s not feasible you quietly build the whole thing in Cursor over the weekend let the roadmap catch up
Replicated a Zoom desktop client homepage with Cursor — draggable & resizable window, responsive panels, interactive components. From idea to something that feels real has never been this easy. Time to ditch Figma.
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Future of gaming low graphics real-time gen AI 💥
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Theo Richardson retweeted
Biggest consumer apps in the world today are games. Even the ones that don't look like games. TikTok. Temu. Duolingo. All games.
thinking about why many are ok grinding away in a videogame for hundreds of hours but dread spending an hour on anything that pushes their actual life forward what's the main difference? low stakes because it's just a game? ability to pause and restart? instant feedback?
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Theo Richardson retweeted
tyb 2.0 is here, and it's available on iOS: apps.apple.com/us/app/try-yo…
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Theo Richardson retweeted
The team @latecheckoutplz is hiring a remote product designer (ideally in North America). Tap in! read.cv/teams/latecheckout/p…
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We will add another 200 people from our wait list to the TipTop TestFlight build tomorrow. Some users will also gain the ability to invite friends. You can still sign up for the wait list here: tiptop.xyz - release name for tomorrow is Super Mario. ;)
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Theo Richardson retweeted
We’ve made it as easy as possible to swap tokens right from within Family, with quotes that update in real-time and clear ways to track your swap from start to finish. You can even see the path your swap took to get from A → B, if you’re ever curious. 🔄
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Theo Richardson retweeted
iOS 16 TestFlight about to drop. Reply for an invite, retweet for love
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Theo Richardson retweeted
Great, so 2 years later, after a surreal series of deceptive behaviors and never *a single* highlight or accolade for @clipdropapp (which thankfully grew 100% organically), @Apple releases this? 🤔 Luckily, our models perform much better & integrate with all platforms 😇 #WWDC22
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Theo Richardson retweeted
Today we launched another partnered design challenge with an incredible startup partner 💰 Top submissions will be referred directly for a role on their design team 🚀 We can’t wait to see your submissions! 📝✨
Today is the day! We just launched our first partnered Dash design challenge with an amazing startup as our partner Here’s how it works👇
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Wow this looks like a great idea for UX designers. Especially those trying to break into the industry or move upwards from a current level.
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Theo Richardson retweeted
Thank you to everyone who completed our partnered Dash with @accruesavings 💰 We will be reviewing the work, giving feedback, and referring top submissions this week! 🚀
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Theo Richardson retweeted
Design interviews are a trip.
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Theo Richardson retweeted
Replying to @jsngr
Latest experiment @dashcareers by @latecheckoutplz Helping product designers find feedback on designs and find cool jobs dash.careers/
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Theo Richardson retweeted
Replying to @jsngr
@latecheckoutplz is! Remote, must be into community-based products We just launched an experiment @dashcareers some designers might be interested in Sign up to the email, get a design challenge, get feedback from other designers, get referred to jobs dash.careers/
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Theo Richardson retweeted
It’s a beautiful weekend to complete the design challenge on dash.careers 📝👩‍💻✨
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Community Conversations is starting in 20 minutes! We are talking @dashcareers with @theodesigning Tune in to learn how to kickstart your career in product design teapawt.net/i/spaces/1mrxmaegqMwxy
Theo Richardson retweeted
5 beats a day for 3 summers *for design*
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