ThorVG is now featured in the official wgpu showcase! 🚀
ThorVG leverages wgpu-native to deliver GPU-accelerated 2D vector graphics for interactive applications and creative tools.
Check out the showcase: wgpu.rs/
An interesting post about ThorVG in action!
Tayf is a native Lottie viewer built with Rust, GPUI, and ThorVG, replacing a WebView-based approach with a lightweight native architecture.
Great to see ThorVG finding its way into more creative tools!
a3k.me/blog/the-story-of-tay…
ThorUI - a lightweight UI toolkit demo showcasing how well ThorVG can power modern, interactive, and fully scalable user interfaces.
Built entirely on ThorVG, the demo brings together a wide range of UI controls, text editing, charts, and visual effects, all accelerated by GPU.
Light VFX — Powered by ThorVG.
A dynamic lighting experiment built entirely with ThorVG's 2D vector primitives.
No shaders. No bitmaps. Just pure vector graphics.
Van Gogh FX — Bringing Paintings to Life with ThorVG 🎨
What if a painting could come alive?
Inspired by Vincent van Gogh's iconic style, expressive brushstrokes and swirling colors come to life through ThorVG, 100% AI-generated code.
⚡ Lightning FX — Powered by ThorVG
Bringing lightning to life using nothing but 2D vector graphics.
Just procedural animation built entirely with ThorVG's vector primitives.
Another small experiment exploring what's possible with a lightweight graphics engine.
💥 Boom! Another real-time VFX experiment powered by ThorVG.
This time, an explosion effect built entirely with ThorVG's 2D vector primitives.
No bitmaps, no pre-rendered animations. Just procedural shapes, dynamic transformations, and real-time rendering.
💧WaterPot — Another Real-Time VFX Demo Powered by ThorVG!
Continuing our series of real-time VFX experiments, entirely rendered with ThorVG.
This one explores dynamic water effects using procedural animation and real-time vector primitives.
Another real-time VFX experiment with ThorVG — Neon Sign. ⚡
No bitmaps, no shaders. The entire scene is rendered in real time using only ThorVG’s 2D vector primitives, with dynamic glow, blur, and lighting effects.
Another real-time VFX experiment with ThorVG — Fireworks 🎆
Hundreds of vector particles burst, trail, and fade across the scene in real time — all rendered with ThorVG’s 2D vector primitives.
No particle engine, no pre-rendered animation. Just vectors in motion.
Putting together real-time VFX experiments, entirely rendered with ThorVG.
The flame is dynamically generated and animated using vector shapes, demonstrating how far a lightweight 2D vector engine can go beyond traditional UI and illustration.
Need a fun way to decide who buys the coffee? ☕
Try Thor Marble Race 🏁
A simple, interactive marble race running directly in the browser — built with ThorVG WebCanvas.
Pick your marbles, start the race, and let Thor decide. 😄
🎮 thorvg-marblerace.vercel.app…

