Thor Vector Graphics (@thorvg_org) header
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Joined September 2026
Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)Photo by Thor Vector Graphics (@thorvg_org)
ThorVG is now featured in the official wgpu showcase! 🚀 ThorVG leverages wgpu-native to deliver GPU-accelerated 2D vector graphics for interactive applications and creative tools. Check out the showcase: wgpu.rs/
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An interesting post about ThorVG in action! Tayf is a native Lottie viewer built with Rust, GPUI, and ThorVG, replacing a WebView-based approach with a lightweight native architecture. Great to see ThorVG finding its way into more creative tools! a3k.me/blog/the-story-of-tay…
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ThorUI - a lightweight UI toolkit demo showcasing how well ThorVG can power modern, interactive, and fully scalable user interfaces. Built entirely on ThorVG, the demo brings together a wide range of UI controls, text editing, charts, and visual effects, all accelerated by GPU.
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Light VFX — Powered by ThorVG. A dynamic lighting experiment built entirely with ThorVG's 2D vector primitives. No shaders. No bitmaps. Just pure vector graphics.
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Van Gogh FX — Bringing Paintings to Life with ThorVG 🎨 What if a painting could come alive? Inspired by Vincent van Gogh's iconic style, expressive brushstrokes and swirling colors come to life through ThorVG, 100% AI-generated code.
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⚡ Lightning FX — Powered by ThorVG Bringing lightning to life using nothing but 2D vector graphics. Just procedural animation built entirely with ThorVG's vector primitives. Another small experiment exploring what's possible with a lightweight graphics engine.
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💥 Boom! Another real-time VFX experiment powered by ThorVG. This time, an explosion effect built entirely with ThorVG's 2D vector primitives. No bitmaps, no pre-rendered animations. Just procedural shapes, dynamic transformations, and real-time rendering.
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💧WaterPot — Another Real-Time VFX Demo Powered by ThorVG! Continuing our series of real-time VFX experiments, entirely rendered with ThorVG. This one explores dynamic water effects using procedural animation and real-time vector primitives.
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Another real-time VFX experiment with ThorVG — Neon Sign. ⚡ No bitmaps, no shaders. The entire scene is rendered in real time using only ThorVG’s 2D vector primitives, with dynamic glow, blur, and lighting effects.
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Another real-time VFX experiment with ThorVG — Fireworks 🎆 Hundreds of vector particles burst, trail, and fade across the scene in real time — all rendered with ThorVG’s 2D vector primitives. No particle engine, no pre-rendered animation. Just vectors in motion.
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Putting together real-time VFX experiments, entirely rendered with ThorVG. The flame is dynamically generated and animated using vector shapes, demonstrating how far a lightweight 2D vector engine can go beyond traditional UI and illustration.
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Putting together real-time VFX experiments, entirely rendered with ThorVG. Here’s a small preview.
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Need a fun way to decide who buys the coffee? ☕ Try Thor Marble Race 🏁 A simple, interactive marble race running directly in the browser — built with ThorVG WebCanvas. Pick your marbles, start the race, and let Thor decide. 😄 🎮 thorvg-marblerace.vercel.app…
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