Julius (@this_julius) header
Julius (@this_julius) profile picture

Creativity driven digital geek! Hustling since '97, grateful for life!

London, England
Joined December 2012
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Replying to @jpgstoreNFT
Fabricity,authentic,real pieces of art 💫🥰
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Want to know what utility donk throws on ancient in the first 10 seconds? Just type it - spirit donk first 10 seconds In the CS2 playground you can view all sorts of combinations
Introducing the CS2 demo viewer analytics tool in 3D, made for pros, casual players, coaches and analysts - Done right inside the browser. Watch demos in 3d, find combinations of setups. More info @memorinapp
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Julius retweeted
Introducing CS2 demo playground. A 3D analytical tool for analytical data made for pro's, coaches, casuals and analysts. Make your own combos to find how players react, how teams set up and how you can improve yourself 🧵 1/6
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Julius retweeted
Updates keep coming, the CS2 demo viewer now upgrades the Lineups tab. As pro demos get parsed, the thrown smokes data is extracted. Then a work in progress algorithm chooses what smokes are good lineups and should be shown. You see the map in 2d, press the smoke, see all throws from pro demos as clips. For free you get to watch the clips and find smokes, for pro users you get to practice it directly in the website without needed to go and open cs2. The throw and landing is 1:1 with CS2, so you won't be lied to.
This was probably the biggest CS2 demo viewer update I've done, It might not seem much visually from the video but it includes so many different changes: 1. WebGL to WebGPU rewrite where applicable 2. Improvement of loading time on cold starts (Down from 3 minutes to 11 seconds on some maps) 3. Higher quality map textures to make the demo viewer experience as true as possible 4. FPS and freeze spikes improvements across all maps 5. Re-design of Demos tab (Pro & Your Matches)
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Julius retweeted
This was probably the biggest CS2 demo viewer update I've done, It might not seem much visually from the video but it includes so many different changes: 1. WebGL to WebGPU rewrite where applicable 2. Improvement of loading time on cold starts (Down from 3 minutes to 11 seconds on some maps) 3. Higher quality map textures to make the demo viewer experience as true as possible 4. FPS and freeze spikes improvements across all maps 5. Re-design of Demos tab (Pro & Your Matches)
Watch the browser CS2 demo viewer in action, from watching demos, to replaying moments and more. Latest version has improved on the demo viewing experience including loading times, FPS handling, swap from WebGL to WebGPU, UX/UI design changes and more. Start a free trial today!
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I swapped out Inferno from WebGL to WebGPU to test the frame rate, rendering etc for the CS2 demo viewer and it runs soooo much smoother, should've done this from the start. I already optimised all the maps with the recent and new textures, hopefully I can do the WebGL to WebGPU change this week and have all the new maps in prod.
Attempting to port 1:1 CS2 maps to the browser has been fun and complex. All started as a simple CS2 demo viewer, now becoming more than itself. The results so far are mind-blowing Want to take a look at all the maps? Check comments 👇👇
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Rewrite Daily CS2 moments right in the browser. Today's moment is sh1ro dying to ZywOo, 120 have tried - 18 have rewritten it. Also Memorin has its first sponsorship! Thank you to @cs2sell for backing the project! Results card and share page are still up for grabs
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Been porting some of that Panorama UI into the CS2 demo viewer. Includes player cards, kill cards, TAB scoreboard, alive count, round alerts, chat and map pings. It's not a perfect 1:1, some blur and other things have been excluded as they create frame rate drops but will get back to this in the future.
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Julius retweeted
Kept to my word and fixed bugs, revived the site, set up the SEO/GEO. Sleeplock is back - maybe I will continue to make that coffee money
I was creating this APP many months ago, and I thought to move on from it. So I did. I closed the site, I stopped the development, stopped the organic distribution and guess what.. Today I see money in my bank account, confused I went to check... Two subscribers - Now I have to do the right thing and revive this app.
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Julius retweeted
I was creating this APP many months ago, and I thought to move on from it. So I did. I closed the site, I stopped the development, stopped the organic distribution and guess what.. Today I see money in my bank account, confused I went to check... Two subscribers - Now I have to do the right thing and revive this app.
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Opus 5.5 on High effort - "make a dynamic motion graphics video for the CS2 demo viewer - highlight the daily moments, re playable moments and the 3d demo viewer" Incredible...
