The AI platform for creating and editing 3D assets https://xitter.cf/t.co/Mqu0QhemjF

Joined June 2026
Thrixel is building the 3D creation engine that powers the agentic world. Born out of years of core 3D AI research, Thrixel aims to lower the barrier to entry to building in 3D and democratize the 3D creation process. Thrixel creates assets with named, editable parts, that human creators and AI agents can directly control across games, simulations, and a wide range of other applications. See what we’re building: thrixel.com
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Thrixel now rigs characters, creatures, and robots. Humanoids support Mixamo, Unreal, Unity, and Roblox bone names; other models get a generic skeleton and skin weights, ready to animate. Created with Sculptor, animated in Mixamo.
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Try it free👉️ thrixel.com/create
🤖 Made with AI
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I’ve spent the last decade working to make AI as powerful for 3D as it is for text and images - from industry, through my PhD, to leading my own research lab as a professor. I started Thrixel to put that research directly into people's hands: a 3D creation platform for the agentic era that lets anyone build complete, interactive 3D worlds using AI. It’s especially exciting to build Thrixel alongside people I’ve researched with for years. Together, we’re bringing fundamental research breakthroughs straight into our core engine. Here’s a peek behind the scenes at Thrixel ↓
Thrixel is building the 3D creation engine that powers the agentic world. Born out of years of core 3D AI research, Thrixel aims to lower the barrier to entry to building in 3D and democratize the 3D creation process. Thrixel creates assets with named, editable parts, that human creators and AI agents can directly control across games, simulations, and a wide range of other applications. See what we’re building: thrixel.com
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The Auto engine is now available in Thrixel. Describe the 3D asset you want, and Thrixel selects the best engine from your prompt so you can stay focused on the creative work. Auto routes hard-surface props and buildings to the Architect engine, and uses Sculptor for photorealistic image-to-3D conversions.
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Claude + Thrixel built this interactive room designer 🛋️ Thrixel creates intelligent 3D assets Claude can understand. Claude then has the context to add controls: move the couch, swap the chairs, and try different layouts. Walk through it yourself 👇
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Fable + Thrixel built this peaceful fishkeeping demo in UNREAL ENGINE 🎮 The agent chose a Japandi style, created the assets with Thrixel, populated the Unreal level, and built the gameplay logic. Build World now supports Unreal. Tell your agent what you want to build 👇
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Replying to @S0ultel @DanKornas
we have "style guides" - you can upload text, PDFs, images, meshes, etc. as references, and every new asset automatically uses that context to keep the world consistent/in the same style.
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Thrixel retweeted
Building a 3D prototype gets slow when your coding agent also has to make every asset. Build World is a Thrixel skill and connector for builders creating interactive 3D worlds with an AI coding agent. It helps you move from a plain-English game or experience prompt to an interactive world by letting the agent handle scene logic and interactions while Thrixel generates and manages the 3D assets. Key features: • Agent-led scene setup – your coding agent handles the world logic, interactions, and scene setup • Thrixel asset workflow – generate, organize, and manage 3D assets through Thrixel • Multi-engine support – the workflow currently supports Three.js, Roblox, Unity, and Unreal Engine • Claude Code plugin path – one plugin installs both the Thrixel skill and connector • Shareable publishing – ask the agent to publish a finished world and receive a live link without separate hosting setup It’s open-source (Apache License 2.0). Link in the reply 👇
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Built a 2D platformer adventure in @threejs using a single prompt with @OpenAI Astra + @thrixelinc . 🤯 Inspired by Donkey Kong Country Returns, but with original characters, worlds, and level themes. Astra + Thrixel → From a single prompt to a playable adventure.
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Thrixel retweeted
This is the workflow we want more of: one agent mocks up the scene, hands off to a specialist for the actual 3D assets, and the pipeline picks the right tool per asset type.🔥
Astra + Thrixel just built this 3D platformer from a single prompt. 🤯 Astra mocks up the scene, then calls Thrixel to generate the editable 3D assets. Depending on the asset’s role (background prop, animation), Astra picks the best Thrixel creation pipeline. Play below👇
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Thrixel retweeted
Replying to @RanaHanocka
I am not sure If I am missing something or some previous use case of Astra but this is one of the most impressive ai game I have seen, not by it's complexity but given how clean it looks. Do you know how much did it cost for thrixel to generate the assets ?
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Astra + Thrixel just built this 3D platformer from a single prompt. 🤯 Astra mocks up the scene, then calls Thrixel to generate the editable 3D assets. Depending on the asset’s role (background prop, animation), Astra picks the best Thrixel creation pipeline. Play below👇
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Excited to have Thrixel support the Chicago Claude community! Really fun getting to hear about what people built with Thrixel last night. Lots of creative ideas and some awesome projects 👏
This week, Thrixel participated in the Chicago Claude Community Build Day! 🎉 We saw tons of imaginative assets and clever ideas. One of the standout builds was an interactive, game-like experience built by heymeli.co/ for practicing conversational Spanish. We'd like to extend our thanks to Todd Walton for organizing the event. Agent-first 3D is opening the field to a whole new wave of builders. What would you create? ⚒️ Try Thrixel for free today: thrixel.com/create
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This week, Thrixel participated in the Chicago Claude Community Build Day! 🎉 We saw tons of imaginative assets and clever ideas. One of the standout builds was an interactive, game-like experience built by heymeli.co/ for practicing conversational Spanish. We'd like to extend our thanks to Todd Walton for organizing the event. Agent-first 3D is opening the field to a whole new wave of builders. What would you create? ⚒️ Try Thrixel for free today: thrixel.com/create
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ASTRA + Thrixel built this ENTIRE 3D sci-fi rail shooter from 1 PROMPT 🚀 ASTRA orchestrated the entire build and scene assembly, calling Thrixel to create the high-quality, agent-ready 3D assets. Link to play in the comments ↓
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Had so much fun taking the stage at Three.js Conf Paris to talk all things Thrixel 🚀 From a single prompt to a complete world in Three.js - Thrixel is changing the way we build interactive 3D.
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Astra + Thrixel built this movement shooter from one prompt 🤯 One of our teammates is obsessed with speedrunning, so she used Build World to create the exact game she wanted to play. Build the games YOU want to play. Play below + tell us what we should build next 👇
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