
[email protected] Music Producer @kushih_sound
Taiwan
Joined April 2017
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BAKUDOの一部BGMを担当しました!
(この動画で流れているBGMは私が作った)
「BAKUDO」――それは、1対1でボールを投げ合い、どちらかが倒れるまで続く究極の球技。
『BAKUDO』はNintendo Switch 2 で、2027年配信。
#IndieWorld #インディーワールド
youtube.com/watch?v=5E6QJjNP…
『BAKUDO』の今回のトレーラーBGMを担当しました
『#BAKUDO』
新トレーラー公開🎬
『BAKUDO』の物語の部隊は
「闘球」の名門・澈日学園です
ユーリアの学園生活や仲間との日々、
そして頂点「澈日八星」との激闘まで——
学園生活の様子を凝縮してお届けします🏐🔥
引き続き開発チーム一同、
発売に向けて全力でがんばります!
Triodust retweeted
요즘 레퍼런스에서 자주 보이는 디자인 무드 4가지
- 로우폴리 3D — 각지고 거친 형태에서 오는 묘한 매력
- 크롬/메탈릭 — 차갑고 미래적인 Y2K 무드
- 그레인 & 스캔 — 디지털 작업에 아날로그 물성 더하기
- 초대형 타이포 — 화면을 꽉 채워 시선을 잡는 방식
완전히 새로운 스타일이라기보다
익숙한 디자인 언어를 지금 방식으로 다시
섞어 쓰는 흐름이 강한 듯.
요즘은 매끈하고 완벽한 것보다
조금 거칠고 이상한 쪽이 더 눈에 들어오넹
Triodust retweeted
mano ta de sacanagem e esse site que fizeram q eh um simulador de cdj que lê o seu pendrive nativamente e vc consegue tocar MULTIPLAYER com outras pessoas. pelo navegador !!!!!!!!!!!
b2bstudio.live/
Triodust retweeted
Sartre’ın Bulantı kitabında geçen “İki kent arasındayım, biri bilmiyor beni, öteki artık tanımıyor.”cümlesi, insanın en derin yalnızlığını anlatır: Bazen geçmişe dönemez, gelecekte de kendine yer bulamazsın. En acısı, bir yere ait olamamak değil, ait olduğun yere yabancı olmaktır
Triodust retweeted
Mass Effect was my ultimate white whale, my all-time dream project. For the last couple years I'd been in discussion w/ BioWare & EA to take on the project & as part of that I wrote close to 20 minutes of music to explore where the franchise can go next, may as well share it!
Triodust retweeted
"The Music That Might Have Been"
Austin Wintory, renowned composer behind games like Journey, releases 22 minutes of early Mass Effect 5 musical drafts from his pitch to compose the game:
"Working on Mass Effect 5 was my career's biggest dream project, my white whale. It is my favorite franchise of all time, and for the last couple years I'd been in serious conversations with BioWare and EA to jump in.
My suggestion was to treat the original game's masterful Jack Wall/Sam Hulick score as a starting point, and to build on it from there with deeper use of physical, analog synths and a more tightly interwoven use of the orchestra. But a love letter first and foremost (not unlike my approach to the Aliens franchise with Fireteam Elite).
As part of the ongoing dialogue, I decided last year (2025) to surprise the folks with an elaborate production: nearly 20 minutes of music, fully recorded and produced with synths, vocals and a large orchestra here in LA. I'd not yet learned any narrative details of what they were planning so this was just pure musical exploration.
Receiving the news alongside everyone else that EA had decided to not only cancel the project but shutdown BioWare entirely was a deeply felt loss. It's been hard to see dear friends lose their jobs, and this beloved franchise seemingly vanish forever.
Thank you nonetheless to everyone at BioWare and EA's music department for gifting me the chance to dream in your sandbox. It was a privilege to do even that much."
Full 22 Minutes ▶️ youtube.com/watch?v=dBO8s_Mc…
#SaveMassEffect
Triodust retweeted
sinemadan çıktıktan sonra hayatın bi farklı hissettirmesi... hala bu hissi tarif edecek kelimeleri bulamadım ama unutmamak için sürekli sinemaya gitmeye çalışıyorum
Triodust retweeted
さて、いよいよ明日発売!
なので、
ファイナルファンタジーRSの
『Celestial Battle』の上松曲について
少し専門的に解説(動画冒頭の曲)
ボス戦はイントロが命!
ということで
冒頭のホルンからカウンターメロディで
入る音階はsus4を使い
リズムは早い6\8を採用
中ボスより格上の神秘的なボス感を
だせるように考えてます
コーラスも壮大さ、圧倒的感を
出す大事な要素
エヴァンコールが当時頑張って
歌ってくれてます笑
ボス戦曲はイントロが命!
そのこだわりが伝わるはずです!
#FFBE
#FFRS
\ FFRS オリジナルサントラ試聴 🎧 /
コレクターズエディションに同梱される「FINAL FANTASY RESONANCE Original Soundtrack」Disc3より、
収録楽曲を少しだけご紹介👀
本日は、ゲーム画面と共に下記4曲をお届けします✨
『Celestial Battle』
『魔道都市ミシディア』
『帝都ゾルダード』
『追憶の窓辺に』
上松範康氏(Elements Garden)らが手掛ける、
新たなクリスタルの物語にふさわしい楽曲の数々をぜひ音量を上げてお楽しみください。
🛒 限定サントラが手に入る『コレクターズエディション』は数量限定で予約受付中!👇
jp.square-enix.com/FFRS/
#FFRS







