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Bullets in Memorin now follow CS2's real shooting laws. Until today the viewer scattered bullets with a formula that looked right. It was not right and there was no way to know where a players bullet actually went, because GOTV demos never record bullet impacts. So I went to the source. I pulled the accuracy state machine, the spread sampler and the bullet direction straight out of the CS2 server binary and ported it into the browser 1:1. The penalty that builds while you spray, the way it decays back when you stop, the crouch and stand targets, the speed ramp that punishes running, the random stream that picks each pellet. Same math, same constants, same order of operations as the server. CS2 demos do record the inputs the server used for every shot: the seed, the inaccuracy, the spread, the recoil index. Memorin now reads those and re-runs the server's own sampler with them. Every player's bullet in a replayed moment lands exactly where it landed in the match. Not estimated. Reproduced. I verified the ported law against 945 consecutive shots from a BLAST Open Porto demo. The viewer's accuracy state matches the server's recorded state to the float on the shots where the stance did not change. What this means for you: Daily Moments and re playable moments now have real spray, real crouch accuracy, and real run-and-gun punishment. When you take over a player's position, your bullets obey the same rules theirs did. Recoil kick still uses my measured spray patterns for now. The server's kick code is next. Try out the new shooting in today's Daily Moment: ropz died to NiKo memorin.app/m/rX7uvTVTy1gRtF…
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Always nice to see small achievements like this
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Today's CS2 daily moment: Rewrite Ropz 4k spraydown against Falcons memorin.app/daily/2026-09-15…
Today's CS2 daily moment: Rewrite ZyWOo 3k spraydown Someone did it in 2.7 seconds memorin.app/daily/2026-09-14…
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You can watch a smoke lineup directly in the CS2 browser and practise it!? New feature added to the website "Lineups", where you can watch lineups and then practise them in real time. Nade throw physics are 1:1 so you will get the same results in an actual CS2 client. The page is still a WIP - couldn't resist adding a new feature. For now the lineup page only features the 5 Instant window smokes on mirage and one extra A Stairs smoke. Will be adding more lineups overtime, and actually they will be directly added form demos too. In the future I'll add features so that anyone can submit and with a voting system it will be decided if its a good lineup or not. If you've read this far then you might as well join the newly created DISCORD server as well! The link will be below in the comments. It's exciting!
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I built a CS2 demo viewer that replays any pro round in 3D, then lets you play the moment yourself. Last 30 days: 36k page views, users up 126% month over month. Today I opened 3 banner slots. €50-150 for 30 days. Fully automated sponsorships: pick a slot, upload a 728×90 or 1456x180 banner, pay with Stripe, it's live. memorin.app/lab/sponsors
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That's what I'm talking aboutttt, I'm happy someone was able to whip up a quick example of just whats possible with the new update. Community servers will have tons of upgrades plus if devs rehaul the server browser we will see new peaks for CS2 - A Roblox/S&Box style browser
todays panorama harvest was plentiful
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I thought it would be cool to add the keyboard inputs visualised as well as the crosshairs that were used in the game Keybind K for the keyboard/mouse inputs CS2 demo viewer memorin.app
FACEIT demos now also retrieve the in-game voice chat in the CS2 demo viewer 1. You can mute teams separately 2. POV: shows the voice chat on the left corner 3. Other modes: shows the voice icon on the player info
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FACEIT demos now also retrieve the in-game voice chat in the CS2 demo viewer 1. You can mute teams separately 2. POV: shows the voice chat on the left corner 3. Other modes: shows the voice icon on the player info
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Smoke update for Memorin.app (This is LIVE) Watch the whole video!! I measured our smokes against actual CS2 frames, pixel by pixel and after this week's work: smokes are now up to 99.9% match in the browser! This means the demo viewer is gaining authenticity, you will now be able to see smokes in the demo viewer similar to the way they would look like in CS2. Some differences like edges & lighting are still to be improved. The next steps are to implement this into walk mode so you can directly practise smokes in the browser. Will we ever reach 100%? This is unlikely in the browser with the current circumstances, but I do not rule it out in the future. I do not want to claim that this is perfect - If you find that some smokes are absolutely off, please send me a DM and let's improve this together!
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Julius retweeted
Name tags added and Live player feed when being moved around If you have ideas for things that you would like to see and would find beneficial, comment and let's discuss
It's time to stop verbally explaining and the start to visual training CS2 demo viewer new feature in progress will include the minimap drawing (same as in CS) and currently 3 more options. 1. Molotov Placement 2. Smoke Placement 3. Player Placement With this you can now visually show or test positions, smoke setups, molotovs. In the future I plan to add so that you can see the smoke/molotov lineups you place by choosing which player you want to throw it. I already have 99% of nade trajectories following the exact path thrown, the 1% are bounces of ledges etc, they take a different trajectory (ours is close, but not exact).
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