Buy Rushcremental on Steam Today

Vermont, US
Joined September 2010
This is why we make games! Starting a new game on October 1st, watch the process live on twitch.tv/timbeaudet #GameDev #IndieDev #livestream
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Tim Beaudet retweeted
To celebrate @timbeaudet releasing his new game #Rushcremental. I did a fan art. Its a fun game and you should check it out. Its out now on Steam! #indiegame #fanart #gamedevㅤㅤ
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Just a few days before release and Scope Creep demands I rewrite the entire Title Screen of the game... #postapocalyptic #indiedev #programmer
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How to make a confusing one button game, then fix it! Wishlist Rushcremental before it launches September 1st! #incremental #racinggame #indiegame
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Tim Beaudet retweeted
Steam hit over 20,000 game releases in 2025. Median revenue? Just $318! But don't get scared! Most of these games are hobby projects or asset flips, they are not all games meant to find commercial success. Meaning if you are taking game dev seriously, if you are a professional, then you're not really competing with all these games. As long as your game hits the minimum quality bar then you're instantly no longer competing with 95% of those games. Now that does still leave a lot of excellent games to compete with, but it's not as scary as the headline number makes it seem. And if you want an even more positive take: Nowadays it is possible to not only find success but actually achieve generational wealth! Schedule I was made by a solo dev and has made over $150 MILLION! So yes there's tons of competition and it's hard to stand out, but on the other hand the ceiling is infinite! Maybe you will make the next Schedule I, or maybe you will simply achieve a standard middle-class living like many professional devs. I hope you achieve your goals!
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Welp. My YouTube channel can vote now, and I hope it does. But in all seriousness... this is crazy.
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Tomorrow I will share what January 2026 has been like as an indie developer when I stream the business review. How much I earned, how much I spent and what lessons I learned to be a better #GameDev / #IndieDev will be discussed. twitch.tv/timbeaudet
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Absolutely killer week of gamedev with a huge reveal on todays stream. It was awesome and I hope yours was as well! Share what you've worked on! #IndieGameDev #indiedev
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22 days into the game and I am nearly feature complete. Still have Steam achievements to do, and to get all the loops fully connected. And of course struggle with racing... the area of my "expertise" Join Playtest on Friday at twitch.tv/timbeaudet #indiedev #indiegame
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Improve efficiency by flipping upside down and finding the lowest priority tasks. Discovering what NOT to focus on will naturally also lift the important tasks! This is a from a business review, join my next on 6am ET, Nov 2nd. twitch.tv/timbeaudet #gamedev #indiedev
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Do you have spaghetti code? And use Visual Studio? There is an awesome option that will clean all your code! Build > Clean Solution will make it sparkly again! #gamedev #indiedev
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Today is the day! 100 day game starting now, the schedule is Tues-Fri with a few exceptions: WORKING: Monday October 6 BREAK: Thanksgiving Nov 27-30 BREAK: Christmas Dec 22-28 There will be: 🧑‍💻 Code 🎨 Art 💡Game Design 📈 Marketing Watch at twitch.tv/timbeaudet
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Feeling burned out on your own game? Come hang out and recharge when Tim starts a 100 day game challenge. Join the kickoff party on twitch.tv/timbeaudet on October 1st (6am ET / 10:00 UTC) #gamedev #indiedev #indiegame
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Tim Beaudet retweeted
Every video game is 1 number away from completely exploding
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There is a set of choices that you can make that lead to a million dollars! I am making choices with my adventure to build and release more games. The challenge I face is building my next game in 100 days... With $1,000,000 ... I'd be rich! #indiedev #gamedev #livestream
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Can a game really be built in 100 days? From idea to release, see the code, each asset, every feature and even the bugs! Learn new tools, hire help and maximize efficiency during this 100 day game challenge. twitch.tv/timbeaudet #gamedev #indiedev #gamedesign
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Is it possible to make a game with 33 days of marketing and 99 days of development, to be released on the 100th day? Find out on twitch.tv/timbeaudet #livecoding #twitch #gamedev #indiedev
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Learn to leverage tools, hire help and make decisions for maximum efficiency as Tim starts a 100 day game challenge. Join the kickoff party on twitch.tv/timbeaudet on October 1st (6am ET / 10:00 UTC) #gamedev #indiedev #100daygame
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