Finally did a few quick things on my portfolio:
1. added my Murphy Door project & more images in my Hidden Grove project,
2. updated project thumbs so that they’re colorful,
3. added a dedicated contact button & contact form modal popup.
More to come! dmacisaac.com
“Describe an extension” is getting close to that somewhat weird version of the future where websites just change their entire UI depending on whatever they have tracked about you (and maybe stuff you voluntarily provide somehow)… not quite of course #wwdc
New Siri animation makes me think about the logomark I made for Atoms and the ways we experimented with it being animated #wwdc
This is part of the upcoming IKEA PS 2026 collection, and soon most likely part of my lamp collection.
Big update: last year, I finally got to work a FAANG contract and it was great. Been in Korea for over 3 months now. My son was born here, it’s what my wife and I planned. Working on his paperwork so we can return together. Hardest part has been taking meetings at 5AM w/ US peeps
Finally a sans serif that will prevent people from trying to pronounce the capital i in my last name as an L
I worked on this game back in 2021 — so good to see it finally revealed!
Spectre Divide is the free-to-play, 3v3 tactical shooter driven by Duality.
Swap between two bodies in real-time to defend two sites at once, cover your own cross, or even trade yourself.
Welcome to Breakwater.
📝Wishlist + request access to Playtest : store.steampowered.com/app/2…
David MacIsaac retweeted
I've been affected by this layoff, making the last of my 2.5+ years at Bungie. I can't thank my team and coworkers enough for the wonderful years I've had.
If anyone has any graphic design, UI, or illustration work they need someone for, my contact links are open 🤍
This morning, we shared an important update with the Bungie team on the difficult decision to eliminate 220 roles at Bungie.
You can read the full statement below.
bungie.net/7/en/News/article…
Want to start highlighting work I like.
My online friend and design peer Lauren Gallagher (@_gallagherlb) launched a new site for her studio, somethingelse.works — featuring really pleasant, subtle animations and a beautiful grid system. Lauren’s work is top-notch.
I designed the new logo and visual identity guidelines for Hidden Grove, a video game studio lead by veterans from Halo & Destiny development.
They recently went public under their parent company ProbablyMonsters.
This was a fun project. I’m excited to share more soon.
David MacIsaac retweeted
I am absolutely shocked. lmao
9to5google.com/2023/06/15/go…
This logotype Cannot be Defeated
Metaphor: ReFantazio confirmed for PS5/PS4/Steam in addition to Xbox/Windows gematsu.com/2023/06/metaphor…























