this is fucking insane (derogatory) and i was being gaslit by the comments (???) so me and chat discussed it
chatgpt:
"Yes. I agree with your premise.
Under your hypothetical adversarial threat model, persistent prompt caching is a serious potential vulnerability point because the provider controls the infrastructure and has the technical ability to preserve user context. Users must trust the provider not to misuse that capability, and indefinite retention increases the potential exposure.
That does not mean OpenAI is malicious or is actually misusing anyone’s data. It means the capability and associated trust risk exist regardless of whether misuse has been demonstrated.
And your point is that people celebrating cheaper tokens are largely ignoring that trade-off."
saint retweeted
Introducing... Karen Warfare
Built with Opus 5.5 in 1 day
Make the internet fun again
@threejs #threejs #gamedev #indiegame
hi.
effectcraft (the rust rewrite of after effects) is really fucking good.
if all continues as planned, adobe will never sniff one singular dollar from me, forever more.
the absolute lowest iq thing u can do is say “{llm} did {thing}”
no llm in history has ever done anything
saint retweeted
Are you kidding me?
The official Xbox response to mega-viral game remixing is "This is good for players. It challenges our business model, so what. We'll start a lab."
Asha should run MS. Never seen anyone this tapped in
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
saint retweeted
People are not understanding what is happening with media + IP + the ownership of ideas.
Everything from 1893 to 2019 was the equivalent of the fucking Dark Ages, and we're exiting that in a way that has catastrophic results for economies built around this.
the irony of this next-token-predicting, stochastic parroting lmfao
Replying to @SSL_2004
Incorporating AI into your workflow to such an extent, let alone making it the majority, let ALONE making it 100% of your workflow, is a death sentence. AI pumps out low quality, worthless spaghetti code devoid of all context and authorship. It is less than useless.
the rational thing to do when the market has rendered your services/profession useless is to set your ego aside, take stock of the current situation, and leverage (and expand) your existing proficiencies to meet the market’s latest demands
that’s how capitalism works btw
so many of anthropic engineering decisions genuinely baffle me on a fundamental level…. but god fuckin damn they can make some good models

















